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The Ranger (Light Slate 'p')
=== Num:580 Lev:20 Rar:1 Spd:+0 Hp:90 Ac:40 Exp:55
A warrior who is at one with nature. A master of both bow and sword, with minor spellcasting skills, and animals come to do his bidding. This creature is normally found at depths of 1000 feet (level 20), and moves at normal speed. He may carry up to 3 objects or treasures. He can open doors, bash down doors, and pick up objects. He resists bright light and rock remover. He takes quite a while to see intruders, which he may notice from 200 feet. He may fire arrows (10). He may cast spells which produce frost bolts (33), produce lightning bolts (24), produce magic missiles (13), blink-self, or summon animals; 1 time in 4. He can hit to attack with damage 5d4, and hit to attack with damage 5d4. (Angband 3.1.2v2)

The Ranger (Green 'p')
=== Num:1039 Lev:20 Rar:1 Spd:+0 Hp:15d11 Ac:40 Exp:55
A warrior who is at one with nature. A master of both bow and sword, with minor spellcasting skills, and animals come to do his bidding. He is normally found on dungeon level 20, and moves at normal speed. A kill of this Human is worth about 366.67 points for a 1st level character. He may fire an arrow. He is magical, casting spells which produce lightning bolts, produce magic missiles, blink-self or summon a monster; 1 time in 4. He can open doors, bash down doors and pick up objects. he won't evolve. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two objects or treasures. He can hit to attack with damage 5d4, and hit to attack with damage 5d4. (Hengband 1.6.0)

The Ranger (L.Slate 'p')
=== Num:249 Lev:20 Rar:1 Spd:+0 Hp:15d11 Ac:40 Exp:55
A warrior who is at one with nature. A master of both bow and sword, with minor spellcasting skills, and animals come to do his bidding. This creature is normally found on dungeon level 20, and moves at normal speed. He may shoot arrows or fire missiles. He is magical, casting spells which produce lightning bolts, produce frost bolts, or blink-self, or summon natural creatures about 90 percent of the time. He can use a light source, open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two objects or treasures. He can hit to attack with damage 5d4, and hit to attack with damage 5d4. (NPPangband 0.5.0-WIP8a)

The Ranger (L.Slate 'p')
=== Num:345 Lev:20 Rar:1 Spd:+0 Hp:15d11 Ac:40 Exp:55
A warrior who is at one with nature. A master of both bow and sword, with minor spellcasting skills. This creature moves normally. He may fire arrows. He is magical, casting spells which produce lightning bolts, produce frost bolts, produce magic missiles, blink-self or summon animal; 1 time in 4. He can open doors, bash down doors, pick up objects and illuminate the dungeon. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 5d4, and hit to attack with damage 5d4. (T.o.M.E. 2.3.5)

The Ranger (Green 'q')
=== Num:580 Lev:16 Rar:4 Spd:+0 Hp:15d11 Ac:40 Exp:66
A warrior who is at one with nature. A master of both bow and sword, with minor spellcasting skills, and animals come to do his bidding. This man warrior mage is normally found on dungeon level 16, and moves at normal speed, but is more powerful deeper in the dungeon. A kill of this creature is worth 1056.00 points for a 1st level character. He is challenging at his native depth. He may shoot you with a bow to attack with damage 5d6; 1 time in 1, and is also magical, casting spells which produce lightning bolts, produce frost bolts, cure-self or blink-self; 1 time in 4. He can carry a lite to see you, open doors, bash down doors and pick up objects. He needs lite to see you. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two weapons, missile weapons, garments, lites, adornments, magical devices, written items, potions, edible items or treasures. He can hit to attack with damage 5d4, and hit to attack with damage 5d4. (UnAngband 0.6.2)



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