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The Rattlesnake (Red 'J')
=== Num:97 Lev:6 Rar:1 Spd:+0 Hp:24 Ac:24 Exp:20
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature is normally found at depths of 300 feet (level 6), and moves somewhat erratically at normal speed. It can bash down doors. It resists poison, bright light, and rock remover. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5. (Angband 3.1.2v2)

The Rattlesnake (L.Umber 'J')
=== Num:109 Lev:6 Rar:1 Spd:+0 Hp:25 Ac:25 Exp:120
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. It is normally found on dungeon level 6, and moves a bit erratically at normal speed. A kill of this animal is worth 120 experience points for a 1st level character. It has an armor rating of 25 and a average life rating of 25. It can bash down doors. It cannot be poisoned. It resists poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5. (EyAngband 0.5.2)

The Rattlesnake (Red 'J')
=== Num:103 Lev:6 Rar:1 Spd:+0 Hp:6d7 Ac:24 Exp:20
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature moves somewhat erratically. It can bash down doors. It resists poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5. (Gumband 2.2.3)

The Rattlesnake (Red 'J')
=== Num:119 Lev:6 Rar:1 Spd:+0 Hp:6d7 Ac:24 Exp:20
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. It is normally found on dungeon level 6, and moves somewhat erratically at normal speed. A kill of this natural creature is worth about 40.00 points for a 1st level character. It can bash down doors. It resists poison. It will evolve into King cobra when it gets enugh experience. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d6. (Hengband 1.6.0)

The Rattlesnake (Red 'J')
=== Num:103 Lev:6 Rar:1 Spd:+0 Hp:6d7 Ac:24 Exp:20
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature is normally found on dungeon level 6, and moves somewhat erratically at normal speed. It may spit at you from a distance. It can bash down doors. It resists poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5. (NPPangband 0.5.0-WIP8a)

The Rattlesnake (Red 'J')
=== Num:103 Lev:6 Rar:1 Spd:+0 Hp:4d8 Ac:12 Exp:20
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature moves somewhat erratically. It can bash down doors. It resists poison. It is observant of intruders, which it may notice from 60 feet. It can bite to poison with damage 2d9. (OAngband 0.6.1)

The Rattlesnake (Red 'J')
=== Num:119 Lev:6 Rar:1 Spd:+0 Hp:6d7 Ac:24 Exp:20
It is recognised by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature moves somewhat erratically. It can bash down doors. It resists poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5. (T.o.M.E. 2.3.5)

The Rattlesnake (Red 'J')
=== Num:97 Lev:6 Rar:3 Spd:+0 Hp:6d7 Ac:24 Exp:8
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This animal is normally found on dungeon level 6, and moves somewhat erratically at normal speed, but is larger or faster deeper in the dungeon. A kill of this creature is worth 48.00 points for a 1st level character. It is threatening at its native depth. It may spit to poison with damage 1d2; 1 time in 4. It can bash down doors and can eat bodies to regain strength. It is immune to poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d5, and spit to poison with damage 1d2. (UnAngband 0.6.2)

The Rattlesnake (Red 'J')
=== Num:119 Lev:10 Rar:1 Spd:+0 Hp:4d8 Ac:12 Exp:102
It is recognized by the hard-scaled end of its body that is often rattled to frighten its prey. This natural creature moves somewhat erratically. It can bash down doors. It resists poison. It is vigilant for intruders, which it may notice from 60 feet. It can bite to poison with damage 2d8. (ZAngband 2.7.2)



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