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The Trapper (White '.')
=== Num:388 Lev:36 Rar:3 Spd:+10 Hp:528 Ac:75 Exp:580
A larger cousin of the lurker, this creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature is normally found at depths of 1800 feet (level 36), and moves quickly, but does not deign to chase intruders. It is invisible, cold blooded, and not detected by telepathy. It resists bright light and rock remover, and cannot be frightened, confused, or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15d1, and hit to paralyze with damage 15d1. (Angband 3.1.2v2)

The Trapper (Clear '.')
=== Num:456 Lev:36 Rar:3 Spd:+10 Hp:410 Ac:65 Exp:20000
A larger cousin of the lurker, this creature traps unsuspecting victims and paralyzes them, to be slowly digested later. It is normally found on dungeon level 36, and moves quickly, but does not deign to chase intruders. A kill of this creature is worth 20000 experience points for a 1st level character. It has an armor rating of 65 and a average life rating of 410. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, put to sleep, blinded, pacified or confused. It is fairly observant of intruders, which it may notice from 300 feet. It can grab to attack with damage 4d6, grab to attack with damage 4d6, grab to paralyze with damage 16d1, and grab to paralyze with damage 16d1. (EyAngband 0.5.2)

The Trapper (White '.')
=== Num:417 Lev:36 Rar:3 Spd:+10 Hp:600 Ac:75 Exp:580
This creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature moves normally, but does not deign to chase intruders. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15, and hit to paralyze with damage 15. (Gumband 2.2.3)

The Trapper (White '.')
=== Num:565 Lev:36 Rar:3 Spd:+10 Hp:600 Ac:75 Exp:580
This creature traps unsuspecting victims and paralyzes them, to be slowly digested later. It is normally found on dungeon level 36, and moves quickly, but does not deign to chase intruders. A kill of this creature is worth about 6960.00 points for a 1st level character. It is invisible. It is cold blooded. It is not detected by telepathy. it won't evolve. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15d1, and hit to paralyze with damage 15d1. (Hengband 1.6.0)

The Trapper (White '.')
=== Num:422 Lev:36 Rar:3 Spd:+10 Hp:600 Ac:75 Exp:480
A larger cousin of the lurker, this creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature is normally found on dungeon level 36, and moves quickly, but does not deign to chase intruders. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be slowed, stunned, frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15d1, and hit to paralyze with damage 15d1. (NPPangband 0.5.0-WIP8a)

The Trapper (White '.')
=== Num:492 Lev:46 Rar:3 Spd:+10 Hp:360 Ac:35 Exp:580
A larger cousin of the lurker, this creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature moves normally, but does not deign to chase intruders. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15, and hit to paralyze with damage 15. (OAngband 0.6.1)

The Trapper (White '.')
=== Num:565 Lev:36 Rar:3 Spd:+10 Hp:600 Ac:75 Exp:580
This creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature moves normally, but does not deign to chase intruders. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15, and hit to paralyze with damage 15. (T.o.M.E. 2.3.5)

The Trapper (White '^')
=== Num:388 Lev:36 Rar:5 Spd:+10 Hp:600 Ac:75 Exp:380
A larger cousin of the lurker, this creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature is normally found on dungeon level 36, and moves quickly, but is more powerful deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 13680.00 points for a 1st level character. It is dangerous at its native depth. It may trap to attack with damage 4d17; 1 time in 6. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused, charmed or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to paralyze with damage 40d2. (UnAngband 0.6.2)

The Trapper (White '.')
=== Num:565 Lev:52 Rar:3 Spd:+10 Hp:360 Ac:35 Exp:16000
This creature traps unsuspecting victims and paralyzes them, to be slowly digested later. This creature moves normally, but does not deign to chase intruders. It is a mimic. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to paralyze with damage 15, and hit to paralyze with damage 15. (ZAngband 2.7.2)



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