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The Umber hulk (Light Umber 'X')
=== Num:205 Lev:16 Rar:1 Spd:+0 Hp:110 Ac:50 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature is normally found at depths of 800 feet (level 16), and moves at normal speed. It can bash down doors and bore through walls. It is cold blooded and not detected by telepathy. It is hurt by rock remover, but resists poison and bright light, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to attack with damage 2d6. (Angband 3.1.2v2)

The Umber hulk (L.Umber 'X')
=== Num:245 Lev:16 Rar:2 Spd:+0 Hp:90 Ac:50 Exp:1200
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. It is normally found on dungeon level 16, and moves at normal speed. A kill of this evil creature is worth 1200 experience points for a 1st level character. It has an armor rating of 50 and a average life rating of 90. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is vulnerable to rock remover and electricity. It cannot be put to sleep, confused or poisoned. It resists poison. It is fairly observant of intruders, which it may notice from 200 feet. It can bite to attack with damage 2d6, gaze to confuse, hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Umber hulk (Slate 'X')
=== Num:222 Lev:16 Rar:1 Spd:+0 Hp:20d10 Ac:50 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature moves normally. It can bash down doors and bore through walls. It is cold blooded. It is hurt by rock remover. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse with damage 1d4, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to cut with damage 2d6. (Gumband 2.2.3)

The Umber hulk (Umber 'X')
=== Num:283 Lev:16 Rar:1 Spd:+0 Hp:20d10 Ac:50 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. It is normally found on dungeon level 16, and moves at normal speed. A kill of this natural evil creature is worth about 400.00 points for a 1st level character. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists poison. it won't evolve. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to attack with damage 2d6. (Hengband 1.6.0)

The Umber hulk (L.Umber 'X')
=== Num:221 Lev:16 Rar:1 Spd:+0 Hp:20d10 Ac:50 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature is normally found on dungeon level 16, and moves at normal speed. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. (NPPangband 0.5.0-WIP8a)

The Umber hulk (L.Umber 'X')
=== Num:313 Lev:24 Rar:2 Spd:+0 Hp:10d13 Ac:25 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature moves normally. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to attack with damage 1d6. (OAngband 0.6.1)

The Umber hulk (L.Umber 'X')
=== Num:283 Lev:16 Rar:1 Spd:+0 Hp:20d10 Ac:50 Exp:75
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature moves normally. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to attack with damage 2d6. (T.o.M.E. 2.3.5)

The Umber hulk (L.Umber 'X')
=== Num:205 Lev:20 Rar:4 Spd:+0 Hp:20d10 Ac:50 Exp:120
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This evil animal is normally found on dungeon level 20, and moves at normal speed, but is larger, faster or more powerful deeper in the dungeon. A kill of this creature is worth 2400.00 points for a 1st level character. It is dangerous at its native depth. It may gaze to confuse; 1 time in 7. It can bash down doors, bore through walls and can eat bodies to regain strength. It is cold blooded. It is not detected by telepathy. It is immune to poison. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, bite to wound with damage 1d9, and bite to wound with damage 1d9. (UnAngband 0.6.2)

The Umber hulk (Umber 'X')
=== Num:283 Lev:27 Rar:1 Spd:+0 Hp:14d10 Ac:25 Exp:3700
This bizarre creature has glaring eyes and large mandibles capable of slicing through rock. This natural evil creature moves normally. It can bash down doors and bore through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to confuse, hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to attack with damage 2d6. (ZAngband 2.7.2)



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