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The Undead beholder (Umber 'e')
=== Num:459 Lev:45 Rar:3 Spd:+10 Hp:2376 Ac:100 Exp:8000
A beholder which has cheated death. Black nether storms rage around the bloodshot pupil of its central giant eye, and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature is normally found at depths of 2250 feet (level 45), and moves quickly. It can bash down doors. It is cold blooded. It resists acid, lightning, fire, cold, poison, bright light, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It may cast spells which produce fire balls (89), produce frost balls (44), produce mana bolts (129), produce nether bolts (112), produce acid bolts (46), cause brain smashing (96), cause mind blasting (36), cause mortal wounds (120), cause amnesia, confuse, slow, drain mana, or summon an undead; 1 time in 2. It can gaze to lower experience with damage 3d6, gaze to drain charges with damage 3d6, gaze to reduce intelligence with damage 3d6, and bite to lower experience with damage 7d6. (Angband 3.1.2v2)

The Undead beholder (Umber 'e')
=== Num:529 Lev:42 Rar:4 Spd:+10 Hp:1150 Ac:80 Exp:400000
A disembodied eye, floating in the air. Black nether storms rage around its bloodshot pupil and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. It is normally found on dungeon level 42, and moves quickly. A kill of this evil undead creature is worth 400000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, produce mana bolts, slow, cause amnesia or summon an undead; 1 time in 2. It has an armor rating of 80 and a average life rating of 1150. It can bash down doors. It is cold blooded. It can see invisible enemies. It cannot be put to sleep, confused or poisoned. It resists acid, electricity, fire, cold and poison. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 3%), gaze to reduce intelligence with damage 2d6, gaze to paralyze, and gaze to drain charges with damage 2d6. (EyAngband 0.5.2)

The Undead beholder (Slate 'e')
=== Num:486 Lev:42 Rar:4 Spd:+10 Hp:2700 Ac:100 Exp:4000
A disembodied eye, floating in the air. Black nether storms rage around its bloodshot pupil and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, produce poison bolts, produce nether bolts, slow, cause amnesia or summon an undead; 1 time in 2. It can bash down doors. It is cold blooded. It resists acid, lightning, fire, cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+), gaze to paralyze, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (Gumband 2.2.3)

The Undead beholder (Slate 'e')
=== Num:664 Lev:42 Rar:4 Spd:+10 Hp:2700 Ac:100 Exp:6000
A disembodied eye, floating in the air. Black nether storms rage around its bloodshot pupil and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. It is normally found on dungeon level 42, and moves quickly. A kill of this evil undead creature is worth about 84000.00 points for a 1st level character. It is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, produce mana bolts, slow, cause amnesia, raise dead or summon an undead; 1 time in 2. It can darken the dungeon and bash down doors. It is cold blooded. It resists acid, lightning, fire, cold, poison, nether and teleportation. It will evolve into Ultimate beholder when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+), gaze to paralyze, gaze to reduce intelligence with damage 2d6, and gaze to drain mana force with damage 4d6. (Hengband 1.6.0)

The Undead beholder (Umber 'e')
=== Num:518 Lev:45 Rar:3 Spd:+10 Hp:2700 Ac:100 Exp:8000
A beholder which has cheated death. Black nether storms rage around the bloodshot pupil of its central giant eye, and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This flying evil undead creature is normally found on dungeon level 45, and moves quickly. It is magical, casting spells which produce fire storms, produce frost storms, produce acid bolts, hurls black bolts of nether, cast mana bolts, drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, confuse, or slow, or summon an undead about 50 percent of the time. It can bash down doors. It is cold blooded. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+) with damage 3d6, gaze to drain charges with damage 3d6, gaze to reduce intelligence with damage 3d6, and bite to lower experience (by 40d6+) with damage 7d6. (NPPangband 0.5.0-WIP8a)

The Undead beholder (Umber 'e')
=== Num:563 Lev:58 Rar:4 Spd:+10 Hp:1200 Ac:40 Exp:6000
A disembodied eye, floating in the air. Black nether storms rage around its bloodshot pupil and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature moves normally. It is magical, casting spells which produce mana bolts, shoot rays of death, cause amnesia, drain mana, cause mind blasting, cause brain smashing, cause mortal wounds or slow; 1 time in 2. It can bash down doors. It is cold blooded. It resists acid, lightning, fire, cold and poison. It resists nether. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 40d6+), gaze to paralyze, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (OAngband 0.6.1)

The Undead beholder (Umber 'e')
=== Num:664 Lev:45 Rar:3 Spd:+10 Hp:2700 Ac:100 Exp:8000
A beholder which has cheated death. Black nether storms rage around the bloodshot pupil of its central giant eye, and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which produce fire balls, produce frost balls, drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, produce acid bolts, produce nether bolts, produce mana bolts, confuse, slow, cause amnesia, raise dead or summon an undead; 1 time in 2. It can bash down doors. It is cold blooded. It resists acid, lightning, fire, cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+) with damage 3d6, gaze to drain charges with damage 3d6, gaze to make insane with damage 3d6, and bite to lower experience (by 40d6+) with damage 7d6. (T.o.M.E. 2.3.5)

The Undead beholder (Umber 'e')
=== Num:459 Lev:63 Rar:7 Spd:+10 Hp:2700 Ac:100 Exp:6600
A beholder which has cheated death. Black nether storms rage around the bloodshot pupil of its central giant eye, and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature is normally found on dungeon level 63, and moves quickly, but is larger or more powerful deeper in the dungeon. Destruction of this creature is worth 415800.00 points for a 1st level character. It is deadly at its native depth. It may gaze to lower experience (by 40d6+) with damage 3d6, gaze to drain charges with damage 3d6, or gaze to reduce intelligence with damage 3d6; 1 time in 2, and is also magical, casting spells which produce acid balls, produce fire balls, produce frost balls, produce mana bolts, produce nether beams, drain mana, cause mind blasting, cause wounds, probe your weaknesses, summon an undead, cause amnesia, confuse or slow; 1 time in 2. It can bash down doors and communicate telepathically with its own kind. It must fly and cannot move underwater or through webs. It is cold blooded. It is immune to acid, lightning, fire, cold and poison. It resists magical spells and the effects of rods, staffs and wands. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+) with damage 3d6, gaze to drain charges with damage 3d6, gaze to reduce intelligence with damage 3d6, and bite to lower experience (by 40d6+) with damage 7d6. (UnAngband 0.6.2)

The Undead beholder (Slate 'e')
=== Num:664 Lev:57 Rar:4 Spd:+10 Hp:1890 Ac:50 Exp:101000
A disembodied eye, floating in the air. Black nether storms rage around its bloodshot pupil and light seems to bend as it sucks its power from the very air around it. Your soul chills as it drains your vitality for its evil enchantments. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause mind blasting, cause brain smashing, cause mortal wounds, produce mana bolts, slow, cause amnesia, raise dead or summon an undead; 1 time in 2. It can bash down doors. It is cold blooded. It resists lightning, cold and poison. It resists teleportation and teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can gaze to lower experience (by 40d6+), gaze to paralyze, gaze to reduce intelligence with damage 2d6, and gaze to drain charges with damage 2d6. (ZAngband 2.7.2)



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