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The Undead mass (Umber 'j')
=== Num:163 Lev:10 Rar:2 Spd:+0 Hp:8d8 Ac:12 Exp:33
A sickening mound of decaying flesh, bones, hands and so on. It seems to be growing. This evil undead creature moves normally, but does not deign to chase intruders. It is cold blooded. It is not detected by telepathy. It breeds explosively. It is hurt by bright light. It resists cold and poison. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 700 feet. It can touch to poison with damage 1d6, touch to reduce constitution with damage 1d6, and touch to reduce charisma with damage 1d3. (Gumband 2.2.3)

The Undead mass (Umber 'j')
=== Num:202 Lev:10 Rar:2 Spd:+0 Hp:8d8 Ac:12 Exp:33
A sickening mound of decaying flesh, bones, hands and so on. It seems to be growing. It is normally found on dungeon level 10, and moves at normal speed, but does not deign to chase intruders. A kill of this evil undead creature is worth about 110.00 points for a 1st level character. It is cold blooded. It is not detected by telepathy. It breeds explosively. It is hurt by bright light. It resists cold, poison and nether. it won't evolve. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 700 feet. It can touch to disease with damage 1d6, and touch to reduce constitution with damage 1d6. (Hengband 1.6.0)

The Undead mass (Umber 'j')
=== Num:202 Lev:10 Rar:2 Spd:+0 Hp:8d8 Ac:12 Exp:33
A sickening mound of decaying flesh, bones, hands and so on. It seems to be growing. This evil undead creature moves normally, but does not deign to chase intruders. It is cold blooded. It is not detected by telepathy. It breeds explosively. It is hurt by bright light. It resists cold and poison. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 700 feet. It can touch to disease with damage 1d6, and touch to reduce constitution with damage 1d6. (T.o.M.E. 2.3.5)

The Undead mass (Umber 'j')
=== Num:202 Lev:18 Rar:2 Spd:+0 Hp:6d8 Ac:10 Exp:260
A sickening mound of decaying flesh, bones, hands and so on. It seems to be growing. This evil undead creature moves normally, but does not deign to chase intruders. It is cold blooded. It is not detected by telepathy. It breeds explosively. It is hurt by bright light. It resists cold and poison. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 700 feet. It can touch to disease with damage 1d6, and touch to reduce constitution with damage 1d6. (ZAngband 2.7.2)



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