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The Vampire bat (Light Dark 'b')
=== Num:272 Lev:24 Rar:2 Spd:+10 Hp:50 Ac:40 Exp:150
A blood-sucking bat that flies at your neck hungrily. This natural evil undead creature is normally found at depths of 1200 feet (level 24), and moves somewhat erratically, and quickly. It is cold blooded. It regenerates quickly. It resists cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience with damage 1d4, and bite to lower experience with damage 1d4. (Angband 3.1.2v2)

The Vampire bat (Violet 'b')
=== Num:337 Lev:26 Rar:2 Spd:+20 Hp:55 Ac:35 Exp:3300
An undead bat that flies at your neck hungrily. It is normally found on dungeon level 26, and moves a bit erratically, and very quickly. A kill of this evil undead animal is worth 3300 experience points for a 1st level character. It has an armor rating of 35 and a average life rating of 55. It is cold blooded. It can see invisible enemies. It regenerates quickly. It is vulnerable to fire and bright light. It cannot be frightened, put to sleep, blinded, confused or poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It can bite to lower experience (by 2%) with damage 1d4, and bite to lower experience (by 2%) with damage 1d4. (EyAngband 0.5.2)

The Vampire bat (L.Dark 'b')
=== Num:295 Lev:24 Rar:2 Spd:+10 Hp:9d10 Ac:40 Exp:100
An undead bat that flies at your neck hungrily. This natural evil undead creature moves somewhat erratically. It is cold blooded. It regenerates quickly. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to drain life with damage 1d4. (Gumband 2.2.3)

The Vampire bat (L.Dark 'b')
=== Num:391 Lev:24 Rar:2 Spd:+10 Hp:9d10 Ac:40 Exp:150
An undead bat that flies at your neck hungrily. It is normally found on dungeon level 24, and moves somewhat erratically, and quickly. A kill of this natural evil undead creature is worth about 1200.00 points for a 1st level character. It is cold blooded. It regenerates quickly. It resists cold, poison and nether. it won't evolve. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (Hengband 1.6.0)

The Vampire bat (L.Dark 'b')
=== Num:286 Lev:24 Rar:2 Spd:+10 Hp:9d10 Ac:40 Exp:50
A blood-sucking bat that flies at your neck hungrily. This flying natural evil undead creature is normally found on dungeon level 24, and moves somewhat erratically, and quickly. It can dodge attacks. It is cold blooded. It regenerates quickly. It is hurt by fire. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (NPPangband 0.5.0-WIP8a)

The Vampire bat (Violet 'b')
=== Num:353 Lev:28 Rar:1 Spd:+10 Hp:7d9 Ac:20 Exp:150
An undead bat that flies at your neck hungrily. This natural evil undead creature moves somewhat erratically. It can push past weaker monsters. It is cold blooded. It regenerates quickly. It resists cold and poison. It resists nether. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (OAngband 0.6.1)

The Vampire bat (L.Dark 'b')
=== Num:391 Lev:24 Rar:2 Spd:+10 Hp:9d10 Ac:40 Exp:150
A blood-sucking bat that flies at your neck hungrily. This natural evil undead creature moves somewhat erratically. It is cold blooded. It regenerates quickly. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (T.o.M.E. 2.3.5)

The Vampire bat (L.Dark 'b')
=== Num:272 Lev:20 Rar:7 Spd:+10 Hp:9d10 Ac:40 Exp:110
A blood-sucking bat that flies at your neck hungrily. This evil undead animal is normally found on dungeon level 20, and moves somewhat erratically, and quickly. Destruction of this creature is worth 2200.00 points for a 1st level character. It is deadly at its native depth. It must fly and cannot move underwater or through webs. It is cold blooded. It regenerates quickly. It is immune to cold and poison. It cannot be frightened, confused, charmed or slept. It tends to overlook intruders, which it may notice from 120 feet. It usually appears in groups. It can bite to lower experience (by 40d6+) with damage 1d4. (UnAngband 0.6.2)

The Vampire bat (L.Dark 'b')
=== Num:391 Lev:38 Rar:2 Spd:+10 Hp:9d7 Ac:20 Exp:4600
An undead bat that flies at your neck hungrily. This natural evil undead creature moves somewhat erratically. It is cold blooded. It regenerates quickly. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (ZAngband 2.7.2)



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