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The Vampire lord (Blue 'V')
=== Num:428 Lev:42 Rar:1 Spd:+10 Hp:1400 Ac:70 Exp:1800
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature is normally found at depths of 2100 feet (level 42), and moves quickly. It may carry up to 6 objects or treasures. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells which produce nether bolts (108), cause brain smashing (96), cause mortal wounds (120), cause critical wounds (80), terrify, blind, paralyze, drain mana, or create darkness; 1 time in 7. It can hit to attack with damage 3d6, hit to attack with damage 3d6, bite to lower experience with damage 4d6, and bite to lower experience with damage 4d6. (Angband 3.1.2v2)

The Vampire lord (Blue 'V')
=== Num:516 Lev:41 Rar:3 Spd:+10 Hp:1100 Ac:55 Exp:200000
A foul wind chills your bones as this ghastly figure approaches. It is normally found on dungeon level 41, and moves quickly. A kill of this evil undead creature is worth 200000 experience points for a 1st level character. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds, cause mortal wounds, produce nether bolts, terrify, blind, paralyze or create darkness; 1 time in 7. It has an armor rating of 55 and a average life rating of 1100. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is vulnerable to bright light. It cannot be put to sleep, confused or poisoned. It resists cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects or treasures. It can bite to lower experience (by 4%) with damage 1d6, bite to lower experience (by 4%) with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Vampire lord (Blue 'V')
=== Num:457 Lev:39 Rar:3 Spd:+10 Hp:1600 Ac:70 Exp:1800
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature moves normally. It is always created sluggish. It usually appears with an escort. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyze or create darkness; 1 time in 7. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 9 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life with damage 1d6, and bite to drain life with damage 1d6. (Gumband 2.2.3)

The Vampire lord (Blue 'V')
=== Num:623 Lev:39 Rar:3 Spd:+10 Hp:1600 Ac:70 Exp:1800
A foul wind chills your bones as this ghastly figure approaches. It is normally found on dungeon level 39, and moves quickly. A kill of this evil undead creature is worth about 23400.00 points for a 1st level character. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyze or create darkness; 1 time in 7. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold, poison, dark, nether and teleportation. It will evolve into Elder vampire when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life force with damage 4d6, and touch to drain mana force with damage 4d6. (Hengband 1.6.0)

The Vampire lord (Blue 'V')
=== Num:496 Lev:42 Rar:1 Spd:+10 Hp:1600 Ac:70 Exp:1800
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature is normally found on dungeon level 42, and moves quickly. It is magical, casting spells which hurls black bolts of nether, cast mana bolts, teleport toward you, create darkness, drain mana, cause brain smashing, cause mortal wounds, terrify, blind, or paralyze about 15 percent of the time. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 objects or treasures. It can hit to attack with damage 3d6, hit to attack with damage 3d6, bite to lower experience (by 80d6+) with damage 4d6, and bite to lower experience (by 80d6+) with damage 4d6. (NPPangband 0.5.0-WIP8a)

The Vampire lord (Blue 'V')
=== Num:564 Lev:58 Rar:2 Spd:+10 Hp:900 Ac:28 Exp:4400
A tall, deathly pale figure, garbed in luxurious black velvet. Its fangs glint redly in the fading light, and its dead eyes latch like leeches onto yours. This evil undead creature moves normally. It is magical, casting Morgul-spells intelligently which produce mana bolts, teleport to, create darkness, cause amnesia, drain mana, cause brain smashing, cause mortal wounds, terrify, blind, confuse or paralyze; 1 time in 5. It can open doors, bash down doors and push past weaker monsters. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists darkness and nether. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 7 objects or treasures. It can hit to attack with damage 4d10, hit to attack with damage 4d10, bite to lower experience (by 80d6+) with damage 1d6, and bite to paralyze with damage 6. (OAngband 0.6.1)

The Vampire lord (Blue 'V')
=== Num:623 Lev:42 Rar:1 Spd:+10 Hp:2000 Ac:70 Exp:1800
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyse or create darkness; 1 time in 7. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 9 objects or treasures. It can hit to attack with damage 3d6, hit to attack with damage 3d6, bite to lower experience (by 80d6+) with damage 4d6, and bite to lower experience (by 80d6+) with damage 4d6. (T.o.M.E. 2.3.5)

The Vampire lord (Blue 'V')
=== Num:428 Lev:55 Rar:6 Spd:+10 Hp:1600 Ac:70 Exp:3900
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature is normally found on dungeon level 55, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 214500.00 points for a 1st level character. It is deadly at its native depth. It may gaze to paralyze with damage 6d1; 1 time in 5, and is also magical, casting spells which produce mana bolts, teleport to, assume wraithform, create darkness, drain mana, curse you, cause mind blasting, cause wounds, cause amnesia, terrify, blind, confuse or paralyze; 1 time in 5. It can open doors, bash down doors and fly over obstacles. It is cold blooded. It regenerates quickly. It is hurt by bright light. It is immune to cold and poison. It cannot be confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 9 weapons, armours, garments, adornments, magical devices, written items or treasures. It can gaze to paralyze with damage 6d1, hit to attack with damage 4d10, hit to attack with damage 4d10, and bite to lower experience (by 80d6+) with damage 1d6 . (UnAngband 0.6.2)

The Vampire lord (Blue 'V')
=== Num:623 Lev:58 Rar:3 Spd:+10 Hp:1000 Ac:28 Exp:56000
A foul wind chills your bones as this ghastly figure approaches. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce nether bolts, terrify, blind, paralyze or create darkness; 1 time in 7. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists teleportation and teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 4 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life force with damage 2d6, and bite to drain life force with damage 2d6. (ZAngband 2.7.2)



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