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The Water spirit (Blue 'E')
=== Num:217 Lev:17 Rar:2 Spd:+10 Hp:41 Ac:28 Exp:58
A whirlpool of sentient liquid. This creature is normally found at depths of 850 feet (level 17), and moves a bit erratically, and quickly. It can bash down doors. It is cold blooded and not detected by telepathy. It resists acid, poison, water, bright light, and rock remover, and cannot be frightened, confused, or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (Angband 3.1.2v2)

The Water spirit (Slate 'E')
=== Num:251 Lev:17 Rar:1 Spd:+10 Hp:36 Ac:28 Exp:986
A whirlpool of sentient liquid. It is normally found on dungeon level 17, and moves a bit erratically, and quickly. A kill of this creature is worth 986 experience points for a 1st level character. It has an armor rating of 28 and a average life rating of 36. It can bash down doors. It is cold blooded. It is not detected by telepathy. It is vulnerable to fire and cold. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists acid, electricity, water and poison. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (EyAngband 0.5.2)

The Water spirit (Blue 'E')
=== Num:232 Lev:17 Rar:1 Spd:+10 Hp:9d8 Ac:28 Exp:58
A whirlpool of sentient liquid. This elemental creature moves a bit erratically. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists acid and poison. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to shoot acid with damage 2d4, and hit to shoot acid with damage 2d4. (Gumband 2.2.3)

The Water spirit (Blue 'E')
=== Num:303 Lev:17 Rar:1 Spd:+10 Hp:9d8 Ac:28 Exp:58
A whirlpool of sentient liquid. It is normally found on dungeon level 17, and moves a bit erratically, and quickly. A kill of this evil creature is worth about 328.67 points for a 1st level character. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists poison. It will evolve into Water elemental when it gets enugh experience. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (Hengband 1.6.0)

The Water spirit (Blue 'E')
=== Num:225 Lev:17 Rar:2 Spd:+10 Hp:9d8 Ac:28 Exp:58
A whirlpool of sentient liquid. This flying creature is normally found on dungeon level 17, and moves a bit erratically, and quickly. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists acid and poison. It resists water. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (NPPangband 0.5.0-WIP8a)

The Water spirit (Slate 'E')
=== Num:200 Lev:14 Rar:1 Spd:+10 Hp:8d9 Ac:15 Exp:30
A whirlpool of sentient liquid. This evil creature moves a bit erratically. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists poison. It resists water. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (OAngband 0.6.1)

The Water spirit (Blue 'E')
=== Num:303 Lev:17 Rar:2 Spd:+10 Hp:9d8 Ac:28 Exp:58
A whirlpool of sentient liquid. This creature moves a bit erratically. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists acid and poison. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (T.o.M.E. 2.3.5)

The Water spirit (Blue 'E')
=== Num:217 Lev:12 Rar:3 Spd:+10 Hp:9d8 Ac:28 Exp:34
A whirlpool of sentient liquid. This creature is normally found on dungeon level 12, and moves a bit erratically, and quickly, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 408.00 points for a 1st level character. It is challenging at its native depth. It can bash down doors and swim under water. It is cold blooded. It is not detected by telepathy. It is hurt by water remover. It is immune to acid and poison. It resists water, blindness and blunt weapons. It cannot be frightened, confused, charmed, slept, slowed or paralyzed. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 4d2, and hit to attack with damage 4d2. (UnAngband 0.6.2)

The Water spirit (Blue 'E')
=== Num:303 Lev:25 Rar:1 Spd:+10 Hp:9d8 Ac:15 Exp:840
A whirlpool of sentient liquid. This evil creature moves a bit erratically. It can bash down doors. It is cold blooded. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (ZAngband 2.7.2)



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