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The Water vortex (Slate 'v')
=== Num:253 Lev:21 Rar:1 Spd:+0 Hp:45 Ac:30 Exp:100
A caustic spinning whirlpool of water. This creature is normally found at depths of 1050 feet (level 21), and moves somewhat erratically at normal speed. It can bash down doors. It is not detected by telepathy. It resists acid, water, bright light, and rock remover, and cannot be frightened, confused, or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It may breathe acid (15); 1 time in 6. It can engulf to shoot acid with damage 3d3. (Angband 3.1.2v2)

The Water vortex (Slate 'v')
=== Num:303 Lev:23 Rar:1 Spd:+0 Hp:64 Ac:40 Exp:3500
A caustic spinning whirlpool of water. It is normally found on dungeon level 23, and moves extremely erratically at normal speed. A kill of this creature is worth 3500 experience points for a 1st level character. It may breathe water; 1 time in 6. It has an armor rating of 40 and a average life rating of 64. It can bash down doors. It is not detected by telepathy. It is vulnerable to cold. It cannot be frightened, put to sleep, made to bleed, blinded, pacified or confused. It resists water. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to attack with damage 6d6. (EyAngband 0.5.2)

The Water vortex (Blue 'v')
=== Num:544 Lev:55 Rar:2 Spd:+20 Hp:32d20 Ac:40 Exp:4000
An awesome vortex of water. This unliving creature moves extremely erratically. It is always created sluggish. It may breathe water powerfully; 1 time in 5. It can bash down doors and destroy weaker monsters. It is not detected by telepathy. It resists acid. It resists water. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to shoot acid with damage 5d5, engulf to shoot acid with damage 5d5, engulf to confuse with damage 3d3, and engulf to confuse with damage 3d3. (Gumband 2.2.3)

The Water vortex (Blue 'v')
=== Num:355 Lev:21 Rar:1 Spd:+0 Hp:9d9 Ac:30 Exp:100
A caustic spinning whirlpool of water. It is normally found on dungeon level 21, and moves somewhat erratically at normal speed. A kill of this creature is worth about 700.00 points for a 1st level character. It may breathe acid; 1 time in 6. It can bash down doors. It is not detected by telepathy. It resists acid. it won't evolve. It cannot be stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to shoot acid with damage 3d3. (Hengband 1.6.0)

The Water vortex (Slate 'v')
=== Num:248 Lev:20 Rar:1 Spd:+0 Hp:9d9 Ac:30 Exp:25
A caustic spinning whirlpool of water. This creature is normally found on dungeon level 20, and moves somewhat erratically at normal speed. It may breathe acid powerfully about 18 percent of the time. It can bash down doors. It is not detected by telepathy. It resists acid. It resists water. It cannot be slowed, stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to shoot acid with damage 3d3. (NPPangband 0.5.0-WIP8a)

The Water vortex (Slate 'v')
=== Num:324 Lev:25 Rar:1 Spd:+0 Hp:6d8 Ac:12 Exp:85
A caustic spinning whirlpool of water. This creature moves somewhat erratically. It may breathe acid powerfully; 1 time in 2. It can bash down doors. It is not detected by telepathy. It resists acid. It resists water. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 240 feet. It can engulf to shoot acid with damage 3d3. (OAngband 0.6.1)

The Water vortex (Slate 'v')
=== Num:253 Lev:19 Rar:4 Spd:+0 Hp:9d9 Ac:30 Exp:110
A spinning whirlpool of water. This creature is normally found on dungeon level 19, and moves somewhat erratically at normal speed, but is larger or faster deeper in the dungeon. Destruction of this creature is worth 2090.00 points for a 1st level character. It is dangerous at its native depth. It may radiate to soak with water with damage 3d3; 1 time in 5, and is also magical, casting spells which produce water balls; 1 time in 5 . It can bash down doors, swim under water and communicate telepathically with its own kind. It is not detected by telepathy. It is hurt by water remover. It is immune to acid and blunt weapons. It resists water and blindness. It cannot be frightened, confused, charmed or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to blast with water with damage 3d3. (UnAngband 0.6.2)

The Water vortex (Blue 'v')
=== Num:355 Lev:32 Rar:1 Spd:+0 Hp:6d9 Ac:12 Exp:2200
A caustic spinning whirlpool of water. This creature moves somewhat erratically. It is always created sluggish. It may breathe acid powerfully; 1 time in 6. It can bash down doors. It is not detected by telepathy. It resists acid. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to shoot acid with damage 3d3. (ZAngband 2.7.2)



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