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The Wavelord (Blue 'p')
=== Num:966 Lev:61 Rar:3 Spd:+10 Hp:16d100 Ac:120 Exp:7000
The Dolphiners came with the Thunderlords from their far home. These friendly beings ride their sharks into combat to assist you. This good creature moves normally. It usually appears in groups. It is magical, casting spells intelligently which produce water balls, produce water bolts or produce ice bolts; 1 time in 4. It can pick up objects and illuminate the dungeon. It regenerates quickly. It is hurt by fire. It resists poison. It resists water and nexus. It cannot be frightened, confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It will carry up to 6 good objects. It can hit to attack with damage 8d9, hit to freeze with damage 8d9, hit to attack with damage 8d9, and hit to freeze with damage 8d9. (T.o.M.E. 2.3.5)

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