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The Wererat (Light Dark 'r')
=== Num:189 Lev:15 Rar:2 Spd:+0 Hp:90 Ac:10 Exp:45
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. This natural evil creature is normally found at depths of 750 feet (level 15), and moves at normal speed. It may carry a single treasure. It can open doors and bash down doors. It resists bright light and rock remover. It is fairly observant of intruders, which it may notice from 100 feet. It may cast spells which produce poison balls (18), produce frost bolts (32), cause serious wounds (36), or blink-self; 1 time in 9. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d6. (Angband 3.1.2v2)

The Wererat (L.Slate 'W')
=== Num:231 Lev:15 Rar:2 Spd:+0 Hp:74 Ac:15 Exp:1200
Formerly a human, cursed with the attributes of a rat. He is normally found on dungeon level 15, and moves at normal speed. A kill of this evil creature is worth 1200 experience points for a 1st level character. He is magical, casting spells which produce poison balls, cause serious wounds, produce frost bolts, blink randomly or create darkness; 1 time in 9. He has an armor rating of 15 and a average life rating of 74. He can open doors, bash down doors and pick locks. He is fairly observant of intruders, which he may notice from 120 feet. He may carry a treasure. He can bite to poison with damage 2d6, claw to attack with damage 1d8, and claw to attack with damage 1d8. (EyAngband 0.5.2)

The Wererat (L.Dark 'r')
=== Num:270 Lev:15 Rar:2 Spd:+0 Hp:20d8 Ac:10 Exp:55
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. It is normally found on dungeon level 15, and moves at normal speed. A kill of this natural evil creature is worth about 275.00 points for a 1st level character. It is magical, casting spells which produce poison balls, cause serious wounds and cursing, produce frost bolts, blink-self or summon aid; 1 time in 9. It can open doors and bash down doors. it won't evolve. It is fairly observant of intruders, which it may notice from 100 feet. It may carry a treasure. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d6. (Hengband 1.6.0)

The Wererat (L.Dark 'r')
=== Num:205 Lev:15 Rar:2 Spd:+0 Hp:20d8 Ac:10 Exp:45
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. This natural evil creature is normally found on dungeon level 15, and moves at normal speed. It is magical, casting spells which produce stinking clouds, produce frost bolts, blink-self, or cause light wounds about 12 percent of the time. It can open doors and bash down doors. It is fairly observant of intruders, which it may notice from 100 feet. It may carry a treasure. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to cause disease with damage 2d6. (NPPangband 0.5.0-WIP8a)

The Wererat (L.Dark 'r')
=== Num:213 Lev:15 Rar:2 Spd:+0 Hp:10d14 Ac:6 Exp:40
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. This natural evil creature moves normally. It is magical, casting spells which produce stinking clouds, produce frost bolts, blink-self or cause light wounds; 1 time in 7. It can open doors and bash down doors. It is fairly observant of intruders, which it may notice from 100 feet. It will carry a treasure. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d6. (OAngband 0.6.1)

The Wererat (L.Dark 'r')
=== Num:270 Lev:15 Rar:2 Spd:+0 Hp:20d8 Ac:10 Exp:55
A large rat with glowing red eyes, which can also assume human form. The wererat is a disgusting creature, relishing in filth and disease. This natural evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, cause serious wounds and cursing, produce frost bolts, blink-self or summon aid; 1 time in 9. It can open doors and bash down doors. It is fairly observant of intruders, which it may notice from 100 feet. It will carry a treasure. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d6. (T.o.M.E. 2.3.5)

The Wererat (L.Dark 'r')
=== Num:189 Lev:15 Rar:4 Spd:+5 Hp:20d8 Ac:10 Exp:64
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. This evil animal is normally found on dungeon level 15, and moves quickly, but is larger or more powerful deeper in the dungeon. A kill of this creature is worth 960.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells intelligently which produce poison balls, produce frost bolts, blink-self or cause wounds; 1 time in 8. It can open doors and can eat bodies to regain strength. It is fairly observant of intruders, which it may notice from 100 feet. It may carry a treasure. It can bite to infect with disease with damage 2d9. (UnAngband 0.6.2)

The Wererat (L.Dark 'r')
=== Num:270 Lev:23 Rar:2 Spd:+0 Hp:14d8 Ac:6 Exp:1080
A large rat with glowing red eyes. The wererat is a disgusting creature, relishing in filth and disease. This natural evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, cause serious wounds and cursing, produce frost bolts, blink-self or summon aid; 1 time in 9. It can open doors and bash down doors. It is fairly observant of intruders, which it may notice from 100 feet. It will carry a treasure. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d6. (ZAngband 2.7.2)



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