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The White jelly (White 'j')
=== Num:40 Lev:2 Rar:1 Spd:+10 Hp:36 Ac:1 Exp:10
Its a large pile of white flesh. This creature is normally found at depths of 100 feet (level 2), and moves quickly, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light, but resists poison and rock remover, and cannot be frightened, confused, or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (Angband 3.1.2v2)

The White jelly (White 'j')
=== Num:46 Lev:2 Rar:1 Spd:+10 Hp:36 Ac:1 Exp:20
Its a large pile of white jelly. It is normally found on dungeon level 2, and moves quickly, but does not deign to chase intruders. A kill of this unintelligent plant is worth 20 experience points for a 1st level character. It has an armor rating of 1 and a average life rating of 36. It is not detected by telepathy. It is vulnerable to bright light. It cannot be stunned, frightened, made to bleed, blinded, confused or poisoned. It resists poison. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (EyAngband 0.5.2)

The White jelly (White 'j')
=== Num:42 Lev:2 Rar:1 Spd:+10 Hp:8d8 Ac:1 Exp:10
Its a large pile of white flesh. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (Gumband 2.2.3)

The White jelly (White 'j')
=== Num:48 Lev:2 Rar:1 Spd:+10 Hp:8d8 Ac:1 Exp:12
Its a large pile of white flesh. It is normally found on dungeon level 2, and moves quickly, but does not deign to chase intruders. A kill of this creature is worth about 8.00 points for a 1st level character. It is not detected by telepathy. It is hurt by bright light. It resists poison. It will evolve into Yellow jelly when it gets enugh experience. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to drain mana force with damage 1d3. (Hengband 1.6.0)

The White jelly (White 'j')
=== Num:49 Lev:2 Rar:1 Spd:+10 Hp:8d8 Ac:1 Exp:10
Its a large pile of white flesh. This creature is normally found on dungeon level 2, and moves quickly, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (NPPangband 0.5.0-WIP8a)

The White jelly (White 'j')
=== Num:55 Lev:2 Rar:1 Spd:+10 Hp:6d8 Ac:1 Exp:8
Its a large pile of white flesh. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (OAngband 0.6.1)

The White jelly (White 'j')
=== Num:48 Lev:2 Rar:1 Spd:+10 Hp:8d8 Ac:1 Exp:10
It's a large pile of white flesh. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (T.o.M.E. 2.3.5)

The White jelly (White 'j')
=== Num:40 Lev:1 Rar:3 Spd:+10 Hp:8d8 Ac:1 Exp:4
Its a large pile of white flesh. This creature is normally found on dungeon level 1, and moves quickly, but is larger deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 4.00 points for a 1st level character. It is challenging at its native depth. It can communicate telepathically with its own kind. It is not detected by telepathy. It is hurt by bright light. It is immune to poison. It resists blindness. It cannot be frightened, confused, charmed or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (UnAngband 0.6.2)

The White jelly (White 'j')
=== Num:48 Lev:3 Rar:1 Spd:+10 Hp:6d8 Ac:1 Exp:30
Its a large pile of white flesh. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It is hurt by bright light. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to poison with damage 1d2. (ZAngband 2.7.2)



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