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[U] The Wight-King of the Barrow-downs (Violet 'W')
=== Num:971 Lev:46 Rar:3 Spd:+10 Hp:836 Ac:45 Exp:22000
He has lived in the Barrow-Downs for centuries after his first death at the hands of the Witch-King of Angmar. A once loyal captain under the Witch-King's command, he now awaits a time when his undead forces shall rise again to avenge their deaths. This evil undead creature moves normally. It is magical, casting spells intelligently which produce nether balls, cause critical wounds and cursing, terrify or paralyse; 1 time in 4. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It will carry up to 12 objects or treasures. It can hit to attack with damage 2d10, wail to paralyze with damage 2d6, touch to lower experience (by 80d6+) with damage 4d8, and touch to lower experience (by 80d6+) with damage 4d8. (T.o.M.E. 2.3.5)

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