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The Wolf chieftain (Light Dark 'C')
=== Num:607 Lev:26 Rar:5 Spd:+10 Hp:422 Ac:20 Exp:120
A great wolf-chieftain whose pack is in the service of the Dark Lord, and whose howls strike fear into even the boldest heart. This natural evil creature is normally found at depths of 1300 feet (level 26), and moves quickly. He can open doors and bash down doors. He resists acid, cold, bright light, and rock remover, and cannot be frightened. He is observant of intruders, which he may notice from 200 feet. He usually appears with escorts. He may cast spells intelligently which create darkness; 1 time in 8. He can claw to attack with damage 2d6, claw to attack with damage 2d6, bite to attack with damage 2d10, and wail to terrify. (Angband 3.1.2v2)

The Wolf Chieftain (L.Dark 'C')
=== Num:995 Lev:22 Rar:6 Spd:+10 Hp:120 Ac:50 Exp:120
She commands a pack of wargs in the service of her dark master, and her eyes gleam redly with dreadful knowledge. She is normally found on dungeon level 22, and moves quickly. A kill of this natural creature is worth about 880.00 points for a 1st level character. She usually appears with escorts. She is magical, casting spells intelligently which create darkness; 1 time in 5. She can open doors and bash down doors. She resists acid and cold. she won't evolve. She cannot be frightened. She is observant of intruders, which she may notice from 200 feet. She can claw to attack with damage 2d6, bite to attack with damage 2d6, and wail to terrify. (Hengband 1.6.0)

The Wolf chieftain (L.Dark 'C')
=== Num:313 Lev:26 Rar:5 Spd:+10 Hp:484 Ac:20 Exp:120
A great wolf-chieftain whose pack is in the service of the Dark Lord, and whose howls strike fear into even the boldest heart. This natural evil creature is normally found on dungeon level 26, and moves quickly. He is magical, casting spells intelligently which create darkness about 15 percent of the time. He can open doors and bash down doors. He resists acid and cold. He cannot be frightened. He is observant of intruders, which he may notice from 200 feet. He usually appears with escorts. He can claw to attack with damage 2d6, claw to attack with damage 2d6, bite to attack with damage 2d10, and wail to terrify. (NPPangband 0.5.0-WIP8a)

The Wolf Chieftain (L.Dark 'C')
=== Num:338 Lev:26 Rar:4 Spd:+10 Hp:150 Ac:20 Exp:120
She commands a pack of wargs in the service of her dark master, and her eyes gleam redly with dreadful knowledge. This creature moves normally. She is magical, casting spells intelligently which create darkness; 1 time in 5. She can open doors and bash down doors. She resists acid and cold. She cannot be frightened. She is observant of intruders, which she may notice from 200 feet. She can claw to attack with damage 2d6, bite to attack with damage 2d6, and wail to terrify. (OAngband 0.6.1)

The Wolf chieftain (L.Dark 'C')
=== Num:363 Lev:26 Rar:5 Spd:+10 Hp:484 Ac:20 Exp:120
A great wolf-chieftain whose pack is in the service of the Dark Lord, and whose howls strike fear into even the boldest heart. This natural evil creature moves normally. He usually appears with escorts. He is magical, casting spells intelligently which create darkness; 1 time in 8. He can open doors and bash down doors. He resists acid and cold. He cannot be frightened. He is observant of intruders, which he may notice from 200 feet. He can claw to attack with damage 2d6, claw to attack with damage 2d6, bite to attack with damage 2d10, and wail to terrify. (T.o.M.E. 2.3.5)

The Wolf chieftain (L.Dark 'C')
=== Num:607 Lev:38 Rar:5 Spd:+10 Hp:484 Ac:20 Exp:440
A great wolf-chieftain whose pack is in the service of the Dark Lord, and whose howls strike fear into even the boldest heart. This evil animal is normally found on dungeon level 38, and moves quickly, but is larger or more powerful deeper in the dungeon. A kill of this creature is worth 16720.00 points for a 1st level character. He is dangerous at his native depth. He may wail to terrify; 1 time in 6, and is also magical, casting spells intelligently which create darkness; 1 time in 6. He can open doors , bash down doors, can eat bodies to regain strength and track you unerringly over land, but not through water. He is immune to acid and cold. He cannot be frightened. He is observant of intruders, which he may notice from 200 feet. He usually appears with escorts. He can claw to attack with damage 2d6, claw to attack with damage 2d6, bite to attack with damage 2d10, and wail to terrify. (UnAngband 0.6.2)



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