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The Xorn (Umber 'X')
=== Num:376 Lev:36 Rar:2 Spd:+0 Hp:140 Ac:80 Exp:650
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature is normally found at depths of 1800 feet (level 36), and moves at normal speed. It can pass through walls and destroy objects. It is cold blooded and not detected by telepathy. It is hurt by rock remover, but resists lightning, fire, cold, poison, and bright light, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (Angband 3.1.2v2)

The Xorn (Umber 'X')
=== Num:427 Lev:34 Rar:2 Spd:+0 Hp:130 Ac:75 Exp:7500
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. It is normally found on dungeon level 34, and moves at normal speed. A kill of this creature is worth 7500 experience points for a 1st level character. It has an armor rating of 75 and a average life rating of 130. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is vulnerable to rock remover. It cannot be put to sleep, made to bleed, confused or poisoned. It resists electricity, fire, cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Xorn (L.Umber 'X')
=== Num:405 Lev:36 Rar:2 Spd:+0 Hp:160 Ac:80 Exp:650
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature moves normally. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists lightning, fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 2d6, hit to attack with damage 2d6, hit to attack with damage 2d6, and hit to attack with damage 2d6. (Gumband 2.2.3)

The Xorn (Orange 'X')
=== Num:550 Lev:36 Rar:2 Spd:+0 Hp:160 Ac:80 Exp:650
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. It is normally found on dungeon level 36, and moves at normal speed. A kill of this creature is worth about 7800.00 points for a 1st level character. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists lightning, fire, cold and poison. It will evolve into Xaren when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (Hengband 1.6.0)

The Xorn (Umber 'X')
=== Num:415 Lev:36 Rar:2 Spd:+0 Hp:160 Ac:80 Exp:100
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature is normally found on dungeon level 36, and moves at normal speed. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists lightning, fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (NPPangband 0.5.0-WIP8a)

The Xorn (Umber 'X')
=== Num:412 Lev:36 Rar:2 Spd:+0 Hp:10d39 Ac:30 Exp:400
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature moves normally. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists lightning, fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (OAngband 0.6.1)

The Xorn (Umber 'X')
=== Num:550 Lev:36 Rar:2 Spd:+0 Hp:160 Ac:80 Exp:650
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature moves normally. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists lightning, fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (T.o.M.E. 2.3.5)

The Xorn (Umber 'X')
=== Num:376 Lev:24 Rar:4 Spd:+0 Hp:160 Ac:80 Exp:180
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature is normally found on dungeon level 24, and moves at normal speed, but is larger or more powerful deeper in the dungeon. A kill of this creature is worth 4320.00 points for a 1st level character. It is dangerous at its native depth. It can pass through walls. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It is immune to lightning, fire, cold and poison. It cannot be confused, charmed or slept . It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d16, and hit to attack with damage 1d16. (UnAngband 0.6.2)

The Xorn (Orange 'X')
=== Num:550 Lev:51 Rar:2 Spd:+0 Hp:112 Ac:40 Exp:17500
A huge creature of the element Earth. Able to merge with its element, it has four huge arms protruding from its enormous torso. This creature moves normally. It can pass through walls and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by rock remover. It resists fire, cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (ZAngband 2.7.2)



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