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The Yellow mold (Yellow 'm')
=== Num:63 Lev:3 Rar:1 Spd:+0 Hp:36 Ac:10 Exp:9
It is a strange yellow growth on the dungeon floor. This creature is normally found at depths of 150 feet (level 3), and moves at normal speed, but does not deign to chase intruders. It is not detected by telepathy. It resists poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can release spores to attack with damage 1d4. (Angband 3.1.2v2)

The Yellow mold (Yellow 'm')
=== Num:56 Lev:3 Rar:1 Spd:+0 Hp:36 Ac:10 Exp:12
It is a strange growth on the dungeon floor. It is normally found on dungeon level 3, and moves at normal speed, but does not deign to chase intruders. A kill of this unintelligent plant is worth 12 experience points for a 1st level character. It has an armor rating of 10 and a average life rating of 36. It is not detected by telepathy. It is vulnerable to acid. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists poison. It takes quite a while to see intruders, which it may notice from 20 feet. It can release spores to attack with damage 1d6. (EyAngband 0.5.2)

The Yellow mold (Yellow 'm')
=== Num:64 Lev:3 Rar:1 Spd:+0 Hp:8d8 Ac:10 Exp:9
It is a strange growth on the dungeon floor. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can hit to attack with damage 1d4. (Gumband 2.2.3)

The Yellow mold (Yellow 'm')
=== Num:76 Lev:3 Rar:1 Spd:+0 Hp:8d8 Ac:10 Exp:11
It is a strange growth on the dungeon floor. It is normally found on dungeon level 3, and moves at normal speed, but does not deign to chase intruders. A kill of this creature is worth about 11.00 points for a 1st level character. It is not detected by telepathy. It resists poison. It will evolve into Brown mold when it gets enugh experience. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can hit to attack with damage 1d8. (Hengband 1.6.0)

The Yellow mold (Yellow 'm')
=== Num:63 Lev:3 Rar:1 Spd:+0 Hp:8d8 Ac:10 Exp:9
It is a strange yellow growth on the dungeon floor. This creature is normally found on dungeon level 3, and moves at normal speed, but does not deign to chase intruders. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can release spores to attack with damage 1d4. (NPPangband 0.5.0-WIP8a)

The Yellow mold (Yellow 'm')
=== Num:65 Lev:3 Rar:1 Spd:+0 Hp:5d9 Ac:4 Exp:5
A strange slimy yellow growth on the dungeon floor. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can hit to attack with damage 1d4. (OAngband 0.6.1)

The Yellow mold (Yellow 'm')
=== Num:76 Lev:3 Rar:1 Spd:+0 Hp:8d8 Ac:10 Exp:9
It is a strange growth on the dungeon floor. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can release spores to attack with damage 1d4. (T.o.M.E. 2.3.5)

The Yellow mold (Yellow 'm')
=== Num:63 Lev:1 Rar:1 Spd:+0 Hp:8d8 Ac:10 Exp:1
It is a strange yellow growth on the dungeon floor. This plant is normally found on dungeon level 1, and moves at normal speed, but is larger deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 1.00 point for a 1st level character. It is not threatening at its native depth. It can communicate telepathically with its own kind. It is not detected by telepathy. It is immune to poison. It cannot be frightened, confused, charmed or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can touch to attack with damage 1d4. (UnAngband 0.6.2)

The Yellow mold (Yellow 'm')
=== Num:76 Lev:4 Rar:1 Spd:+0 Hp:6d8 Ac:4 Exp:25
It is a strange growth on the dungeon floor. This creature moves normally, but does not deign to chase intruders. It is not detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It pays very little attention to intruders, which it may notice from 20 feet. It can hit to attack with damage 1d4. (ZAngband 2.7.2)



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