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The Young black dragon (Slate 'd')
=== Num:372 Lev:31 Rar:1 Spd:+0 Hp:264 Ac:60 Exp:700
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon is normally found at depths of 1550 feet (level 31), and moves at normal speed. It may carry up to 4 objects or treasures. It can open doors and bash down doors. It resists acid, bright light, and rock remover. It tends to overlook intruders, which it may notice from 200 feet. It may breathe acid (88), and may cast spells which terrify; 1 time in 10. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (Angband 3.1.2v2)

The Young black dragon (Slate 'd')
=== Num:382 Lev:30 Rar:2 Spd:+0 Hp:180 Ac:60 Exp:12000
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. It is normally found on dungeon level 30, and moves at normal speed. A kill of this evil dragon is worth 12000 experience points for a 1st level character. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 10. It has an armor rating of 60 and a average life rating of 180. It can open doors and bash down doors. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 objects or treasures. It can bite to attack with damage 2d8, claw to attack with damage 2d6, and claw to attack with damage 2d6. (EyAngband 0.5.2)

The Young black dragon (L.Dark 'd')
=== Num:403 Lev:35 Rar:1 Spd:+0 Hp:250 Ac:60 Exp:620
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon moves normally. It is always created sluggish. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 10. It can bash down doors. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 5 objects or treasures. It can claw to attack with damage 1d5, claw to attack with damage 1d5, and bite to attack with damage 1d6. (Gumband 2.2.3)

The Young black dragon (L.Dark 'd')
=== Num:546 Lev:35 Rar:1 Spd:+0 Hp:250 Ac:60 Exp:620
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. It is normally found on dungeon level 35, and moves at normal speed. A kill of this evil dragon is worth about 7233.33 points for a 1st level character. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 11. It can open doors and bash down doors. It is suitable for riding. It resists acid. It will evolve into Mature black dragon when it gets enugh experience. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 4 objects or treasures. It can claw to attack with damage 1d5, claw to attack with damage 1d5, and bite to attack with damage 1d6. (Hengband 1.6.0)

The Young black dragon (Slate 'd')
=== Num:362 Lev:31 Rar:1 Spd:+0 Hp:300 Ac:60 Exp:700
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon is normally found on dungeon level 31, and moves at normal speed. It may breathe acid, and is also magical, casting spells which terrify about 10 percent of the time. It can open doors and bash down doors. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 objects or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to shoot acid with damage 2d8. (NPPangband 0.5.0-WIP8a)

The Young black dragon (Slate 'd')
=== Num:275 Lev:20 Rar:2 Spd:+0 Hp:170 Ac:30 Exp:180
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon moves normally. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 10. It can bash down doors and push past weaker monsters. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can claw to attack with damage 1d6, claw to attack with damage 1d6, and bite to shoot acid with damage 2d4. (OAngband 0.6.1)

The Young black dragon (Slate 'd')
=== Num:546 Lev:31 Rar:1 Spd:+0 Hp:300 Ac:60 Exp:700
It has a form out of legend. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon moves normally. It is always created sluggish. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 10. It can open doors and bash down doors. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 6 objects or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (T.o.M.E. 2.3.5)

The Young black dragon (Slate 'd')
=== Num:372 Lev:23 Rar:4 Spd:+0 Hp:300 Ac:60 Exp:160
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon is normally found on dungeon level 23, and moves at normal speed. A kill of this creature is worth 3680.00 points for a 1st level character. It is dangerous at its native depth. It may breathe acid powerfully; 1 time in 10, and is also magical, casting spells which terrify powerfully enough to overcome your resistance; 1 time in 10. It can bash down doors, fly over obstacles and track you over land, but not through water. It is immune to acid. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 adornments or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (UnAngband 0.6.2)

The Young black dragon (L.Dark 'd')
=== Num:546 Lev:50 Rar:1 Spd:+0 Hp:154 Ac:30 Exp:14000
It has a form that legends are made of. Its still-tender scales are a darkest black hue. Acid drips from its body. This evil dragon moves normally. It is always created sluggish. It may breathe acid, and is also magical, casting spells which terrify; 1 time in 11. It can open doors and bash down doors. It resists acid. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can claw to attack with damage 1d5, claw to attack with damage 1d5, and bite to attack with damage 1d6. (ZAngband 2.7.2)



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