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The Young multi-hued dragon (Red 'd')
=== Num:380 Lev:32 Rar:1 Spd:+0 Hp:281 Ac:60 Exp:900
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. This evil dragon is normally found at depths of 1600 feet (level 32), and moves at normal speed. It may carry up to 4 objects or treasures. It can open doors and bash down doors. It resists acid, lightning, fire, cold, poison, bright light, and rock remover. It tends to overlook intruders, which it may notice from 200 feet. It may breathe acid (93), lightning (93), fire (93), frost (93), or poison (93), and may cast spells which terrify; 1 time in 8. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 3d8. (Angband 3.1.2v2)

The Young multi-hued dragon (Multi-hued 'd')
=== Num:428 Lev:34 Rar:3 Spd:+0 Hp:235 Ac:60 Exp:25000
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. It is normally found on dungeon level 34, and moves at normal speed. A kill of this evil dragon is worth 25000 experience points for a 1st level character. It may breathe acid, lightning, fire, frost, poison, sound or shards, and is also magical, casting spells which terrify; 1 time in 8. It has an armor rating of 60 and a average life rating of 235. It can open doors and bash down doors. It cannot be confused or poisoned. It resists acid, electricity, fire, cold, poison, sound and shards. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 10 objects or treasures. It can bite to attack with damage 3d8, claw to attack with damage 2d8, and claw to attack with damage 2d8. (EyAngband 0.5.2)

The Young multi-hued dragon (Violet 'd')
=== Num:408 Lev:36 Rar:1 Spd:+0 Hp:320 Ac:60 Exp:1320
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. This evil dragon moves normally. It is always created sluggish. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 5. It can bash down doors. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 10 objects or treasures. It can claw to attack with damage 1d9, claw to attack with damage 1d9, and bite to attack with damage 2d10. (Gumband 2.2.3)

The Young multi-hued dragon (Violet 'd')
=== Num:556 Lev:36 Rar:1 Spd:+0 Hp:320 Ac:60 Exp:1320
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. It is normally found on dungeon level 36, and moves at normal speed. A kill of this evil dragon is worth about 15840.00 points for a 1st level character. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 5. It can open doors and bash down doors. It illuminate the dungeon. It is suitable for riding. It resists acid, lightning, fire, cold and poison. It will evolve into Mature multi-hued dragon when it gets enugh experience. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 10 objects or treasures. It can claw to attack with damage 1d9, claw to attack with damage 1d9, and bite to attack with damage 2d10. (Hengband 1.6.0)

The Young multi-hued dragon (Violet 'd')
=== Num:368 Lev:30 Rar:2 Spd:+0 Hp:240 Ac:35 Exp:260
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. This evil dragon moves normally. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 9. It can bash down doors and push past weaker monsters. It resists acid, lightning, fire, cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 3 objects or treasures. It can claw to attack with damage 1d9, claw to attack with damage 1d9, and bite to attack with damage 2d7. (OAngband 0.6.1)

The Young multi-hued dragon (Violet 'd')
=== Num:556 Lev:32 Rar:1 Spd:+0 Hp:320 Ac:60 Exp:900
It has a form out of legend. Beautiful scales of shimmering and magical colours cover it. This evil dragon moves normally. It is always created sluggish. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 8. It can open doors, bash down doors and illuminate the dungeon. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 8 objects or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 3d8. (T.o.M.E. 2.3.5)

The Young multi-hued dragon (Violet 'd')
=== Num:380 Lev:25 Rar:4 Spd:+0 Hp:320 Ac:60 Exp:190
It has a form that legends are made of. Beautiful scales of shimmering and magical colours and shades cover it. This evil dragon is normally found on dungeon level 25, and moves at normal speed. A kill of this creature is worth 4750.00 points for a 1st level character. It is dangerous at its native depth. It may breathe acid, lightning, fire, frost or poison powerfully; 1 time in 6, and is also magical, casting spells which terrify powerfully enough to overcome your resistance; 1 time in 6. It can bash down doors, fly over obstacles and track you over land, but not through water. It is immune to acid, lightning, fire, cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 8 adornments or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 3d8. (UnAngband 0.6.2)

The Young multi-hued dragon (Violet 'd')
=== Num:556 Lev:50 Rar:1 Spd:+0 Hp:168 Ac:35 Exp:63000
It has a form that legends are made of. Beautiful scales of shimmering and magical colours cover it. This evil dragon moves normally. It is always created sluggish. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify; 1 time in 5. It can open doors, bash down doors and carrys a light. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 4 objects or treasures. It can claw to attack with damage 1d9, claw to attack with damage 1d9, and bite to attack with damage 2d10. (ZAngband 2.7.2)



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