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The Young red dragon (Red 'd')
=== Num:387 Lev:31 Rar:1 Spd:+0 Hp:264 Ac:60 Exp:700
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon is normally found at depths of 1550 feet (level 31), and moves at normal speed. It may carry up to 4 objects or treasures. It can open doors and bash down doors. It resists fire, bright light, and rock remover. It tends to overlook intruders, which it may notice from 200 feet. It may breathe fire (88), and may cast spells which terrify; 1 time in 10. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (Angband 3.1.2v2)

The Young red dragon (Red 'd')
=== Num:378 Lev:30 Rar:2 Spd:+0 Hp:180 Ac:60 Exp:12000
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. It is normally found on dungeon level 30, and moves at normal speed. A kill of this evil dragon is worth 12000 experience points for a 1st level character. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 10. It has an armor rating of 60 and a average life rating of 180. It can open doors and bash down doors. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 objects or treasures. It can bite to attack with damage 2d8, claw to attack with damage 2d6, and claw to attack with damage 2d6. (EyAngband 0.5.2)

The Young red dragon (Red 'd')
=== Num:415 Lev:36 Rar:1 Spd:+0 Hp:290 Ac:63 Exp:640
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 11. It can bash down doors. It is hurt by cold. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 5 objects or treasures. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d8. (Gumband 2.2.3)

The Young red dragon (Red 'd')
=== Num:563 Lev:36 Rar:1 Spd:+0 Hp:290 Ac:63 Exp:640
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. It is normally found on dungeon level 36, and moves at normal speed. A kill of this evil dragon is worth about 7680.00 points for a 1st level character. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 11. It can open doors and bash down doors. It illuminate the dungeon. It is suitable for riding. It resists fire. It will evolve into Mature red dragon when it gets enugh experience. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 4 objects or treasures. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d8. (Hengband 1.6.0)

The Young red dragon (Red 'd')
=== Num:361 Lev:31 Rar:1 Spd:+0 Hp:300 Ac:60 Exp:600
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon is normally found on dungeon level 31, and moves at normal speed. It may breathe fire, and is also magical, casting spells which terrify about 10 percent of the time. It can radiate natural light, open doors and bash down doors. It is hurt by cold. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 objects or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to burn with damage 2d8. (NPPangband 0.5.0-WIP8a)

The Young red dragon (Red 'd')
=== Num:316 Lev:24 Rar:2 Spd:+0 Hp:200 Ac:30 Exp:220
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its body. This evil dragon moves normally. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 10. It can bash down doors and push past weaker monsters. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can claw to attack with damage 1d7, claw to burn with damage 1d7, and bite to attack with damage 2d7. (OAngband 0.6.1)

The Young red dragon (Red 'd')
=== Num:563 Lev:31 Rar:1 Spd:+0 Hp:300 Ac:60 Exp:700
It has a form out of legend. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 10. It can open doors, bash down doors and illuminate the dungeon. It is hurt by cold. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 6 objects or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (T.o.M.E. 2.3.5)

The Young red dragon (Red 'd')
=== Num:387 Lev:23 Rar:4 Spd:+0 Hp:300 Ac:60 Exp:160
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon is normally found on dungeon level 23, and moves at normal speed. A kill of this creature is worth 3680.00 points for a 1st level character. It is dangerous at its native depth. It may breathe fire powerfully; 1 time in 10, and is also magical, casting spells which terrify powerfully enough to overcome your resistance; 1 time in 10. It can bash down doors, fly over obstacles and track you over land, but not through water. It is immune to fire. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 6 adornments or treasures. It can claw to attack with damage 2d6, claw to attack with damage 2d6, and bite to attack with damage 2d8. (UnAngband 0.6.2)

The Young red dragon (Red 'd')
=== Num:563 Lev:55 Rar:1 Spd:+0 Hp:175 Ac:30 Exp:19500
It has a form that legends are made of. Its still-tender scales are a deepest red hue. Heat radiates from its form. This evil dragon moves normally. It is always created sluggish. It may breathe fire, and is also magical, casting spells which terrify; 1 time in 11. It can open doors, bash down doors and carrys a light. It resists fire. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can claw to attack with damage 1d8, claw to attack with damage 1d8, and bite to attack with damage 2d8. (ZAngband 2.7.2)



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