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The Zombified orc (Slate 'z')
=== Num:153 Lev:11 Rar:1 Spd:+0 Hp:50 Ac:24 Exp:30
It is a shambling orcish corpse leaving behind a trail of flesh. This evil undead orc is normally found at depths of 550 feet (level 11), and moves at normal speed. It can open doors and bash down doors. It is cold blooded and not detected by telepathy. It resists cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d4. (Angband 3.1.2v2)

The Zombified orc (Umber 'z')
=== Num:172 Lev:11 Rar:1 Spd:-10 Hp:50 Ac:25 Exp:350
It is a shambling orcish corpse leaving behind a trail of flesh. It is normally found on dungeon level 11, and moves slowly. A kill of this unintelligent evil undead humanoid is worth 350 experience points for a 1st level character. It has an armor rating of 25 and a average life rating of 50. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It is vulnerable to fire. It cannot be frightened, put to sleep, blinded, confused or poisoned. It resists poison. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d5, hit to attack with damage 1d5, and hit to attack with damage 1d5. (EyAngband 0.5.2)

The Zombified orc (Slate 'z')
=== Num:208 Lev:11 Rar:1 Spd:+0 Hp:11d8 Ac:24 Exp:30
It is a shambling orcish corpse leaving behind a trail of flesh. It is normally found on dungeon level 11, and moves at normal speed. A kill of this evil undead orc is worth about 110.00 points for a 1st level character. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold, poison, dark and nether. it won't evolve. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d4. (Hengband 1.6.0)

The Zombified orc (Slate 'z')
=== Num:162 Lev:11 Rar:1 Spd:+0 Hp:11d8 Ac:24 Exp:30
It is a shambling orcish corpse leaving behind a trail of flesh. This evil undead orc is normally found on dungeon level 11, and moves at normal speed. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d4. (NPPangband 0.5.0-WIP8a)

The Zombified orc (Slate 'z')
=== Num:208 Lev:11 Rar:1 Spd:+0 Hp:11d8 Ac:24 Exp:30
It is a shambling orcish corpse leaving behind a trail of flesh. This evil undead orc moves normally. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d4. (T.o.M.E. 2.3.5)

The Zombified orc (Slate 'z')
=== Num:153 Lev:7 Rar:3 Spd:+0 Hp:11d8 Ac:24 Exp:10
It is a shambling orcish corpse leaving behind a trail of flesh. This evil undead orc is normally found on dungeon level 7, and moves at normal speed, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 70.00 points for a 1st level character. It is threatening at its native depth. It can bash down doors . It is cold blooded. It is not detected by telepathy. It is immune to cold and poison. It cannot be frightened, confused, charmed or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d4. (UnAngband 0.6.2)

The Zombified orc (Slate 'z')
=== Num:208 Lev:16 Rar:1 Spd:+0 Hp:8d8 Ac:12 Exp:320
It is a shambling orcish corpse leaving behind a trail of flesh. This evil undead orc moves normally. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d4, hit to attack with damage 1d4, and hit to attack with damage 1d6. (ZAngband 2.7.2)



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