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[U] Uldor the Accursed (Violet 'p')
=== Num:304 Lev:28 Rar:4 Spd:+0 Hp:1000 Ac:70 Exp:600
An evil and cunning man from the East. Having once sworn allegiance to the sons of Feanor, it was Uldor's treachery that turned the tide of the Battle of Unnumbered Tears in Morgoth's favour. This evil creature is normally found at depths of 1400 feet (level 28), and moves at normal speed. He may carry up to 3 good objects. He can open doors, bash down doors, and pick up objects. He resists bright light and rock remover. He takes quite a while to see intruders, which he may notice from 200 feet. He may cast spells which summon similar monsters; 1 time in 10. He can hit to attack with damage 4d6, hit to attack with damage 4d6, hit to attack with damage 4d6, and hit to attack with damage 4d6. (Angband 3.1.2v2)

[U] Uldor the Accursed (L.Umber 'p')
=== Num:361/36 Lev:28 Rar:4 Spd:+0 Hp:810 Ac:70 Exp:9000
An evil and cunning man from the East. He is normally found on dungeon level 28, and moves at normal speed. Killing this evil person is worth 9000 experience points for a 1st level character. He has an armor rating of 70 and a life rating of 810. He can illuminate the dungeon, open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two good objects. He can hit to attack with damage 4d6, hit to attack with damage 4d6, hit to attack with damage 4d6, and hit to attack with damage 3d5. (EyAngband 0.5.2)

[U] Uldor the Accursed (L.Umber 'p')
=== Num:338 Lev:28 Rar:4 Spd:+0 Hp:1000 Ac:70 Exp:600
An evil and cunning man from the East. Having once sworn allegiance to the sons of Feanor, it was Uldor's treachery that turned the tide of the Battle of Unnumbered Tears in Morgoth's favour. This evil creature is normally found on dungeon level 28, and moves at normal speed. He is magical, casting spells which summon his minions about 10 percent of the time. He can use a light source, open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two good objects. He can hit to attack with damage 4d6, hit to attack with damage 4d6, hit to attack with damage 4d6, and hit to attack with damage 4d6. (NPPangband 0.5.0-WIP8a)

[U] Uldor the Accursed (Umber 'p')
=== Num:696 Lev:33 Rar:4 Spd:+0 Hp:600 Ac:35 Exp:600
An evil, faithless, and cunning man from the East, capable of any deception. This evil creature moves normally. He can open doors, bash down doors, push past weaker monsters and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry one or two good objects. He can hit to attack with damage 4d6, hit to attack with damage 4d6, hit to attack with damage 4d6, and hit to attack with damage 3d5. (OAngband 0.6.1)

[U] Uldor the Accursed (L.Umber 'p')
=== Num:987 Lev:28 Rar:4 Spd:+0 Hp:1000 Ac:70 Exp:600
An evil and cunning man from the East. Having once sworn allegiance to the sons of Feanor, it was Uldor's treachery that turned the tide of the Battle of Unnumbered Tears in Morgoth's favour. This evil creature moves normally. He is magical, casting spells which summon aid; 1 time in 10. He can open doors, bash down doors, pick up objects and illuminate the dungeon. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry one or two good objects. He can hit to attack with damage 4d6, hit to attack with damage 4d6, hit to attack with damage 4d6, and hit to attack with damage 4d6. (T.o.M.E. 2.3.5)

[U] Uldor the Accursed (Orange 't')
=== Num:304 Lev:28 Rar:6 Spd:+0 Hp:1000 Ac:70 Exp:820
An evil and cunning man from the East. Having once sworn allegiance to the sons of Feanor, it was Uldor's treachery that turned the tide of the Battle of Unnumbered Tears in Morgoth's favour. This evil man is normally found on dungeon level 28, and moves at normal speed. Killing this creature is worth 22960.00 points for a 1st level character. He is deadly at his native depth. He can carry a lite to see you, open doors, bash down doors and pick up objects. He needs lite to see you. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry one or two good weapons, garments, tools, lites, adornments, musical items , potions or edible items. He can hit to wound with damage 4d6, hit to wound with damage 4d6, hit to wound with damage 4d6, and hit to wound with damage 4d6. (UnAngband 0.6.2)



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