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[U] Utgard-Loke (White 'P')
=== Num:683 Lev:44 Rar:3 Spd:+10 Hp:4000 Ac:125 Exp:13500
A frost giant chieftain, unusually smart for a giant. He is normally found on dungeon level 44, and moves quickly. Killing this evil giant is worth about 198000.00 points for a 1st level character. He is surrounded by ice. He usually appears with escorts. He may breathe frost, and is also magical, casting spells intelligently which heal-self, teleport to or summon aid; 1 time in 3. He can open doors, bash down doors, push past weaker monsters and pick up objects. He resists cold. He takes a while to see intruders, which he may notice from 300 feet. He may carry up to 8 good objects. He can hit to freeze with damage 12d12, hit to freeze with damage 12d12, hit to freeze with damage 12d12, and hit to freeze with damage 12d12. (Hengband 1.6.0)

[U] Utgard-Loke (Violet 'P')
=== Num:683 Lev:44 Rar:3 Spd:+10 Hp:4000 Ac:125 Exp:13500
A frost giant chieftain, unusually smart for a giant. This evil giant moves normally. He is always created sluggish. He usually appears with an escort. He may breathe frost, and is also magical, casting spells intelligently which heal-self, teleport to or summon aid; 1 time in 3. He can open doors, bash down doors, push past weaker monsters, pick up objects and illuminate the dungeon. He resists cold. He takes a while to see intruders, which he may notice from 300 feet. He will carry up to 8 good objects. He can hit to freeze with damage 12d12, hit to freeze with damage 12d12, hit to freeze with damage 12d12, and hit to freeze with damage 12d12. (T.o.M.E. 2.3.5)

[U] Utgard-Loke (White 'P')
=== Num:683 Lev:67 Rar:3 Spd:+10 Hp:2800 Ac:62 Exp:490000
A frost giant chieftain, unusually smart for a giant. This evil giant moves normally. He is always created sluggish. He is surrounded by ice. He usually appears with an escort. He may breathe frost, and is also magical, casting spells intelligently which heal-self, teleport to or summon aid; 1 time in 3. He can open doors, bash down doors, push past weaker monsters and pick up objects. He resists cold. He takes a while to see intruders, which he may notice from 300 feet. He will carry up to 4 good objects. He can hit to freeze with damage 12d12, hit to freeze with damage 12d12, hit to freeze with damage 12d12, and hit to freeze with damage 12d12. (ZAngband 2.7.2)



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