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[U] Vecna, the Emperor Lich (Violet 'L')
=== Num:542 Lev:92 Rar:3 Spd:+20 Hp:6000 Ac:100 Exp:45000
The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes. This evil undead creature is normally found at depths of 4600 feet (level 92), and moves very quickly. He may carry up to 6 exceptional objects. He can open doors and bash down doors. He is cold blooded. He resists lightning, fire, cold, poison, bright light, and rock remover, and cannot be confused or slept. He is ever vigilant for intruders, which he may notice from 1000 feet. He usually appears with escorts. He may cast spells intelligently which invoke mana storms (515), produce nether balls (197), produce fire balls (171), produce mana bolts (211), cause brain smashing (96), cause mortal wounds (120), terrify, blind, teleport-self, summon similar monsters, summon monsters, summon greater undead, or summon greater demons; 1 time in 2. He can hit to lower experience with damage 7d12, hit to reduce dexterity with damage 7d12, hit to drain charges with damage 7d12, and hit to drain charges with damage 7d12. (Angband 3.1.2v2)

[U] Vecna, the Emperor Lich (Violet 'L')
=== Num:659/106 Lev:93 Rar:3 Spd:+20 Hp:4800 Ac:100 Exp:2000000
The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes. It is normally found on dungeon level 93, and moves very quickly. Killing this intelligent evil undead creature is worth 2000000 experience points for a 1st level character. It usually appears with escorts. It is magical, casting spells which produce fire balls, produce nether balls, produce mana storms, cause brain smashing, cause mortal wounds, produce mana bolts, terrify, blind, teleport-self, summon similar monsters, summon greater demons, summon monsters or summon greater undead; 1 time in 2. It has an armor rating of 100 and a life rating of 4800. It can open doors and bash down doors. It is cold blooded. It can see invisible enemies. It cannot be put to sleep, made to bleed, blinded, pacified, confused or poisoned. It resists electricity, fire, cold, poison, nether and chaos. It is ever vigilant for intruders, which it may notice from 1000 feet. It may carry up to 18 exceptional objects. It can hit to lower experience (by 4%) with damage 7d12, hit to reduce dexterity with damage 7d12, hit to drain charges with damage 7d12, and hit to drain charges with damage 7d12. (EyAngband 0.5.2)

[U] Vecna, the Emperor Lich (Yellow 'L')
=== Num:591 Lev:72 Rar:2 Spd:+20 Hp:5000 Ac:85 Exp:30000
He is a highly cunning, extremely magical being, spoken of in legends. This ancient shadow of death wilts any living thing it passes. This evil undead creature moves normally. He is always created sluggish. He usually appears with an escort. He is magical, casting spells intelligently which produce nether balls, produce mana storms, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce mana bolts, terrify, blind, confuse, paralyze, blink-self, teleport to, create traps, summon monsters, summon aid or summon an undead; 1 time in 2. He can open doors and bash down doors. He is cold blooded. He resists cold and poison. He resists teleportation. He cannot be confused or slept. He tends to overlook intruders, which he may notice from 200 feet. He will carry up to 12 good objects. He can touch to lower experience (by 80d6+) with damage 2d6, touch to drain charges with damage 2d6, touch to reduce dexterity with damage 2d12, and touch to reduce dexterity with damage 2d12. (Gumband 2.2.3)

[U] Vecna, the Emperor Lich (Yellow 'L')
=== Num:804 Lev:72 Rar:2 Spd:+20 Hp:5000 Ac:85 Exp:30000
He is a highly cunning, extremely magical being, spoken of in legends. This ancient shadow of death wilts any living thing it passes. He is normally found on dungeon level 72, and moves very quickly. Killing this evil undead creature is worth about 720000.00 points for a 1st level character. He usually appears with escorts. He is magical, casting spells intelligently which produce nether balls, invoke mana storms, psycho-spear, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce mana bolts, terrify, blind, confuse, paralyze, dispel-magic, blink-self, teleport to, create traps, raise dead, summon monsters, summon aid or summon an undead; 1 time in 2. He can open doors and bash down doors. He is cold blooded. He resists cold, poison and nether. He cannot be confused, slept or teleported. He tends to overlook intruders, which he may notice from 200 feet. He may carry up to 12 good objects. He can touch to lower experience (by 80d6+), touch to drain charges, touch to reduce dexterity with damage 2d12, and touch to reduce dexterity with damage 2d12. This monster is the master of a dungeon. (Hengband 1.6.0)

[U] Vecna, the Emperor Lich (Violet 'L')
=== Num:641 Lev:92 Rar:3 Spd:+25 Hp:6200 Ac:100 Exp:45000
The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes. This evil undead creature is normally found on dungeon level 92, and moves extremely quickly. He is magical, casting spells intelligently which produce fire storms, invoke nether storms, invoke mana storms, cast mana bolts, shoot rays of death, restore mana, blink-self, teleport toward you, teleport to, drain mana, cause brain smashing, cause mortal wounds, blind, or confuse, or summon his minions about 65 percent of the time. He can open doors and bash down doors. He is cold blooded. He resists lightning, fire, cold and poison. He cannot be confused or slept. He is ever vigilant for intruders, which he may notice from 1000 feet. He usually appears with escorts. He may carry up to 18 exceptional objects. He can hit to lower experience (by 80d6+) with damage 8d12, hit to reduce dexterity with damage 8d12, hit to drain charges with damage 8d12, and hit to drain charges with damage 8d12. (NPPangband 0.5.0-WIP8a)

[U] Vecna, the Emperor Lich (L.Red 'L')
=== Num:766 Lev:88 Rar:2 Spd:+20 Hp:3400 Ac:43 Exp:45000
He is a highly cunning, extremely magical being, spoken of in legends. This ancient shadow of death wilts any living thing it passes. This evil undead creature moves normally. He usually appears with an escort. He is magical, casting Morgul-spells intelligently which produce lightning storms, invoke nether storms, invoke mana storms, restore mana, blink-self, teleport-self, teleport to, create traps, drain mana, dispel magic, cause brain smashing, cause mortal wounds, terrify, blind, confuse, paralyze, summon monsters, summon a demon or summon Greater Undead; 1 time in 2. He can open doors and bash down doors. He is cold blooded. He resists lightning, cold and poison. He resists darkness, plasma and nether. He cannot be confused or slept. He tends to overlook intruders, which he may notice from 200 feet. He will carry up to 14 exceptional objects. He can touch to lower experience (by 80d6+) with damage 8d8, touch to drain charges, touch to reduce dexterity with damage 4d18, and touch to reduce dexterity with damage 4d18. (OAngband 0.6.1)

[U] Vecna, the Emperor Lich (Violet 'L')
=== Num:844 Lev:92 Rar:3 Spd:+20 Hp:8000 Ac:100 Exp:45000
The greatest of all undead sorcerers, even the gods once feared him. This ancient shadow of death wilts every living thing it passes. This evil undead creature moves normally. He is always created sluggish. He usually appears with an escort. He is magical, casting spells intelligently which produce fire balls, produce nether balls, produce mana storms, invoke the Hand of Doom, cause brain smashing, cause mortal wounds, produce mana bolts, terrify, blind, teleport-self, raise dead, summon monsters, summon aid, summon greater undead or summon greater demons; 1 time in 3. He can open doors and bash down doors. He is cold blooded. He resists lightning, fire, cold and poison. He resists teleportation. He cannot be slept. He is ever vigilant for intruders, which he may notice from 1000 feet. He will carry up to 18 exceptional objects. He can hit to lower experience (by 80d6+) with damage 7d12, hit to reduce dexterity with damage 7d12, hit to drain charges with damage 7d12, and hit to drain charges with damage 7d12. (T.o.M.E. 2.3.5)

[U] Vecna, the Emperor Lich (Yellow 'L')
=== Num:804 Lev:88 Rar:2 Spd:+20 Hp:3500 Ac:42 Exp:2800000
He is a highly cunning, extremely magical being, spoken of in legends. His head is rumored to control spells of great power. This ancient shadow of death wilts any living thing it passes. This evil undead creature moves normally. He is always created sluggish. He usually appears with an escort. He is magical, casting spells intelligently which produce nether balls, produce mana storms, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, produce mana bolts, terrify, blind, confuse, paralyze, blink-self, teleport to, create traps, raise dead, summon monsters, summon aid or summon an undead; 1 time in 2. He can open doors and bash down doors. He is cold blooded. He resists cold and poison. He resists teleportation. He cannot be confused, slept or teleported. He tends to overlook intruders, which he may notice from 200 feet. He will carry up to 6 good objects. He can touch to lower experience (by 80d6+), touch to drain charges, touch to reduce dexterity with damage 2d12, and touch to reduce dexterity with damage 2d12. (ZAngband 2.7.2)



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