Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

[U] Zoth-Ommog (Umber 'R')
=== Num:695 Lev:45 Rar:4 Spd:+10 Hp:2500 Ac:50 Exp:18000
"A body shaped like a road-based, truncated cone. A flat, blunt, wedge-shaped, vaguely reptilian head surmounts this conical torso, and the head is almost entirely hidden behind swirling tresses. This hair, or beard and mane, consists of thickly carved and coiling ropes, like serpents or worms... Through this repulsive Medusa-mane of ropy tendrils, two fierce, serpent-like eyes glare in a horrible intermingling of cold, inhuman mockery and what I can only describe as gloating menace." It is normally found on dungeon level 45, and moves a bit erratically, and quickly. Killing this sanity-blasting evil creature is worth about 270000.00 points for a 1st level character. It is magical, casting spells which produce acid balls, produce poison balls, produce nether balls, cause mind blasting, cause critical wounds and cursing, cause mortal wounds, terrify, paralyze, summon a monster, summon spiders or summon hydras; 1 time in 5. It can bash down doors and destroy objects. It resists acid, lightning, cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can crush to attack with damage 25d3, crush to attack with damage 25d3, bite to reduce dexterity with damage 2d10, and bite to reduce constitution with damage 2d10. (Hengband 1.6.0)

[U] Zoth-Ommog (Violet 'R')
=== Num:695 Lev:45 Rar:4 Spd:+10 Hp:2500 Ac:50 Exp:18000
"A body shaped like a road-based, truncated cone. A flat, blunt, wedge-shaped, vaguely reptilian head surmounts this conical torso, and the head is almost entirely hidden behind swirling tresses. This hair, or beard and mane, consists of thickly carved and coiling ropes, like serpents or worms... Through this repulsive Medusa-mane of ropy tendrils, two fierce, serpent-like eyes glare in a horrible intermingling of cold, inhuman mockery and what I can only describe as gloating menace." This sanity-blasting evil creature moves a bit erratically. It is always created sluggish. It is magical, casting spells which produce acid balls, produce poison balls, produce nether balls, cause mind blasting, cause critical wounds and cursing, cause mortal wounds, terrify, paralyse, summon a monster, summon spiders or summon hydras; 1 time in 5. It can bash down doors and destroy objects. It resists acid, lightning, cold and poison. It cannot be frightened. It tends to overlook intruders, which it may notice from 120 feet. It can crush to attack with damage 25d3, crush to attack with damage 25d3, bite to reduce dexterity with damage 2d10, and bite to reduce constitution with damage 2d10. (T.o.M.E. 2.3.5)

[U] Zoth-Ommog (Umber 'R')
=== Num:695 Lev:65 Rar:40 Spd:+10 Hp:1750 Ac:25 Exp:340000
"A body shaped like a road-based, truncated cone. A flat, blunt, wedge-shaped, vaguely reptilian head surmounts this conical torso, and the head is almost entirely hidden behind swirling tresses. This hair, or beard and mane, consists of thickly carved and coiling ropes, like serpents or worms... Through this repulsive Medusa-mane of ropy tendrils, two fierce, serpent-like eyes glare in a horrible intermingling of cold, inhuman mockery and what I can only describe as gloating menace." This evil creature moves a bit erratically. It is always created sluggish. It may blast your sanity. It is magical, casting spells which produce acid balls, produce poison balls, produce nether balls, cause mind blasting, cause critical wounds and cursing, cause mortal wounds, terrify, paralyze, summon a monster, summon spiders or summon hydras; 1 time in 5. It can bash down doors and destroy objects. It resists acid, lightning, cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 120 feet. It can crush to attack with damage 25d3, crush to attack with damage 25d3, bite to reduce dexterity with damage 2d10, and bite to reduce constitution with damage 2d10. (ZAngband 2.7.2)



Add monster search to your browser
25 angbanders here | server time is 11:52 Prague time
site contact Pav Lucistnik