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[U] a Plain Gold Ring (Yellow '=')
=== Num:864 Lev:110 Rar:3 Spd:+30 Hp:16000 Ac:200 Exp:5000000
It is a ring of immense power. You can hardly believe you've finally found the One Ring! It is normally found on dungeon level 110, and moves incredibly quickly, but does not deign to chase intruders. Killing this evil demon is worth about 183333333.33 points for a 1st level character. It is surrounded by flames. It reflects bolt spells. It may breathe nether or time, and is also magical, casting spells intelligently which invoke mana storms, invoke the Hand of Doom, produce mana bolts, heal-self, dispel-magic, summon a demon, summon Greater Undead or summon Ancient Dragons; 1 time in 2. It is invisible. It is cold blooded. It is not detected by telepathy. It regenerates quickly. It resists acid, lightning, fire, cold, poison, light, dark, nether, water, plasma, shards, sound, chaos, nexus, disenchantment, force, inertia, time and gravity. It cannot be stunned, frightened, confused, slept or teleported. It is fairly observant of intruders, which it may notice from 1000 feet. It may carry an exceptional object. It can touch to blind with damage 5d5, touch to disenchant with damage 10d10, touch to reduce all stats with damage 10d10, and touch to lower experience (by 80d6+) with damage 10d10. (Hengband 1.6.0)

[U] a Plain Gold Ring (Yellow '=')
=== Num:864 Lev:110 Rar:3 Spd:+30 Hp:160d70 Ac:100 Exp:50000000
It is a ring of immense power. You can hardly believe you've finally found the One Ring! This evil demon moves normally, but does not deign to chase intruders. It is always created sluggish. It is surrounded by flames. It reflects bolt spells. It may breathe nether or time powerfully, and is also magical, casting spells intelligently which produce mana storms, invoke the Hand of Doom, produce mana bolts, heal-self, teleport-self, summon a demon, summon greater undead or summon ancient dragons; 1 time in 2. It is invisible. It is cold blooded. It is not detected by telepathy. It regenerates quickly. It resists acid, lightning, fire, cold and poison. It resists nether, water, plasma, nexus, disenchantment and teleportation. It cannot be stunned, frightened, confused, slept or teleported. It is fairly observant of intruders, which it may notice from 1000 feet. It will carry one or twon exceptional objects. It can touch to blind with damage 5d5, touch to disenchant with damage 10d10, touch to reduce all stats with damage 10d10, and touch to lower experience (by 80d6+) with damage 10d10. (ZAngband 2.7.2)



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