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[U] the Watcher in the Water (L.Dark 'F')
=== Num:639 Lev:65 Rar:13 Spd:+10 Hp:2464 Ac:75 Exp:29000
A huge many-tentacled creature, this is the Kraken of Moria. Its tentacles are luminous and slimy green, and an inky stench comes from its foul bulk. It was accidentally released from its prison by the Dwarves when Durin's Bane, the Balrog of Khazad-dum, was awakened. This evil creature is normally found on dungeon level 65, and moves quickly. Killing this creature is worth 1885000.00 points for a 1st level character. It is over powered at its native depth. It may breathe darkness powerfully; 1 time in 5, and is also magical, casting spells intelligently which produce water balls, teleport to, create darkness, cause wounds, probe your weaknesses, terrify, blind or confuse powerfully enough to overcome your resistance; 1 time in 5. It can bash down doors and swim under water. It is immune to acid, lightning, fire and poison. It resists darkness. It cannot be confused, charmed or slept. It pays little attention to intruders, which it may notice from 300 feet. It may carry one or two good garments, edible items or junk items. It can crush to attack with damage 16d12, crush to attack with damage 16d12, crush to attack with damage 16d12, and crush to attack with damage 16d12. It is a dungeon guardian, impeding your progress further. (UnAngband 0.6.2)

[U] The Watcher in the Water (Violet '~')
=== Num:517 Lev:45 Rar:3 Spd:+10 Hp:2700 Ac:100 Exp:12000
A vile creature which seems to consist mostly of tentacles, it seeks to drag people to their doom in the water. Few have ever escaped its grasp. This natural evil creature moves normally. It is always created sluggish. It may breathe poison, and is also magical, casting spells which produce water balls, produce water bolts, produce ice bolts, paralyse or teleport to; 1 time in 5. It is cold blooded. It resists acid, cold and poison. It resists water and teleportation. It cannot be frightened or confused. It pays little attention to intruders, which it may notice from 300 feet. It will carry up to 10 good objects. It can crush to shoot acid with damage 8d8, crush to poison with damage 8d8, and crush to paralyze with damage 8d8. (T.o.M.E. 2.3.5)



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