The Banding News
Sil 1.2 released 3 January 2014 (home page)
The latest version of Sil appeared like clockwork on Tolkien's birthday featuring chasms! and some other stuff. This was speedily followed up by version 1.2.1. Visit the home page to get the latest.
Angband 3.5.0 released 24th December 2014 (home page)
After a lot of development work, the latest version of Angband hits the streets, with one of the longest changelists ever. Read the announcement post for full details, and then get downloading from the home page.
PosChengband 3.0.0 released 7th November 2013 (home page)
The latest version of the all-inclusive juggernaut PosChengband has appeared, featuring continuously explorable wilderness, and big changes to ego items and dungeon generation. For more details, read the announcement thread.
NPPMoria and NPPAngband 7.1.0 released 20th October 2013 (home page)
The final version of the two-in-one NPPAngband and NPPMoria were released in an utterly peeve-free extravaganza. For more details read the announcement post.
FAangband 1.4 released 30th June 2013 (home page)
This version of FAangband features an optional classic-Angband-style dungeon, and many interface improvements. For more details, read the announcement thread.
NPPAngband 6.1.0 released 17 Feb 2013 (download page)
The latest NPPAngband has improved display and some gameplay tweaks, along with bugfixes. Read the announcement post and the changelist for more details.
Halls of Mist 1.3.2 released 15 Jan. 2013 (announcement post)
The New Year's deluge of releases continues with the latest version of Mikko Lehtinen's Halls of Mist. Lots of bugfixes and balancing, plus some changes to how the Mist works.
Neoband 0.0.1 released 13 Jan. 2013 (home page))
In a good day for *banding, Therem Harth released Neoband 0.0.1, a variant based on Angband 3.2.0 featuring bookless spellcasting and greater monster/item density. We watch with interest.
PosChengband 1.0.0 released 13 Jan. 2013 (home page)
Chris of Chengband fame has released what might be regarded as the ultimate variant, with the fusion of all the craziness of Chengband, Posband and RePosband.
Sil 1.1.1 released Jan 3 2013 (home page)
The latest version of Sil was released on the first anniversary of the first Sil release, and the twelvety-first anniversary of Tolkien's birth. Headline changes are a new melee ability and some tweaks to others, changed damage progression for bows and some new artefacts.
FAangband 1.3 (download page)
The latest release of First Age Angband features a compressed wilderness map and a "hard mode" with more interesting rooms, pits and vaults. It also has (fairly) full support for Shockbolt's 64x64 tiles, and the latest OS-specific code stolen from Angband.
Halls of Mist 1.3.1/1.3.0 (download links here)
Halls of Mist 1.3.1 has been released by owner/maintainer Mikko Lehtinen on October 17, following shortly after 1.3.0 on the 14th and 1.2.3 on the 5th. Development has really taken off, and the new version includes Ironband style mana (refreshes on new levels), simplified proficiencies and mist phantasms that attack you if you dawdle too long. Also, check out the Halls of Mist competition that starts on October 20th.
PWMAngband released Sep 17. 2012 (download page)
PWMAngband, a multiplayer variant, has been released by maintainer PowerWyrm. The new version includes all the relevant gameplay improvements in Vanilla 3.4.0 as well as tons of new changes including a new summoner class, rings of polymorphing that let you play as a monster and a new item order system at the Expensive Black Market.
Angband v3.4.0 released Sep 14, 2012 (download page)
Angband v3.4.0 is now available courtesy of the Angband dev-team. The new version has some significant upgrades including a beautiful new 64x64 tile set by Shockbolt, new pits, and "fuzzy" item detection. There have also been many additional changes, and all of us on the dev-team hope you enjoy this newest version.
Halls of Mist released Sep 13, 2012 (announcement post with downloads)
Halls of Mist (the successor to FayAngband) has been released by Mikko Lehtinen. It's not just a name change; the game has a complete thematic and gameplay overhaul too detailed for a news post. Some hints can be gained from the development blog and the links in the announcement post, but really you just need to play it.
Sil 1.1 released Sep 3, 2012 (download page)
Sil Version 1.1 has just been released by maintainer duo Half and Scatha. Sil is set in the First Age of Middle-earth and includes a complete overhaul of combat mechanics, player stats and skills, monsters and items as well as a novel equipment forging system. The new version includes many new artefacts, new monsters, and extensive tweaks to improve gameplay. Sil has been very highly acclaimed by players and has even inspired an ongoing let's play.
ToME4 beta40 released May 10, 2012
The newest two releases beta40 and beta39 of the popular spin-off ToME4, Tale of Maj'Eyal, have just been announced by maintainer DarkGod in quick succession. ToME4 was the Roguelike of the Year in 2010 and 2011, and that should be enough reason for you to check it out. The gameplay change-lists for the new versions are incredibly large and includes some new talent trees, new weapons, and a complete reworking of wands.
Releases Jan 01, 2012 - Apr 22, 2012
This is a mega-announcement for all the variant releases in the first third of 2012, in order of release date. There's a lot of stuff here, so let's dive right in!
FAAngband 1.2.9 released Apr 14, 2012 (download page)
FAAngband, or First Age Angband, is a variant set in the First Age of Middle Earth, complete with an overworld map and a refreshing lack of anachronisms. Although this update is mainly for bugfixes in the 1.2.x line, FAAngband is generally known for having already implemented that feature that you wish Vanilla Angband would adopt.
DaJAngband 1.3.5 released: Apr 11, 2012 (direct download link)
DaJAngband is a variant that "adds flavor and character to vanilla Angband while keeping the gameplay similar," so if you like vanilla but want extended gameplay without the addition of wilderness, this might be the variant for you. New features include champion monsters, rooms with specific effects, clone and illusion spells and so much more that owner/maintainer will_asher went right ahead and skipped 1.3.4!
Minimal beta released April 7, 2012 (download page)
The new minimal is currently in beta-testing. While many variants feature additional spells, classes, items and monsters, Minimal does exactly the opposite, and attmepts to pare down the monster, class, item and artifact list while maintaining a hard and gritty gameplay. Minimal follows in the footsteps of its older sisters, ironband and quickband. If you liked those, you'll probably enjoy this newest Antoine creation.
NPPAngband 0.5.4 released March 18, 2012 (download page)
No Pet Peeves Angband, or NPP for short, is a variant with greatly expanded gameplay including random quests, varied terrain, and improved monster AI. The new release includes improved mouse support, a new 32x32 bit tileset, linux compatibility, and a shopkeeper named buzzkill. Additionally, if you've found yourself overwhelmed by all these features, in the new version, you can optionally choose a simple vanilla style dungeon to explore.
Sil 1.0.2 released Feb 20, 2012 (download page)
With its first version released on Tolkien's 120th birthday, Sil is a new variant that has gathered much well-deserved interest. The goal of the game is to descend into the throne room of Angband and extract a Silmaril from Morgoth's crown and return to the surface (killing Morgoth is optional). A lot of combat mechanics, character stats, and items have been completely redesigned from the ground up, and work so seamlessly that you might think the game had already undergone numerous balancing revisions. Also, if you're worried about learning mechanics for a new roguelike, or even if you are new to roguelikes altogether, Sil has a helpful tutorial to help you get started.
New Quickband is here! Introducing new Sprite race and more.
FayAngband 1.1, "Tough but Fairy" was released on October 5, 2011. Not so hard anymore: Proficiencies, Critical wounds below 0 HP, More information, less guesswork, Changed level size, Simplified character creation More tactical gameplay: Range is much more relevant, New take on hit chance and critical hits, Tweaks to melee weapons, Streamlined magical devices and distraction spells, Miscellaneous changes Read the announcement post here, or go to the homepage.
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