[Angband-dev] A few suggestions for angband
Iain McFall
mcfall.iain at googlemail.com
Thu May 3 02:46:02 CEST 2007
Hi,
I'd just like to make a few suggestions for the andband-dev
community.
With the 'view visible monster' window, I'd like to see monsters
colour-coded. Monsters which are in depth (and known) would for
example be grey. Unknown uniques may show up in red, etc...
In the original patch that I written long ago the colour-coding
was there. I'm not sure why it's not there any more...
If I light up a vault, I like to know what I'm in for, the
colour coding gives me an idea of danger levels without
[l]ooking at every monster.
Secondly I would like to see inventory listings react to the
term size they are in. Presently they are locked in at 80 chars.
You could then have room for weights, and a long object description.
Both these suggestions are pretty benign, and I'm willing to code
any/both of them.
Another thing I'd like to see is the return of an object's flags
to the object itself. The present object_flags() thing is IMO
horrible.
The advantages: Objects can be played about with after they've been
made. e.g. you could add RES_FIRE to a spell book. Ego-items could
have more than one extra bit. (that ego item xtra ability code is
well dodgy). Oh, and the code will be a lot cleaner, and a good many
lines smaller, I suspect.
The disadvantages: 22 more bytes per object created, and changes
made to item properties in the text files may not be conferred
to a saved object.
I think the advantages outweigh the disadvantages:)
This involves quite a lot of code change and it's merits discussed...
Thanks for listening,
Iain
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