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From: Timo Pietil <timo.pietila@helsinki.fi>
Subject: Rogue melee
Date: 2008-03-27 17:17:21
Agent: Thunderbird 2.0.0.12 (Windows/20080213)

hi all.

I just found Gondricam (wormy drop) and that made me check tables.c to
see how much more DEX/STR I need for it to be useful (only one blow with
it).

I then again remembered one of my pet peeves. Rogue has worse blows
calculation than Ranger. That just doesn't make any sense to me.

Calculations:

* First, from the player class, we extract some values:
*
*    Priest  --> num = 5; mul = 3; div = MAX(35, weapon_weight);
*    Rogue   --> num = 5; mul = 3; div = MAX(30, weapon_weight);
*    Ranger  --> num = 5; mul = 4; div = MAX(35, weapon_weight);
*    Paladin --> num = 5; mul = 4; div = MAX(30, weapon_weight);
*
* To get "P", we look up the relevant "adj_str_blow[]" (see above),
* multiply it by "mul", and then divide it by "div", rounding down.

(mage and warrior snipped)

As you can see Rogue has equal melee with priest, Ranger with Paladin.
Ranger has his bow with extra shots and all offensive spells. Rogue
needs to use melee. That doesn't make much sense to me. I think Rogue
and Ranger should have those reversed.

Andrew? Opinions?

Timo Pietilš

Rogue melee 7 posts
..... Timo Pietil 2008-03-27 17:17:21 31
.......... Eddie Grove 2008-03-27 17:30:24 48
............... Timo Pietil 2008-03-28 01:35:34 40
............... Timo Pietil 2008-03-28 13:35:40 25
.................... Eddie Grove 2008-03-28 19:17:42 64
......................... Billy Bissette 2008-03-29 05:19:01 15
......................... Hiedran 2008-03-31 16:20:22 117


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