Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

rec.games.roguelike.angband looking glass

As of March 31 2008, my ISP's USENET feed provider ceased to exist (buyout by another company). Since that date, I no longer have any access to the USENET. Therefore, I am forced to discontinue r.g.r.a frontend on Angband.oook.cz website.

From: "David Grenier" <grenier@uiuc.edu>
Subject: Re: [announce] Angband 3.0.4 beta 1 released
Date: 2004-02-04 01:26:27
Agent: Microsoft Outlook Express 6.00.2800.1158

Neodymium wrote:
> In 2101, war was beginning and we got signal. In
> rec.games.roguelike.angband, "Jonathan Ellis" <jonathan@franz-
> liszt.freeserve.co.uk> set up us this post:

>> Not if you can't recharge rods at all: because a "drain charges"
>> attack would then make the entire stack useless for the duration of
>> the entire fight, whereas if it was a wand you could recharge it next
>> turn (or, rather, the turn after next, after you have phase-doored
>> away so as not to be in melee range any longer) and use it again
>> immediately.

> None of which has mentioned so far this little factoid: drain charges
> attacks right now are far, far too powerful. Make them drain one item
> in a stack; preferably only one *charge*; and not heal the monster,
> or much less than currently. Make high AC give these hits a VERY low
> chance of connecting. Or something.

I agree with this, but not to this extreme.  After all, part of the reason
you carry multiples of certain items is so they aren't all affected when you
get hit with a particularly nasty attack.  That's why I never carry less
than six WoR scrolls, after all.  The question at hand here, I think, is
whether "drain charges" should eliminate one stick-based character effect
entirely (devastating for a warrior) or actually drain a certain amount of
magic out of an item irregardless of how much the character has?  My vote is
for the latter.

My proposal: Change "drain charges" so that it drains a random number of
charges from a wand or staff (say 2-8 or something) and drains one rod down
to a certain number of turns needed to recharge (40-100% of maximum).  The
attack doesn't hit stacks; just one item at a time.  To balance this lesser
effect, "drain charges" gets multiple hits at your items.  Perhaps it checks
your entire inventory at random, like a fire or acid attack.  If there is
some sort of power level associated with it, maybe it can strike from 2-6
items in your inventory dependant on monster level.  Each individual strike
can be resisted as normal.

Dave



[announce] Angband 3.0.4 beta 1 released 43 posts
..... Robert Ruehlmann 2004-02-01 20:38:49 176
.......... Robert Ruehlmann 2004-02-01 20:49:51 17
.......... =?ISO-8859-1?Q?Timo_Pietilš?= 2004-02-01 21:15:26 12
.......... Velvet Elvis 2004-02-01 23:00:39 65
............... Jonathan Ellis 2004-02-01 23:12:15 67
.................... Harriet Bazley 2004-02-02 19:02:19 37
......................... Neodymium 2004-02-02 20:31:56 21
.............................. Harriet Bazley 2004-02-04 00:29:26 35
.......... MightyKitten 2004-02-01 23:51:56 10
.......... Matthew Collett 2004-02-02 04:34:01 41
.......... Tom Whistler 2004-02-02 10:36:26 8
............... Neodymium 2004-02-02 11:20:42 24
............... Matthias Kurzke 2004-02-02 14:27:42 17
............... Robert Ruehlmann 2004-02-02 18:48:19 14
.......... Matthias Kurzke 2004-02-02 12:16:51 33
............... Jonathan Ellis 2004-02-02 12:46:05 47
.................... Matthew Collett 2004-02-02 21:29:25 36
......................... Jonathan Ellis 2004-02-02 23:47:56 54
.............................. Neodymium 2004-02-03 00:02:21 24
................................... David Grenier 2004-02-04 01:26:27 40
........................................ Neodymium 2004-02-04 10:16:58 76
.............................. Matthew Collett 2004-02-03 07:25:57 23
................................... Jonathan Ellis 2004-02-03 09:47:04 37
............... Michael Roper 2004-02-02 13:56:28 16
.................... Juergen Frieling 2004-02-02 15:03:01 10
......................... Michael Roper 2004-02-02 15:46:13 27
.............................. Jiamat 2004-02-02 16:32:08 40
................................... Neodymium 2004-02-02 16:55:20 36
.......... pelpel 2004-02-02 15:21:22 39
............... pelpel 2004-02-02 16:07:31 10
.......... Atriel 2004-02-02 17:44:43 44
............... Jiamat 2004-02-02 18:13:00 70
.................... Atriel 2004-02-03 00:31:37 12
.......... Michael Roper 2004-02-03 03:18:31 10
.......... Eddie Grove 2004-02-03 18:01:08 26
............... David Vestal 2004-02-03 18:07:20 32
............... Jonathan Ellis 2004-02-03 19:47:11 36
.................... Jiamat 2004-02-03 20:36:38 37
......................... Jeff Greene 2004-02-04 00:06:13 38
.................... Toby 2004-02-04 11:42:36 26
.......... Eddie Grove 2004-02-10 07:31:44 23
............... Michael Roper 2004-02-10 08:03:34 8
.................... Eddie Grove 2004-02-10 09:46:33 32


Post follow-up | Back to thread list | ROT13
16 angbanders here | server time is 02:24 Prague time
site contact Pav Lucistnik