Q: What is angband?
or visit #angband on worldirc.
Q: Why is your variant based of the 2.9.3 version
of Vanilla Angband?
A: No Lua was involved in 2.9.3. I didn't know C and I figured
it would be more trouble than it's worth to try and learn a programming
language and a scripting language.
Q: What do all the different classes do? What
are they good at?
A: The ingame documentation should cover these. In addtion, inside
the /lib folder is a selection of plain text spoilers describing
Q: I can't hit anything! I keep dying! This
is the hardest band ever!
A. Make sure you hit the 'G' key to distribute skill points.
Q: I can't figure out how to use my racial abilities,
class powers, and spells!
A: 'm' uses magic books, prayer books, and devices, 'p' activates
class powers, and 'U' activates racial abilities.
Q: What do you mean heavy weapons are better?
A: Weapons have a new feature called 'force'. You can tell the
force of a weapon by looking at the number to the right of the |
next to the damage dice. i.e. (4d4|3) weapon has a force of three.
One blow with a large weapon is now better than multiple blows with
a smaller one. Each force blow that connects increase the damage
Q: I cast a spell, and took damage and had my
stats drained! What the f*&k is this? I've been playing
V for years - and magic should just work!
A: First - There is a way to use magic safely. Second - this is
a Victorian / pulp variant of Angband called Steamband. In all the
Victorian literature you have ever read, do you remember there being
any wizards? Those who did mess with magic, do you remember the
stories they were in? You know, like H.P. Lovecraft? or perhaps
John Dee from Guy Fawkes? Are these wizards? or mortals who have
imperiled their mortal soul to traffick in dark magicks?
There are extensive in game help docs for help with casting and
Q: Character 'A' from [V] gets this power! Why
don't I get it in Steam?
A. All classes and races can get any power they want from spellbooks
- any class can learn. The classes, and the equipment they can use
is being rethought - and may not be the same as the *band you are
used to. You may notice that a design goal of mine has not
been to keep gameplay similar to [V]'s.
Q: I'm level 12, and I can't cast the level
12 spells in my device!
A. Well, not really a question - whether or not you can cast/understand
a spell is _solely_ determined by your level in the appropriate
skill. Which for mage spells is Latin + Occult path,
and for priest spells is Latin + Spirituality path.
For devices - if you get them, it's Gadgeteering + the specific
Q: Steamband keeps crashing!
A. Please send me a savefile so I can debug the problem.
Q.A related question... How many skill points
does a person invest in a skill before it becomes a waste of skill
points? For example,once novice melee (or whatever the name is)
is advanced enough to open up standard melee skill is it a waste
to put any more points in novice??
A. The answer to this question is very important!
Skills _never_ become a waste of skill points. I made very sure
that every point that you put into a skill increases your ability
in something somewhere - and I insured that the ability gets
better with every single skill point spent. There is
never a skill you will put a point into that it will be a waste
of your time. In the case of novice melee - it provides a bigger
bonus to hit (*5, versus *4), but standard combat opens up new abilities.
Skill points are never a waste. oh, and the name of the skill is
Q.Could a message be implemented for the various
skills (or a skill cap) that would notify the player that they had
reached the effective limit of that skill??
A. I believe the answer to the above question takes care of this.
There is no need for a message, because there is no effective limit
of skills. 20 is the max, and every point does something useful.
Q.Where are the skill spoilers? There used to
be these links on your homepage to spoilers telling what class gets
what skill and when. I want them!
A. Well, if you have a copy of the game - you already have them!
Check inside the /lib/spoiler folder for all the plain text goodness
of spoilers you could want. The pdf spoilers have been discontinued.
Automata and Steam-Mecha
Q: Uhh, I got my stats drained and when I tried
to drink a potion - It said I couldn't!
A. Automata and Steam-mecha are unable to drink potions, and eat
normal food. Thankfully - they have all their stats sustained. Sadly,
this means in the event of a time attack, or casting a spell that
drains stats, they are out of luck. There are apparatuses that restore
stats, and they can also study religious mysteries and eventually
be able to restore their stats.
Q: What do these Automata, and Steam-Mecha eat?
A. Oil. press 'e' and select oil.