The Angband Ladder: Andalirm, High-Elf Mage by PowerDiver

  [Angband 3.1.2 Character Dump]

 Name   Andalirm                                 Self  RB  CB  EB   Best
 Sex    Male         Age            103   STR:  18/85  +1  -5  +0  18/45
 Race   High-Elf     Height          99   INT:  18/47  +3  +3  +6 18/167
 Class  Mage         Weight         175   WIS:      9  -1  +0  +0      8
 Title  Evoker       Social  Well-liked   DEX:     12  +3  +1  +0     16
 HP     273/273      Maximize         Y   CON:  18/63  +1  -2  +0  18/53
 SP     211/211                           CHR:     14  +5  +1  +0  18/20

 Level               30   Armor    [37,+68]     Saving Throw         78%
 Cur Exp         183094   Fight     (+0,+3)     Stealth        Excellent
 Max Exp         183094   Melee     (+4,+8)     Fighting       Excellent
 Adv Exp         230000   Shoot     (+0,+0)     Shooting       Excellent
 MaxDepth   3500' (L70)   Blows      1/turn     Disarming            67%
 Game Turns      340754   Shots      0/turn     Magic Device         104
 Player Turns     37146   Infra       90 ft     Perception       1 in 16
 Active Turns     22754   Speed      Normal     Searching            19%
 Gold            129112   Burden  108.5 lbs

 You are one of several children of a Telerin Archer.  You have light
 green eyes, straight black hair, and a fair complexion.



rAcid:............. rConf:.............
rElec:......+...... Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:............+ Infra:....+.......+
FrAct:...+......... Tunn.:+............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Shovel (1d2) (+4,+5) (+1)
     +1 tunneling.
     
     Combat info:
     1 blow/round.
     With an additional 3 strength and 0 dex you would get 2 blows
     With an additional 0 strength and 3 dex you would get 2 blows
     Average damage/hit: 9.7.
     
b) (nothing)
c) a Ring of Intelligence (+6) {!k}
     +6 intelligence.
     Sustains intelligence.
     
d) a Ring of Free Action {!k}
     Prevents paralysis.  
     
e) an Amulet of Infravision (+5)
     +5 infravision.
     
f) a Wooden Torch (3809 turns)
     Radius 2 light, reduced when running out of fuel.
g) Blue Dragon Scale Mail (-2) [12,+14] {squelch}
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+8] (+2 stealth)
     +2 stealth.
     
i) a Mithril Shield [16,+16]
     Cannot be harmed by acid.
     
j) a Hard Leather Cap [2,+9]
k) a Set of Alchemist's Gloves [0,+14] {!k}
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Pair of Leather Sandals [1,+6]


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 15 Potions of Cure Critical Wounds
     
h) 2 Potions of Healing
     
i) 9 Scrolls of Phase Door
j) 7 Scrolls of Teleport Level {!*}
k) 8 Scrolls of Recharging
l) a Rod of Teleport Other {@z4}
m) a Rod of Recall {!*}
     Cannot be harmed by electricity.
     
n) a Wand of Cold Balls (3 charges)
     Cannot be harmed by cold.
     
o) 2 Wands of Teleport Other (5 charges) {@a4}
     
p) 2 Wands of Dragon's Flame (8 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Wand of Dragon's Frost (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Wand of Drain Life (3 charges)
     
s) a Wand of Annihilation (2 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Staff of Mapping (7 charges) {@u7}
     
u) 2 Staves of Dispel Evil (12 charges)
     
v) 2 Staves of Teleportation (13 charges) {!*}
     
w) an Amulet of Devotion (+3)
     +3 wisdom, charisma.
     Provides resistance to fire, light, dark.
     Sustains wisdom, charisma.
     Sustains your life force.  
     
     Radius 1 light.


  [Home Inventory]

a) 20 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 11 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 6 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) 8 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Mordenkainen's Escapes] {@m7 @b7 @G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Mushroom of Second Sight
     
g) 2 Mushrooms of Vigor
     
h) 23 Potions of Cure Critical Wounds
     
i) 7 Potions of Healing
     
j) 2 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
k) 4 Potions of Restore Mana {!*}
l) 2 Potions of Restore Strength
m) a Potion of Restore Intelligence
n) 6 Potions of Restore Life Levels
o) 3 Potions of Speed
p) 19 Potions of Resist Heat
q) 9 Potions of Resist Cold
r) 11 Potions of Resist Poison
s) 21 Scrolls of Phase Door
t) 9 Scrolls of Teleport Level {!*}
u) 30 Scrolls of Treasure Detection {@r2}
v) 2 Scrolls of *Destruction* {!*}


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8257     50'    2   Reached level 2
      9917    100'    2   Killed Fang, Farmer Maggot's dog
      9917    100'    3   Reached level 3
     10957    100'    3   Killed Grip, Farmer Maggot's dog
     14789    100'    4   Reached level 4
     24923    100'    4   took FOREVER to find way down
     31188    350'    5   Reached level 5
     32649    400'    6   Reached level 6
     37953    450'    7   Reached level 7
     49498    650'    8   Reached level 8
     50978    650'    9   Reached level 9
     53590      0'    9   no MB2 or MB3 for sale
     53590      0'    9   !intellect market
     53600      0'    9   prev cost DEX
     54440      0'    9   cannot afford money or risk of recall, take slow route
down
     75423    350'   10   Reached level 10
     89770    450'   11   Reached level 11
     91340      0'   11   MB2 and MB3 magery
     92880      0'   12   Reached level 12
    101625      0'   12   -telOther[7] market
    114535    850'   13   Reached level 13
    116136    850'   13   !brawn cave orc cost CON
    118717   1000'   13   =FA floor
    124270   1050'   14   Reached level 14
    134623   1200'   15   Reached level 15
    139205   1200'   16   Reached level 16
    142010      0'   16   still no _telSelf for sale
    142390      0'   16   HP > 100
    149340   1250'   17   Reached level 17
    154879      0'   17   !CHR market
    156761   1300'   18   Reached level 18
    160663   1350'   19   Reached level 19
    162105   1350'   19   _telSelf[7] stone troll
    164067   1400'   19   !brawn gnome mage cost WIS
    165571   1400'   19   !brawn center moated room cost CHR
    171463   1500'   19   Killed Wormtongue, Agent of Saruman
    173543   1500'   19   !CON floor
    175239   1550'   20   Reached level 20
    187879   1700'   20   Killed Smeagol
    190070   1700'   21   Reached level 21
    191272   1700'   21   !CON floor
    191793   1700'   21   !STR floor
    192564   1750'   21   !CHR floor
    199483   1850'   22   Reached level 22
    199913   1850'   22   HP > 150
    204450   1900'   22   !CHR floor
    205296   1900'   22   !INT floor
    210432   2000'   23   Reached level 23
    212615   2000'   24   Reached level 24
    213368   2000'   24   elven cloak treasure room
    215277   2000'   24   =int+3 treasure room
    225770   2250'   25   Reached level 25
    225830   2250'   25   !STR cave troll
    227301   2250'   25   =int+6 uruk
    227441   2250'   25   Killed Shagrat, the Orc Captain
    228846   2250'   25   Killed Orfax, Son of Boldor
    255134   2500'   26   Reached level 26
    255598   2500'   26   -telOther floor
    256439   2500'   26   !intellect scruffy hobbit cost WIS
    261286   2700'   27   Reached level 27
    261391   2700'   28   Reached level 28
    261406   2700'   28   HP > 200
    266209   2800'   28   !DEX cave ogre
    277934   2850'   28   !DEX orc pit
    279750      0'   28   !CON market
    285061   2800'   29   Reached level 29
    294645   2900'   29   !CON floor
    294650   2900'   29   HP > 250
    296061   3000'   29   MB7 floor
    300788   3000'   29   !DEX black ogre
    303545   3100'   29   MB6 vault
    305874   3100'   29   !STR vault
    307400      0'   29   alchemist's gloves market
    307400      0'   29   mithril shield vault
    314839   3300'   29   !WIS floor
    324355   3400'   29   Killed Ulfang the Black
    324425   3400'   29   blue DSM Ulfang
    326056   3400'   30   Reached level 30
    329785   3450'   30   Killed Boldor, King of the Yeeks
    329905   3450'   30   !CHR master yeek with unique
    329923   3450'   30   MB5 Boldor
    330197   3450'   30   !STR rubble
    331634   3450'   30   black and law DSMs vault guarded by time hounds
    338507   3500'   30   !CON vault
    338532   3500'   30   !CHR vault


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : yes (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 26.9.2010 08:27

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11877. on the Ladder (of 18930)
4679. on the Angband Ladder (of 6477)
50. for this player (

Comments

Jump to latest

On 26.9.2010 08:27 PowerDiver wrote:
Another try with no egos. I can make it to DL70 pretty consistently, but tend to die to something I should have avoided. I wonder if I can keep my focus this time.

On 27.9.2010 22:04 bron wrote:
So, why the shovel? Surely stone-to-mud is cheap for your clvl/SP.

On 27.9.2010 23:00 PowerDiver wrote:
Why not a shovel? It's a little faster for rubble. It gets replaced by a chaos blade eventually.

I guess it's really because I don't want to squelch mattocks, just in case some strange situation happens where I'd want to dig. I'm squelching weapons except autotinscribed chaos blades, so that leaves a shovel.

I'll need to post a death dump. Another inexplicable avoidable death. Somehow I ran into a lit room and died to a ringwraith. I guess the dark W was invisible to my aging eyes.

On 27.9.2010 23:15 bron wrote:
You can squelch entire weapon types? Is that a personal mod or something I could do too? I'd like to squelch nearly all arms and armor, but I thought one could only "quality squelch" such things, so I just leave them on the floor and (try to) ignore them.

On 28.9.2010 00:14 PowerDiver wrote:
I didn't do anything fancy. I just squelch all but artifacts, and try to keep an empty slot, so at least when I walk over them they autopickup and squelch and disappear.

On 28.9.2010 00:34 bron wrote:
Well now that's sweet idea. Why didn't I think of that?

On 28.9.2010 01:27 PowerDiver wrote:
Oh - I made one hack to the item descriptions. Everything is hard-coded, so it may not be correct, but as a general rule device damage is increased by the ratio of your device skill to device skill needed. So mages do significant damage with devices. Take a look at -- OOPS -- it's not in the dump. I still don't know the obj-info code very well.

Anyway, it is fairly common to do 60% more damage than inspecting a wand would suggest.

On 28.9.2010 06:02 bron wrote:
Humm .. I'll go back and look at the source, but I thought the "boost" was your Magic Device rating, minus the level of the device used, multiplied as a percentage of the damage. So this character with a fire bolt rod would do 74% more damage ( skill of 104 minus rod level of 30) than the normal rated value. I agree that this fact should be reflected in the item description (rather than just "12d8").

On 28.9.2010 06:41 PowerDiver wrote:
Sure, you are probably right, but this guy should be using level 50 items such as wands of dragon frost. 60% was pretty approximate anyway.

I'm planning on using wands of annihilation if I ever make it to M.

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