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The Angband Ladder: Starlate, High-Elf Thief by will_asher

  [DaJAngband v1.3.0 Character Dump]

 Name   Starlate                                 Self  RB  CB  EB   Best
 Sex    Male              Age       104   STR:     15  +1  +1  +3  18/20
 Race   High-Elf          Height     91   INT:     14  +3  +2  +0  18/10
 Class  Thief             Weight    184   WIS:     10  -1  -1  +0      8
 Title  Escape Artist     Status     39   Dex:     14  +3  +3  +0  18/20  18/10
 HP     164/164           Score    3246   CON:     11  +1  -1  +0     11
 SP     39/39                             CHR:     13  +5  +1  +0  18/10

 Level           25       Armor    [12,+63]     Saving Throw          74
 Cur Exp      36031       Fight    (+11,+9)     Fighting             157
 Max Exp      36047       Melee   (+18,+17)     Shooting             206
 Adv Exp      37275       Shoot    (+19,+9)     Throwing             195
 MaxDepth    Lev 21       Blows      2/turn     Disarming             80
    Day 9, 15:15:05       Shots      1/turn     Magic Device          70
 Gold         43546       Stealth        13     Alertness             50
 Burden   144.2 lbs       Energy       100%     Searching             29

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:+............ Shard:.......+.....
 Pois:............. Nexus:.............
1/2Po:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:..........+.. Charm:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+...+.
Feath:............. Alert:....+........
PLite:............. Tunn.:.............
Regen:............. Speed:.............
Telep:.........+... Blows:.............
Dkvis:............. Shots:.............
Invis:............. Might:.............
FrAct:...+......... ThrwM:.............
HLife:........+....      :.............


  [Last Messages]

> You have slain the squint-eyed rogue.
> The aimless-looking merchant misses you.
> You hit the aimless-looking merchant.
> You have slain the aimless-looking merchant.
> You have found 35 gold pieces worth of copper.
> You have a Fir Staff of Treasure & Object Location (1d5) (+0,+0) (10 charges)
(r).
> You have 2 cloaks [1,+4] (u).
> You destroy 2 cloaks [1,+4].
> You have no more cloaks [1,+4] (u).
> There is a wall in the way!
> You bought an elven cloak of Protection [2,+18] (+2 to stealth) (l) for 10788
gold.
> You have an elven cloak of Protection [2,+18] (+2 to stealth) (u).
> You were wearing a cloak [1,+5] (u).
> You are wearing an elven cloak of Protection [2,+18] (+2 to stealth) (h).
> You drop a cloak [1,+5] (u).


  [Character Equipment]

a) a Pine Staff of Trap Location of Frost (1d5) (+7,+8) (10 charges) {@w0 @u3}
     It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 31 against frost-vulnerable
   creatures, and 19 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 21.
   
b) a long bow (ML3) (+8,+9)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 20 spaces.
   Examine ammo to see average damage.
   
c) a Moonstone Ring of Strength (+3)
   It increases your strength by 3.    It sustains your strength.  
   
d) an Emerald Ring of Free Action
     It grants you immunity to paralysis.  
   
e) a Tortoise Shell Amulet of Alertness (+4)
     It increases your alertness by 20.  
   
f) a brass lantern (40:08) {@w4 !k}
     It usually provides light of radius 2.  It cannot be harmed by 
   fire.  
   
g) soft leather armour [4,+4]
     
   
h) an elven cloak of Protection [2,+18] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to shards.  
   It cannot be harmed by the elements.  
   
i) The small leather shield of Lanarth [2,+10]
     It provides resistance to life draining.  It activates for fire
   bolt (9d8) about every 2 minutes.  It cannot be harmed by the
   elements.  
   
j) a golden crown of Telepathy [0,+11]
     It grants you the power of telepathy.  It cannot be harmed by acid.
   
   
k) The set of mail gauntlets 'Gundil' [2,+12]
     It provides resistance to dark.  It activates for frost bolt (6d8)
   about every 2 minutes.  It cannot be harmed by the elements.  
   
l) a pair of soft leather boots of Stealth [2,+3] (+2)
   It increases your stealth by 2.  
   


  [Character Equipment -- Quiver]

n) 24 arrows (1d4) (+0,+0) {@f1=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 30.1.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 22.
   
o) 24 arrows (1d4) (+4,+4) {@f3=g}
     
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 40.6.  Your chance of scoring a critical shot
   shooting this ammo from your current launcher is 1 in 19.
   
p) 2 throwing daggers (1d4) (+0,+0) {@v1=g}
     It is balanced for throwing and can't be used for melee.  You can
   throw 3 of these weapons in one turn.
   
   This weapon can be thrown for an average damage of 3.5.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 18.
   
q) a javelin (1d7) (+6,+2) {@v3=g}
     It is balanced for throwing and can't be used for melee.  
   
   This weapon can be thrown for an average damage of 8.4.  Your chance
   of scoring a critical hit when throwing this weapon is 1 in 14.
   
r) a spear (1d6) (+3,+7) {@v2=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 18.5.  This weapon can be
   thrown for an average damage of 12.6.  Your chance of scoring a
   critical hit with this weapon is 1 in 24 (less when thrown).
   
s) 10 iron spikes {@v2=g}
     
   
t) a long dagger (1d5) (+9,+6) {@v4=g}
     It is better for throwing than most melee weapons.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 15.  This weapon can be
   thrown for an average damage of 10.8.  Your chance of scoring a
   critical hit with this weapon is 1 in 21 (less when thrown).
   
u) a dagger of *Slay Giant* (1d4) (+5,+6) (+1) {@v5=g}
   It increases your strength by 1.    It slays giants.  It sustains
   your strength.  It is better for throwing than most melee weapons.  
   It senses the presence of giants.  
   
   With this weapon, you would currently get 3 blows per round.  You
   can throw 3 of these weapons in one turn.
   
   Each blow will do an average damage of 17.3 against giants, and 11.1
   against other monsters.  This weapon can be thrown for an average
   damage of 30.6 against giants, and 10.2 against other monsters. 
   Your chance of scoring a critical hit with this weapon is 1 in 27
   (less when thrown).
   


  [Character Inventory]

a) 2 Books of Alchemy [Beginner's Mixing] {@p1@b1@G1}
     
   
b) a Book of Alchemy [Commonly Used Potions] {@p2@b2@G2}
     It cannot be harmed by acid.  
   
c) a Book of Alchemy [Chemical Detections & Tools] {@p3@b3@G3}
     
   
d) 2 Books of Alchemy [Quick Getaways: Thieves' edition] {@p4@b4@G4}
     
   
e) a Fragrant Mushroom of Fast Attacks
     
   
f) 12 Tangerine Potions of Cure Critical Wounds {@q1}
     
   
g) 6 Scrolls titled "ae elimrost" of Phase Door {@r1}
     
   
h) 8 Scrolls titled "coin pis" of Word of Recall {@r3}
     
   
i) 15 Scrolls titled "grangor decon" of Identify {@r2}
     
   
j) 3 White Gold Rods of Trap Location {@z3}
     
   
k) 2 Mithril-Plated Rods of Light {@z4}
     
   
l) a Phoenix Spices Wand of Teleport Other (6 charges)
     
   
m) an Amphisbaena Tail Wand of Stone to Mud (8 charges)
     
   
n) a Minotaur Horn Wand of Light (12 charges)
     
   
o) a Fairy Dust Wand of Confuse Monster (16 charges)
     
   
p) a Keplie Mane Wand of Wonder (3 charges)
     It cannot be harmed by the elements.  
   
q) a Cedar Staff of Teleportation (1d5) (+0,+0) (7 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
r) a Fir Staff of Treasure & Object Location (1d5) (+0,+0) (10 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
s) a Beech Staff of Detect Invisible of Slaying (1d5) (+9,+10) (10 charges) {T}
     It slays trolls and creatures of light.  
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 33 against trolls, 33 against
   creatures of light, and 21 against other monsters.  Your chance of
   scoring a critical hit with this weapon is 1 in 21.
   
t) a Hemlock Staff of Slow Monsters (1d5) (+0,+0) (8 charges)
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
u) a shovel (1d2) (+0,+0) (+1) {@w0}
   It increases your tunneling by 1.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 9.8 (add +1.2 damage against
   creatures vulnerable to rock remover).  Your chance of scoring a
   critical hit with this weapon is 1 in 25.
   


  [Home Inventory]

a) 2 pieces of elvish waybread
     
   
b) a Purple Speckled Potion of Speed {@q7}
     
   
c) 2 Cloudy Potions of Healing
     
   
d) a Scroll titled "culch anwens" of Teleportation {@r9 !*}
     
   
e) 3 White Gold Rods of Trap Location {@z3}
     
   
f) a Phoenix Spices Wand of Teleport Other (6 charges)
     
   
g) 2 Amphisbaena Tail Wands of Stone to Mud (14 charges)
     
   
h) 4 Minotaur Horn Wands of Light (44 charges)
     
   
i) 2 Sphinx Feather Wands of Slow Monster (18 charges)
     
   
j) 3 Siren Lip Wands of Stinking Cloud (22 charges)
     
   
k) 2 Cedar Staffs of Teleportation (1d5) (+0,+0) (14 charges) {@u9 !*}
     
   
   With this weapon, you would currently get 2 blows per round.
   
   Each blow will do an average damage of 11.  Your chance of scoring a
   critical hit with this weapon is 1 in 27.
   
l) a Garnet Ring of Constitution (+2)
   It increases your constitution by 2.    It sustains your 
   constitution.  
   
m) a cloak [1,+5]
     
   
n) a large leather shield of Dragonbreath Blocking [4,+6]
     It provides damage reduction against monster breath.  It cannot be
   harmed by the elements.  It might have hidden powers.
   
o) a scimitar of Slaying (2d4) (+11,+7) {@w2}
     It slays giants and undead.   It senses the presence of giants.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 40 against giants, 40 against
   undead, and 22 against other monsters.  Your chance of scoring a
   critical hit with this weapon is 1 in 14.
   
p) a broad axe of Slaying (2d6) (+12,+11) {@w2 GiaSilv}
     It slays giants and silver monsters.  
   
   With this weapon, you would currently get 1 blow per round.
   
   Each blow will do an average damage of 54.9 against giants, 54.9
   against silver creatures, and 30.3 against other monsters.  Your
   chance of scoring a critical hit with this weapon is 1 in 12.
   
q) a light crossbow (ML3) (+0,+0)
     
   
   A launcher with an multiplier level (ML) of 3 actually multiplies
   damage by x2.625. The range on this launcher is 18 spaces.
   Examine ammo to see average damage.
   
r) 22 bolts of Venom (1d5) (+10,+7)
     It is branded with poison.  
   
s) 20 bolts of Slay Animal (1d5) (+6,+3)
     It slays animals.  
   
t) 29 bolts (1d5) (+5,+3)
     
   
u) 24 bolts (1d5) (+6,+2)
     
   
v) 26 bolts of Critical Weight (1d5) (+2,+4)
     It increases likelihood of critical hits.  
   
w) 27 arrows of Slay Evil (1d4) (+6,+5)
     It slays all evil creatures.  
   
   Fired from your current missile launcher, this missile will inflict
   an average damage of 86.6 against evil creatures, and 43.3 against
   other monsters.  Your chance of scoring a critical shot shooting
   this ammo from your current launcher is 1 in 19.
   
x) 30 rounded pebbles of Exploding (1d2) (+3,+3)
       This projectile (almost always) explodes in a radius 2-3 ball of
   shards (or its element if it is branded) when it hits a monster,
   damaging any creatures adjacent to the target monster.  
   
y) 26 iron shots (1d4) (+6,+1)
     
   
z) 27 iron spikes {@v2=g}
     
   


Starlate the High-Elf Thief
Began the quest to kill Morgoth on 01/30/2011 at 12:24 AM
============================================================
                       CHAR.  
| DAY,  TIME  | DEPTH |LEVEL| EVENT
============================================================
| 1, 04:01:34 |     2 |  3  | Killed Grip, Farmer Maggot's dog
| 1, 12:50:52 |     2 |  5  | Reached level 5
| 1, 13:31:47 |     2 |  5  | Killed Fang, Farmer Maggot's dog
| 2, 03:29:37 |     5 |  8  | Killed Wolf, Farmer Maggot's dog
| 2, 07:45:00 |     6 |  9  | Found The small leather shield of Lanarth
| 2, 09:11:59 |     6 | 10  | Reached level 10
| 2, 09:36:02 |     6 | 10  | Killed Ted Sandyman, the Miller
| 4, 06:55:49 |    11 | 15  | Reached level 15
| 4, 23:16:50 |    15 | 16  | Found The set of mail gauntlets 'Gundil'
| 5, 07:29:13 |    16 | 17  | Killed Wormtongue, Agent of Saruman
| 5, 21:52:46 |    17 | 18  | Killed The Great Goblin
| 6, 03:18:15 |    17 | 20  | Reached level 20
| 6, 20:04:46 |    19 | 21  | Killed Radbug of Cirith Ungol
| 8, 10:41:42 |    19 | 25  | Reached level 25
============================================================


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
A: Randomize randart names (if randarts is on): yes (adult_randnames)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Enable selling to shops               : no  (adult_cansell)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Everything is already IDed            : no  (score_noid)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.2.2011 07:10

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12183. on the Ladder (of 16118)
52. on the DaJAngband Ladder (of 100)
49. for this player (out of 101)

Comments

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On 7.2.2011 07:12 will_asher wrote:
PS: the +1 to strength from the *slay giant dagger doesn't apply when in the quiver, only when wielded for melee.

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