The Angband Ladder: Lostir, Dunadan Paladin by SSK

  [Angband  Character Dump]

 Name   Lostir                                   Self  RB  CB  EB   Best
 Sex    Male         Age             51   STR! 18/100  +1  +3 +11 18/***
 Race   Dunadan      Height          82   INT! 18/100  +2  -3  +5 18/140
 Class  Paladin      Weight         234   WIS! 18/100  +2  +1  +9 18/***
 Title  ***WINNER*** Social      Lordly   DEX! 18/100  +2  +0  +8 18/200
 HP     1022/1022    Maximize         Y   CON! 18/100  +3  +2 +12 18/***
 SP     307/385                           CHR! 18/100  +2  +2  +5 18/190

 Level               49   Armor   [97,+149]     Saving Throw        100%
 Cur Exp        9319704   Fight   (+80,+60)     Stealth        Very Good
 Max Exp        9319704   Melee   (+99,+81)     Fighting       Legendary
 Adv Exp        9675000   Shoot   (+90,+14)     Shooting          Heroic
 MaxDepth  5000' (L100)   Blows    6.0/turn     Disarming            76%
 Game Turns      572061   Shots      1/turn     Magic Device          87
 Standard Turns  121174   Infra        0 ft     Perception       1 in 35
 Resting Turns     5882   Speed          27     Searching            15%
 Gold          10919412   Burden  308.8 lbs

 You are one of several children of a Landed Knight.  You are a well
 liked child.  You have brown eyes, straight black hair, and an average
 complexion.


rAcid:+.....+..+... Nexus:+.....+..+.+.
rElec:+..*..+...... Nethr:....+........
rFire:++....+...... Chaos:.............
rCold:+.*.+.+..+... Disen:.......+.....
rPois:...+....+.... S.Dig:...+.........
rLite:............. Feath:..++.........
rDark:...++....+... pFear:+.......+....
Sound:......+...... pBlnd:..+.....+....
Shard:............. pConf:......+......

Light:............. Tunn.:+............
Regen:..++......... Speed:.+++.......+.
  ESP:..++......... Blows:........+....
Invis:+.++......... Shots:.............
FrAct:+.++......+.. Might:.............
HLife:..+++........ ImpHP:.............
Stea.:.......+..... ImpSP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:........++...


  [Last Messages]

> You have The Massive Iron Crown of Morgoth [0] {special, cursed} (u).
> You have no room for a Whip (1d3).
> In your pack: The Massive Iron Crown of Morgoth [0,+0] <+125> {cursed} (u).
> You have no room for a Whip (1d3).
> You have no room for 2 Holy Books of Prayers [Words of Wisdom]
{@p2@b2@G2!d!k!v}.
> You drop 7 Potions of Healing (h).
> You have no more Potions of Healing (h).
> You have The Mighty Hammer 'Grond' (3d9) {special} (v).
> In your pack: The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10] (v).
> Illegal command for target mode!
> Your feel your head clear.
> You have 21 Potions of Restore Mana (j).
> You feel less ugly.
> You feel yourself slow down.
> You have no staff to use.

Killed by Ripe Old Age.

  [Character Equipment]

a) The Great Hammer of Aule (18d1) (+19,+21) [+5] <+4> {@w0!d!k!v}
     Dropped by a Great Bile Wyrm at 3450 feet (level 69).
     
     +4 wisdom, tunneling.
     Slays evil creatures, undead, demons.
     *Slays* dragons.
     Branded with acid.
     Provides resistance to acid, lightning, fire, cold, nexus.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 758.4 vs. evil creatures, 883.8 vs. undead,
     883.8 vs. demons, 883.8 vs. creatures not resistant to acid, 1134
     vs. dragons, and 633 vs. others.
     
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) <+10>
     Dropped by Ar-Pharaz�n the Golden at 2800 feet (level 56).
     
     +10 speed.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) The Ring of Power 'Nenya' (+8,+8) <+2, +3>
     Dropped by Pazuzu, Lord of Air at 4400 feet (level 88).
     
     +2 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +3 speed.
     Provides immunity to cold.
     Provides resistance to cold.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Sustains your life force.  Grants telepathy.  Grants the ability
     to see invisible things.  
     
     When activated, it restores your experience to full.
     Takes 727 to 1080 turns to recharge at your current speed.
     Your chance of success is 86.3%
     
d) The Ring of Power 'Vilya' (+10,+10) <+3, +4>
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     +3 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +4 speed.
     Provides immunity to lightning.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, dexterity, constitution.
     Slows your metabolism.  Feather Falling.  Speeds regeneration. 
     Prevents paralysis.  Sustains your life force.  Grants telepathy. 
     Grants the ability to see invisible things.  
     
     When activated, it heals 1000 hit points.
     Takes 727 to 1080 turns to recharge at your current speed.
     Your chance of success is 83.6%
     
e) The Jewel 'Evenstar'
     Dropped by The Phoenix at 2750 feet (level 55).
     
     Provides resistance to cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Sustains your life force.  
     
     When activated, it restores your experience to full.
     Takes 540 turns to recharge at your current speed.
     Your chance of success is 93.3%
     
f) The Phial of Galadriel
     Dropped by Grishn�kh, the Hill Orc at 700 feet (level 14).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 39 to 72 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [75,+25] <+1>
     Found lying on the floor at 2800 feet (level 56).
     
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, sound, nexus.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Aman [1,+29] <+2 stealth>
     Found lying on the floor at 4000 feet (level 80).
     
     +2 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of the Haradrim (+5,+5) [9,+15] <+1>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +1 strength, constitution, attack speed.
     Provides resistance to poison.
     Provides protection from fear, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Aggravates creatures nearby.  
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 180 turns to recharge at your current speed.
     Your chance of success is 93.9%
     
j) The Steel Helm of Hammerhand (+9,+9) [9,+20] <+3>
     Dropped by Fundin Bluecloak at 3000 feet (level 60).
     
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.  
     
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] <+2>
     Dropped by an Enchantress at 2050 feet (level 41).
     
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
l) The Pair of Leather Boots of Feanor [2,+20] <+15> (charging)
     Dropped by a Great Wyrm of Chaos at 4750 feet (level 95).
     
     +15 speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it hastens you for d20+20 turns.
     Takes 720 turns to recharge at your current speed.
     Your chance of success is 93.3%
     


  [Character Quiver]

n) 25 Seeker Bolts of Slay Demon (4d5) (+14,+10)
     Dropped by a Great Swamp Wyrm at 2650 feet (level 53).
     
     Slays demons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 235.4 vs. demons, 235.4 vs. creatures not
     resistant to fire, and 117.7 vs. others.
     25% chance of breaking upon contact.
     
o) 22 Mithril Bolts of Wounding (3d5) (+12,+16)
     Found lying on the floor in a vault at 3350 feet (level 67).
     
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 255.1 vs. creatures not resistant to fire,
     and 127.5 vs. others.
     25% chance of breaking upon contact.
     
p) 15 Mithril Bolts of Slay Dragon (3d5) (+10,+15)
     Found in a chest from 4350 feet (level 87).
     
     Slays dragons.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 248.5 vs. dragons, 248.5 vs. creatures not
     resistant to fire, and 124.3 vs. others.
     25% chance of breaking upon contact.
     
q) 22 Mithril Bolts of Venom (3d5) (+10,+15)
     Dropped by a Dracolisk at 4550 feet (level 91).
     
     Branded with venom.
     Cannot be harmed by acid, fire.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 248.5 vs. creatures not resistant to fire,
     248.5 vs. creatures not resistant to poison, and 124.3 vs. others.
     25% chance of breaking upon contact.
     
r) 13 Seeker Bolts of Venom (4d5) (+18,+15)
     Found in a chest from 4750 feet (level 95).
     
     Branded with venom.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 268.1 vs. creatures not resistant to fire,
     268.1 vs. creatures not resistant to poison, and 134.1 vs. others.
     25% chance of breaking upon contact.
     
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Chants and Blessings] {@p3@b3@G3!d!k!v}
     
     
b) 2 Holy Books of Prayers [Exorcism and Dispelling] {@p4@b4@G4!d!k!v}
     
     
c) a Holy Book of Prayers [Ethereal Openings] {@p5@b5@G5!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Holy Book of Prayers [Godly Insights] {@p6@b6@G6!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 2 Holy Books of Prayers [Purifications and Healing] {@p7@b7@G7!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Holy Book of Prayers [Holy Infusions] {@p8@b8@G8!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) a Holy Book of Prayers [Wrath of God] {@p9@b9@G9!d!k!v}
     Cannot be harmed by acid, electricity, fire, cold.
     
h) 6 Potions of *Healing*
     
     It can be thrown at creatures with damaging effect.
     
i) 3 Potions of Life
     It can be thrown at creatures with damaging effect.
     
j) 21 Potions of Restore Mana
     
     
k) a Potion of Berserk Strength
     Dropped by a Gnome mage at 5000 feet (level 100).
     
     
     
l) 23 Scrolls of Teleport Level {!r}
     
     
m) 4 Scrolls of Banishment
     
     
n) 5 Scrolls of Mass Banishment
     
     
o) 3 Scrolls of Rune of Protection {!r}
     
     
p) 7 Scrolls of *Destruction* {!r}
     
     
q) a Rod of Speed (charging) {!d!k!v}
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     Cannot be harmed by electricity.
     
r) The Ring of Power 'Narya' (+6,+6) <+1, +2>
     Dropped by a Black reaver at 3450 feet (level 69).
     
     +1 strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     +2 speed.
     Provides immunity to fire.
     Provides resistance to fire.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.  Speeds regeneration.  Prevents paralysis. 
     Grants telepathy.  Grants the ability to see invisible things.  
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 734 to 1440 turns to recharge at your current speed.
     Your chance of success is 88.6%
     
s) an Amulet of Trickery <+4, +4, +5>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +4 dexterity, stealth.
     +4 speed.
     +5 infravision.
     +25% to searching.
     Provides resistance to poison, nexus.
     Sustains dexterity.
     
t) The Massive Iron Crown of Morgoth [0,+0] <+125> {cursed}
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Permanently cursed.
     +125 strength, intelligence, wisdom, dexterity, constitution,
     charisma, infravision.
     Provides resistance to acid, lightning, fire, cold, poison, light,
     dark, nexus, nether.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things.  
     
     Radius 1 light.
u) The Trident of Wrath (3d10) (+16,+18) <+2>
     Dropped by The Witch-King of Angmar at 5000 feet (level 100).
     
     +2 strength, dexterity.
     Slays evil creatures.
     *Slays* undead.
     Branded with venom.
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 710.4 vs. evil creatures, 823.2 vs.
     creatures not resistant to poison, 1048.8 vs. undead, and 597.6
     vs. others.
     
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
     Dropped by Morgoth, Lord of Darkness at 5000 feet (level 100).
     
     Slays animals, evil creatures, orcs, trolls.
     *Slays* dragons, demons, undead.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     5.7 blows/round.
     Average damage/round: 1488.9 vs. animals, 1488.9 vs. evil
     creatures, 1931.9 vs. orcs, 1931.9 vs. trolls, 2818.3 vs. dragons,
     2818.3 vs. demons, 2818.3 vs. undead, and 1045.4 vs. others.
     Sometimes creates earthquakes on impact.
     


  [Home Inventory]

a) an Amulet of Weaponmastery (+5,+5) <+2>
     Dropped by a Great Ice Wyrm at 4900 feet (level 98).
     
     +2 strength.
     Provides resistance to disenchantment.
     Provides protection from fear.
     Sustains strength, constitution.
     Prevents paralysis.  
     
b) Red Dragon Scale Mail of Speed [24,+29] <+9>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +9 speed.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) Balance Dragon Scale Mail of Resistance [50,+31] {!d!k}
     Found lying on the floor at 2550 feet (level 51).
     
     Provides resistance to acid, lightning, fire, cold, sound, shards,
     chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
d) The Augmented Chain Mail of Caspanion (-2) [45,+20] <+3>
     Dropped by Ungoliant, the Unlight at 3750 feet (level 75).
     
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison.
     Provides protection from confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it destroys all traps and doors surrounding you.
     Takes 36 turns to recharge at your current speed.
     Your chance of success is 94.9%
     
e) The Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by a Great Bile Wyrm at 3450 feet (level 69).
     
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Cloak 'Colluin' [1,+15]
     Dropped by a Black orc at 1550 feet (level 31).
     
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants temporary resistance to acid,
     electricity, fire, cold and poison for 1d20+20 turns.
     Takes 399 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
g) The Cloak of Thingol [1,+18] <+3>
     Dropped by Mughash the Kobold Lord at 1750 feet (level 35).
     
     +3 dexterity, charisma.
     Provides resistance to acid, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     When activated, it tries to recharge a wand or staff, destroying
     the wand or staff on failure.
     Takes 252 turns to recharge at your current speed.
     Your chance of success is 96.7%
     
h) an Elven Cloak of the Magi [6,+13] <+4, +1>
     Dropped by a Great Swamp Wyrm at 2650 feet (level 53).
     
     +4 stealth.
     +1 intelligence, speed.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) The Ethereal Cloak of Tuor [6,+12] <+4>
     Found lying on the floor in a vault at 4750 feet (level 95).
     
     +4 dexterity, stealth.
     Provides immunity to acid.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
j) The Small Metal Shield of Thorin [5,+25] <+4>
     Dropped by Hoarmurath of Dir at 3000 feet (level 60).
     
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to sound, chaos.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
k) The Leather Shield of Celegorm [8,+20]
     Dropped by a Demilich at 3150 feet (level 63).
     
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Large Metal Shield of Anarion [12,+20]
     Dropped by a Sorcerer at 2300 feet (level 46).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution,
     charisma.
     
m) a Mithril Shield of Preservation [16,+40]
     Dropped by Pazuzu, Lord of Air at 4400 feet (level 88).
     
     Provides resistance to nexus, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
n) The Hard Leather Cap of Thranduil [2,+10] <+2>
     Found lying on the floor in a vault at 3000 feet (level 60).
     
     +2 intelligence, wisdom.
     Provides protection from blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
o) The Iron Helm 'Holhenneth' [7,+12] <+2>
     Dropped by a Young gold dragon at 2200 feet (level 44).
     
     +2 intelligence, wisdom.
     +10% to searching.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 201 to 396 turns to recharge at your current speed.
     Your chance of success is 95.4%
     
p) The Set of Gauntlets of Eol [3,+14] <+3>
     Dropped by a Lesser Balrog at 4750 feet (level 95).
     
     +3 intelligence.
     Provides immunity to fire.
     Provides resistance to lightning, poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Prevents paralysis.  Aggravates creatures
     nearby.  
     
     When aimed, it fires a mana bolt with damage 12d8.
     Takes 111 to 216 turns to recharge at your current speed.
     Your chance of success is 91.2%
     
q) The Short Sword 'Sting' (1d6) (+7,+8) <+2>
     Dropped by a Dracolich at 3450 feet (level 69).
     
     +2 strength, dexterity, constitution, speed, attack speed.
     Slays animals, evil creatures, undead, orcs.
     Provides resistance to light.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 617.6 vs. animals, 617.6 vs. evil creatures,
     648.8 vs. undead, 648.8 vs. orcs, and 585.6 vs. others.
     
     Radius 1 light.
r) The Short Sword 'Dagmor' (1d7) (+13,+11) <+2> {@w0@d@k@v}
     Dropped by a Lesser Balrog at 2800 feet (level 56).
     
     +2 attack speed.
     Slays animals.
     Branded with venom.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 655.2 vs. animals, 691.2 vs. creatures not
     resistant to poison, and 618.4 vs. others.
     
s) The Long Sword 'Anguirel' (2d5) (+10,+12) <+2>
     Dropped by Sauron, the Sorcerer at 4950 feet (level 99).
     
     +2 strength, constitution, speed, attack speed.
     Slays evil creatures, demons.
     Branded with venom.
     Provides resistance to lightning, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     8.0 blows/round.
     Average damage/round: 704.8 vs. evil creatures, 760.8 vs. demons,
     760.8 vs. creatures not resistant to poison, and 649.6 vs. others.
     
     Radius 1 light.
t) The Bastard Sword 'Calris' (5d4) (-20,+20) <+5>
     Dropped by a Great Ice Wyrm at 3450 feet (level 69).
     
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 666.6 vs. evil creatures, 751.2 vs. demons,
     751.2 vs. trolls, 920.4 vs. dragons, and 581.4 vs. others.
     
u) The Katana 'Aglarang' (8d4) (+10,+10) <+5>
     Dropped by a Great Hell Wyrm at 3450 feet (level 69).
     
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 562.8.
     
v) The Zweihander 'Zarcuthra' (4d6) (+19,+21) <+4> {@w1!d!k!v}
     Dropped by The Balrog of Moria at 2500 feet (level 50).
     
     +4 strength, charisma, infravision.
     Slays animals, evil creatures, undead, demons, orcs, trolls,
     giants.
     *Slays* dragons.
     Branded with flames.
     Provides resistance to fire, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things. 
     Aggravates creatures nearby.  
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 721.2 vs. animals, 721.2 vs. evil creatures,
     823.8 vs. undead, 823.8 vs. demons, 823.8 vs. orcs, 823.8 vs.
     trolls, 823.8 vs. giants, 823.8 vs. creatures not resistant to
     fire, 1028.4 vs. dragons, and 618.6 vs. others.
     
w) The Pick of Erebor (4d3) (+5,+20) <+5>
     Found lying on the floor at 3150 feet (level 63).
     
     +5 strength, constitution, tunneling.
     Slays demons, orcs, trolls.
     Branded with acid.
     Provides resistance to light, dark, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 673.2 vs. demons, 673.2 vs. orcs, 673.2 vs.
     trolls, 673.2 vs. creatures not resistant to acid, and 560.4 vs.
     others.
     
     Radius 1 light.
x) The Mattock of Nain (2d8) (+12,+18) <+6 searching>
     Dropped by a Great Storm Wyrm at 4350 feet (level 87).
     
     +6 strength, infravision, tunneling.
     +30% to searching.
     Slays orcs, trolls, giants, dragons.
     Provides resistance to dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it turns rock into mud.
     Takes 7 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
     Combat info:
     6.0 blows/round.
     Average damage/round: 689.4 vs. orcs, 689.4 vs. trolls, 689.4 vs.
     giants, 689.4 vs. dragons, and 558.6 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4620    100'    2   Reached level 2
      7057    100'    2   Killed Grip, Farmer Maggot's dog
      7057    100'    3   Reached level 3
     10159    150'    4   Reached level 4
     17623    200'    5   Reached level 5
     20856    250'    5   Killed Bullroarer the Hobbit
     20856    250'    6   Reached level 6
     23813    250'    7   Reached level 7
     36209    300'    8   Reached level 8
     41602    400'    9   Reached level 9
     43081    400'    9   Killed Wormtongue, Agent of Saruman
     43647    450'   10   Reached level 10
     55003    600'   11   Reached level 11
     55028    600'   11   Killed Fang, Farmer Maggot's dog
     59323    600'   12   Reached level 12
     66270    700'   13   Reached level 13
     67944    700'   13   Killed Grishnakh, the Hill Orc
     67966    700'   13   Found The Phial of Galadriel
     68379    700'   14   Reached level 14
     81108    750'   15   Reached level 15
     86411    800'   16   Reached level 16
     90652    900'   17   Reached level 17
     94447    900'   18   Reached level 18
     94447    900'   19   Reached level 19
     94447    900'   20   Reached level 20
     94447    900'   21   Reached level 21
     94447    900'   22   Reached level 22
     94447    900'   23   Reached level 23
     94447    900'   24   Reached level 24
     94447    900'   25   Reached level 25
     94447    900'   26   Reached level 26
     94447    900'   27   Reached level 27
     94447    900'   28   Reached level 28
    100775    950'   28   Killed Boldor, King of the Yeeks
    104932    950'   29   Reached level 29
    105019    950'   29   Killed Gorbag, the Orc Captain
    126974   1250'   29   Killed Nar, the Dwarf
    127342   1250'   29   Killed Sangahyando of Umbar
    129561   1250'   29   Killed Khim, Son of Mim
    139847   1400'   29   Killed Lagduf, the Snaga
    139993   1400'   29   Found The Main Gauche of Azaghal (LOST)
    141937   1400'   29   Killed Mim, Betrayer of Turin
    141987   1400'   29   Found The Set of Gauntlets 'Paurhach'
    142767   1400'   29   Killed Shagrat, the Orc Captain
    160648   1400'   29   Killed Azog, King of the Uruk-Hai
    162934   1400'   29   Killed Ibun, Son of Mim
    179609   1450'   29   Found The Rapier 'Careth Asdriag' (LOST)
    196922   1550'   29   Killed Ulwarth, Son of Ulfang
    208086   1550'   30   Reached level 30
    215044   1500'   30   Killed Lugdush, the Uruk
    222509   1550'   30   Killed The Queen Ant
    226495   1550'   30   Killed Bolg, Son of Azog
    226859   1550'   30   Found The Cloak 'Colluin'
    236128   1600'   30   Found The Spear 'Nimloth' (LOST)
    236697   1600'   30   Found The Chain Mail of Arvedui (LOST)
    240371   1600'   30   Killed Uldor the Accursed
    241545   1600'   30   Killed Draebor, the Imp
    251878   1700'   31   Reached level 31
    255366   1750'   31   Killed Mughash the Kobold Lord
    255813   1750'   31   Found The Cloak of Thingol
    266926   1850'   31   Killed Ufthak of Cirith Ungol
    272584   1900'   31   Killed Orfax, Son of Boldor
    281283   2000'   32   Reached level 32
    287742   2000'   32   Found The Broad Axe 'Barukkheled' (LOST)
    293321   2050'   32   Found The Set of Leather Gloves 'Cambeleg'
    295956   2050'   32   Killed Ugluk, the Uruk
    302851   2050'   33   Reached level 33
    303626   2050'   33   Killed Beorn, the Shape-Changer
    307184   2100'   33   Killed Kavlax the Many-Headed
    308248   2100'   33   Found The Soft Leather Armour 'Hithlomir' (LOST)
    326275   2150'   33   Killed Rogrog the Black Troll
    327497   2150'   34   Reached level 34
    329766   2200'   34   Found The Iron Helm 'Holhenneth'
    343717   2300'   34   Found The Broad Sword 'Orcrist' (LOST)
    345204   2300'   35   Reached level 35
    349355   2300'   35   Killed Golfimbul, the Hill Orc Chief
    349425   2300'   35   Killed Lorgan, Chief of the Easterlings
    350326   2300'   35   Killed Brodda, the Easterling
    351565   2300'   35   Found The Large Metal Shield of Anarion
    354883   2300'   35   Killed Ulfast, Son of Ulfang
    362813   2400'   35   Killed Akhorahil the Blind
    363765   2400'   35   Killed Medusa, the Gorgon
    365286   2400'   36   Reached level 36
    365974   2400'   36   Reached level 36
    376215   2500'   36   Killed Smaug the Golden
    377216   2500'   36   Killed The Balrog of Moria
    377219   2500'   37   Reached level 37
    378152   2500'   37   Found The Set of Leather Gloves 'Cammithrim'
    378238   2500'   37   Found The Zweihander 'Zarcuthra'
    379345   2500'   37   Found The Star of Elendil (LOST)
    379373   2500'   37   Found The Broad Sword 'Aeglin'
    385946   2550'   37   Killed Itangast the Fire Drake
    386869   2550'   38   Reached level 38
    392807   2600'   38   Found The Set of Gauntlets 'Paurnen' (LOST)
    392871   2600'   38   Found The Whip of Gothmog (LOST)
    395160   2600'   38   Reached level 38
    395301   2600'   38   Reached level 38
    395527   2600'   38   Reached level 38
    398980   2600'   38   Killed Ulfang the Black
    399943   2600'   38   Reached level 38
    399952   2600'   38   Killed Ren the Unclean
    404382   2600'   38   Found The Battle Axe of Balli Stonehand
    405768   2650'   38   Killed Gorlim, Betrayer of Barahir
    407100   2650'   38   Killed Harowen the Black Hand
    410996      0'   38   Killed Farmer Maggot
    413746   2650'   38   Killed Ji Indur Dawndeath
    414132   2650'   39   Reached level 39
    417684   2650'   39   Found The Metal Cap of Thengel (LOST)
    420437   2650'   39   Killed Vargo, Tyrant of Fire
    421998   2750'   39   Killed The Phoenix
    422008   2750'   39   Found The Jewel 'Evenstar'
    423953   2800'   39   Killed Ar-Pharazon the Golden
    424003   2800'   39   Found The Light Crossbow 'Cubragol'
    424689   2800'   39   Found The Full Plate Armour of Isildur
    425056   2800'   39   Found The Short Sword 'Dagmor'
    428383   2800'   40   Reached level 40
    428544   2800'   40   Found The Cloak of Thorongil (LOST)
    428901   2850'   40   Killed Adunaphel the Quiet
    434031   2950'   40   Killed Baphomet the Minotaur Lord
    436997   2950'   40   Killed Smeagol
    438353   3000'   40   Killed Angamaite of Umbar
    438839   3000'   40   Killed The Cat Lord
    440375   3000'   40   Found The Main Gauche of Maedhros (LOST)
    440477   3000'   40   Found The Ring of Barahir (LOST)
    441401   3000'   40   Found The Hard Leather Cap of Thranduil
    442753   3000'   40   Killed Hoarmurath of Dir
    442771   3000'   40   Found The Halberd 'Osondir' (LOST)
    442829   3000'   40   Found The Small Metal Shield of Thorin
    443418   3000'   40   Found The Leather Scale Mail 'Thalkettoth' (LOST)
    445357   3000'   40   Killed Huan, Wolfhound of the Valar
    446177   3000'   40   Killed Fundin Bluecloak
    446177   3000'   41   Reached level 41
    446287   3000'   41   Found The Steel Helm of Hammerhand
    450132   3000'   41   Killed Eol, the Dark Elf
    452454   3000'   41   Reached level 41
    453549   3000'   41   Killed Uvatha the Horseman
    460124   3100'   41   Killed Saruman of Many Colours
    460544   3100'   42   Reached level 42
    462198   3150'   42   Found The Pick of Erebor
    468047   3150'   42   Found The Leather Shield of Celegorm
    478585   3250'   42   Killed Azriel, Angel of Death
    483381   3300'   42   Killed Shelob, Spider of Darkness
    483474   3300'   42   Killed Quaker, Master of Earth
    486387   3350'   42   Killed Thuringwethil, the Vampire Messenger
    487549   3350'   42   Killed Lokkak, the Ogre Chieftain
    488140   3350'   43   Reached level 43
    500953   3450'   43   Found The Short Sword 'Sting'
    502121   3450'   43   Killed Waldern, King of Water
    506626   3400'   44   Reached level 44
    512450   3450'   44   Killed Castamir the Usurper
    512825   3450'   44   Killed Dwar, Dog Lord of Waw
    516766   3450'   44   Killed Glaurung, Father of the Dragons
    516794   3450'   45   Reached level 45
    516823   3450'   45   Killed Scatha the Worm
    520744   3450'   45   Found The Great Hammer of Aule
    522276   3450'   46   Reached level 46
    523433   3450'   46   Found The Katana 'Aglarang'
    525634   3450'   46   Found The Metal Brigandine Armour of the Rohirrim
    526451   3450'   46   Found The Ring of Power 'Narya'
    526566   3450'   46   Found The Bastard Sword 'Calris'
    528519   3450'   46   Found The Morning Star 'Firestar' (LOST)
    531131   3550'   46   Killed Bill the Stone Troll
    532724   3650'   46   Killed Gabriel, the Messenger
    532724   3650'   47   Reached level 47
    533945   3750'   47   Killed Ungoliant, the Unlight
    534223   3750'   47   Found The Augmented Chain Mail of Caspanion
    535675   3850'   47   Found The Set of Gauntlets 'Paurnimmen' (LOST)
    536182   3850'   47   Killed Khamul, the Black Easterling
    538687   4000'   47   Killed The Lernaean Hydra
    539794   4100'   47   Killed Uriel, Angel of Fire
    542246   4150'   47   Killed Carcharoth, the Jaws of Thirst
    544258   4300'   47   Killed The Mouth of Sauron
    544390   4300'   47   Killed Atlas, the Titan
    546090   4350'   47   Found The Mattock of Nain
    547132   4350'   47   Killed Polyphemus, the Blind Cyclops
    548037   4400'   47   Killed Pazuzu, Lord of Air
    548091   4400'   47   Found The Ring of Power 'Nenya'
    549855   4500'   48   Reached level 48
    550522   4550'   48   Killed The Tarrasque
    551122   4600'   48   Killed Ariel, Queen of Air
    553548   4700'   48   Killed Omarax, the Eye Tyrant
    554628   4750'   48   Killed Maeglin, the Traitor of Gondolin
    555788   4750'   48   Found The Ethereal Cloak of Tuor
    556369   4750'   48   Killed Tselakus, the Dreadlord
    557311   4750'   48   Found The Pair of Leather Boots of Feanor
    559724   4750'   48   Found The Lance of the Eorlingas (LOST)
    559753   4750'   48   Found The Set of Gauntlets of Eol
    560705   4750'   48   Found The Leather Shield of the Haradrim
    560836   4750'   48   Found The Battle Axe 'Lotharang' (LOST)
    561334   4750'   48   Killed Gothmog, the High Captain of Balrogs
    561771   4750'   49   Reached level 49
    565479   4900'   49   Killed Feagwath, the Undead Sorcerer
    567825   4950'   49   Killed Sauron, the Sorcerer
    567864   4950'   49   Found The Long Sword 'Anguirel'
    567954   4950'   49   Found The Ring of Tulkas (LOST)
    571239   5000'   49   Killed Lungorthin, the Balrog of White Fire
    571689   5000'   49   Killed The Witch-King of Angmar
    571694   5000'   49   Found The Trident of Wrath
    571763   5000'   49   Killed Morgoth, Lord of Darkness
    571777   5000'   49   Found The Ring of Power 'Vilya'
    571809   5000'   49   Killed Vecna, the Emperor Lich
    572035   5000'   49   Found The Massive Iron Crown of Morgoth
    572053   5000'   49   Found The Mighty Hammer 'Grond'


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Monsters chase current location              : yes (birth_ai_sound)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 5.7.2011 01:07

Download this dump

5619. on the Ladder (of 18940)
2291. on the Angband Ladder (of 6485)
Second best for this player (

Comments

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On 5.7.2011 01:07 SSK wrote:
Going for low turn count and pre- level 50 winner. All my winners have found Aule as it goes...

On 8.7.2011 02:21 PowerDiver wrote:
You really ought to turn on birth_no_stairs. One trick to getting better is to stop using training wheels. It's also simply a better game experience.

On 8.7.2011 12:38 SSK wrote:
How is connected stairs "training wheels"? I leave it on because it makes sense from a realistic standpoint--when you go down stairs you can go back up them--they don't just disappear. It doesn't matter at all from a game play standpoint to me since I have the bad habit of being a level-clearer anyway, which I think is inhibiting my diving. I've compromised by diving as long as the level feeling isn't really good...
But anyway I certainly don't like going back *up*. The only place I am going up with any regularity is around level 31-32. When I struggle down to there to do stat gain, I usually hang out without going down until I have enough con for about 400-450 HP.

On 8.7.2011 17:25 PowerDiver wrote:
If down followed by up is not a no-op, then connected stairs are not realistic. If monsters don't follow you, connected is not realistic. Think of them as star trek style transporters with random destinations. The question is whether the destination has to be another transporter.

If you know you have an immediate escape on a new level, it makes a difference. The only way to understand the difference is to try it and see. Sometimes the trial of making it to a way off the level, up or down, is the most interesting thing that happens in an entire game.

The fastest way to get better is to incrementally remove a lot of small crutches you currently lean on. Connected stairs isn't much more important than the others. It's just the obvious first step.

On 8.7.2011 20:45 SSK wrote:
I see your point. It will be no trouble for me--I hadn't even thought of it as a crutch because I don't use it. I guess with a faster diving style it would make a diff.

What's your next crutch removal? (Since I don't use stairs as an escape). Actually I use stairs to feeling-scum sometimes at Dlevels 0-30. After then all level feelings are really high. BTW I am still using a nightly from I think 5/7 before they reduced some artifact bonuses and removed DMS of speed an permanence--just going to a newer nightly will make the game harder for me I think since I pretty much always wear DSM of speed or permanence at some point in all my winners.

On 8.7.2011 21:45 PowerDiver wrote:
Abuse non-assymetric LOS less. For example, require yourself to step into reverse LOS of a monster before shooting it [I make certain exceptions for hounds]. Or even before teleporting it. No hack-and-back. Basically, if you notice yourself taking advantage of bad coding, don't do it. I do not use ASCs, but that's taking things to extremes. Don't wear two rings of escaping as a ranger.

Those aren't meant as commandments, just ideas. You could take them halfway and/or make specific exceptions. The best way to start is if something feels cheesy, promise yourself not to do it.

On 8.7.2011 23:49 SSK wrote:
LOS issues are cheesy, I don't even know how to exploit them--if the AI says I can shoot it I shoot it. I can't tell when monsters can see me and I can't see them and vice versa.

I see we are philosophically opposed on this: I regard hack-and-back as a tactic and not an abuse. I don;t know what an ASC is.

I used to auto-ignore on rings of escaping till my last game, then I saw their advantage when running around the dungeon to save game turns before I get real speed. I hardly ever play rangers. I just started using rings of teleportation also to cut down early game turns.

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