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The Angband Ladder: Black Elk, High-Elf Ranger by TrannyRock

  [Angband 3.3.2 Character Dump]

 Name   Black Elk                                Self  RB  CB  EB   Best
 Sex    Male         Age            126   STR:  18/46  +1  +2  +1  18/86
 Race   High-Elf     Height          90   Int:     16  +3  +2  +0  18/30     18
 Class  Ranger       Weight         190   WIS:     12  -1  +0  +5     16
 Title  Guide        Social  Role model   DEX:     18  +3  +1  +5  18/90
 HP     -9/347       Maximize         Y   CON:  18/43  +1  +1  +3  18/93
 SP     17/41                             CHR:     12  +5  +1  +0     18

 Level               29   Armor    [38,+63]     Saving Throw         79%
 Cur Exp         121140   Fight    (+8,+12)     Stealth           Superb
 Max Exp         133784   Melee   (+18,+20)     Fighting          Superb
 Adv Exp         172500   Shoot   (+14,+28)     Shooting       Legendary
 MaxDepth   1750' (L35)   Blows    2.8/turn     Disarming            62%
 Game Turns     1025092   Shots      2/turn     Magic Device          84
 Standard Turns  102572   Infra       70 ft     Perception        1 in 1
 Resting Turns     5359   Speed           3     Searching            57%
 Gold            115049   Burden  179.2 lbs

 You are one of several children of a Noldorin Mage.  You have light
 blue eyes, wavy brown hair, and a fair complexion.



rAcid:........+.... Nexus:.............
rElec:........+..+. Nethr:.............
rFire:......+.+.... Chaos:.............
rCold:........+.... Disen:.............
rPois:............. Feath:.............
rLite:.....+.....++ pFear:.+...........
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:............. Speed:...........+.
  ESP:............. Blows:.............
Invis:+........+..+ Shots:.............
FrAct:++.........+. Might:.............
HLife:............. S.Dig:.............
Stea.:...........+. ImpHP:.............
Sear.:.+.......+...  Fear:.............
Infra:...........++ Aggrv:.............


  [Last Messages]

> The Cave ogre flees in terror!
> You smite the Cave ogre.
> You have slain the Cave ogre.
> The Cave ogre is no longer afraid.
> You have no room for a Broad Sword (2d5).
> You smite the Cave ogre.
> You have slain the Cave ogre.
> You smite the Cave ogre.
> You have slain the Cave ogre.
> Adunaphel the Quiet casts a bolt of nether.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> You feel your life force draining away!
> Adunaphel the Quiet casts a bolt of frost.
> You die.

Killed by Adunaphel the Quiet.

  [Character Equipment]

a) a Maul of Westernesse (4d4) (+10,+8) <+1>
     Dropped by a Black ogre at 850 feet (level 17).
     
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +5 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +1 DEX you would get 3.3 blows
     Average damage/round: 152.7 vs. orcs, 152.7 vs. trolls, 152.7 vs.
     giants, and 90.6 vs. others.
     
b) the Long Bow of Vorgolfal (x3) (+6,+28) <+2>
     Found lying on the floor of a cavern at 1650 feet (level 33).
     
     +2 wisdom, constitution.
     +10% to searching.
     Provides protection from fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
c) a Malachite Ring of Dexterity <+4>
     Bought from a store.
     
     +4 dexterity.
     Sustains dexterity.
     
d) a Gold Ring of Damage (+0,+7)
     Found lying on the floor at 1100 feet (level 22).
     
     
     
e) a Flint Stone Amulet of Wisdom <+3>
     Found lying on the floor at 1000 feet (level 20).
     
     +3 wisdom.
     Sustains wisdom.
     
f) the Phial of Brech
     Found lying on the floor of a cavern at 800 feet (level 16).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 14 to 26 turns to recharge at your current speed.
     Your chance of success is 96.4%
     
     Radius 3 light.
g) Red Dragon Scale Mail of Craftsmanship [24,+20]
     Dropped by a Mature green dragon at 1350 feet (level 27).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak [3,+4]
     Bought from a store.
     
     
     
i) a Small Metal Shield of Resistance [5,+11]
     Found lying on the floor at 1250 feet (level 25).
     
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap of Seeing [2,+4] <+4>
     Dropped by Khīm, Son of Mīm at 1200 feet (level 24).
     
     +20% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) (nothing)
l) the Pair of Iron Shod Boots of Mirnennar [4,+19] <+3>
     Found lying on the floor in a vault at 1350 feet (level 27).
     
     +3 stealth, infravision, speed.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     


  [Character Quiver]

n) 25 Arrows (1d4) (+4,+5)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 217.2.
     35% chance of breaking upon contact.
     
o) 5 Arrows (1d4) (+3,+2)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 198.8.
     35% chance of breaking upon contact.
     
p) 27 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 184.8.
     35% chance of breaking upon contact.
     
q) 17 Arrows of Slay Dragon (1d4) (+7,+4)
     Dropped by Angamaitė of Umbar at 1300 feet (level 26).
     
     Slays dragons.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 422.2 vs. dragons, and 211 vs. others.
     35% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
     
     
b) 2 Books of Magic Spells [Conjurings and Tricks]
     
     
c) 2 Books of Magic Spells [Incantations and Illusions]
     
     
d) 2 Books of Magic Spells [Sorcery and Evocations]
     Bought from a store.
     
     
     
e) 3 Rations of Food
     Bought from a store.
     
     
     
f) 21 Gold Potions of Cure Critical Wounds
     
     
g) a Dark Blue Potion of Enlightenment
     
     
h) a Blue Speckled Potion of Heroism
     Found lying on the floor at 1700 feet (level 34).
     
     
     
i) 9 Scrolls titled "fidori pro" of Identify
     Bought from a store.
     
     
     
j) 3 Scrolls titled "las deglamul" of Word of Recall
     
     
k) 2 Aluminum Rods of Frost Bolts
     
     
l) 2 Copper Rods of Disarming (1 charging)
     
     
m) a Nickel-Plated Wand of Sleep Monster (20 charges)
     Dropped by a Guardian naga at 1700 feet (level 34).
     
     
     
n) a Brass Wand of Trap/Door Destruction (9 charges)
     Dropped by a Forest wight at 1700 feet (level 34).
     
     
     
o) a Cypress Staff of Starlight (6 charges)
     Dropped by a Brown yeek at 1750 feet (level 35).
     
     
     
p) an Aquamarine Ring of Delving <+5>
     Dropped by a Crystal drake at 1700 feet (level 34).
     
     +5 tunneling.
     
q) a Cloak [1,+5]
     Dropped by Boldor, King of the Yeeks at 1750 feet (level 35).
     
     
     
r) a Leather Shield of Resist Lightning [8,+7]
     Found lying on the floor at 1700 feet (level 34).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
s) a Rapier of Extra Attacks (1d6) (+4,+9) <+1>
     Dropped by Bolg, Son of Azog at 1100 feet (level 22).
     
     +1 attack speed.
     
     Combat info:
     5.7 blows/round.
     With +2 STR and +0 DEX you would get 6.0 blows
     With +0 STR and +2 DEX you would get 6.0 blows
     Average damage/round: 137.6.
     
t) the Bastard Sword of Elumna (3d4) (+11,+15) <+2>
     Found lying on the floor at 1650 feet (level 33).
     
     +2 charisma.
     *Slays* demons.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     2.8 blows/round.
     With +1 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 190 vs. demons, and 99.4 vs. others.
     
     Radius 1 light.
u) a Beaked Axe of Slay Undead (2d6) (+9,+7)
     Found lying on the floor at 1700 feet (level 34).
     
     Slays undead.
     
     Combat info:
     2.8 blows/round.
     With +5 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 117.9 vs. undead, and 74.6 vs. others.
     
v) 21 Bolts of Acid (1d5) (+3,+5)
     Dropped by a Shade at 1700 feet (level 34).
     
     Branded with acid.
     Cannot be harmed by acid.
     


  [Home Inventory]

a) a Slimy Mushroom of Vigor
     
     
b) a Green Speckled Potion of Healing
     Dropped by a Young blue dragon at 1700 feet (level 34).
     
     
     
c) a Light Green Potion of *Healing*
     Bought from a store.
     
     It can be thrown at creatures with damaging effect.
     
d) a Scroll titled "and cirni" of Remove Curse
     Bought from a store.
     
     
     
e) a Nickel Rod of Curing
     Dropped by a Forest troll at 1350 feet (level 27).
     
     
     
f) a Mithril Wand of Lightning Bolts (14 charges)
     Dropped by a Black knight at 1650 feet (level 33).
     
     
     
g) an Ironwood Staff of Sleep Monsters (10 charges)
     Dropped by an Apprentice at 1650 feet (level 33).
     
     
     
h) 3 Cedar Staves of Teleportation (26 charges)
     
     
i) a Granite Ring of Protection [+18]
     Bought from a store.
     
     
     
j) a Coral Amulet of Charisma <+4>
     Bought from a store.
     
     +4 charisma.
     Sustains charisma.
     
k) the Pair of Leather Boots of Amras [2,+16]
     Found lying on the floor at 1650 feet (level 33).
     
     Provides resistance to nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) a Broad Axe of *Slay Dragon* (2d6) (+3,+4) <+2>
     Found lying on the floor in a vault at 1350 feet (level 27).
     
     +2 constitution.
     *Slays* dragons.
     Provides protection from fear.
     
     Combat info:
     2.8 blows/round.
     With +3 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 149.3 vs. dragons, and 64.6 vs. others.
     
m) a Lead-Filled Mace (Defender) (4d3) (+8,+10) [+3] <+3>
     Found lying on the floor at 1200 feet (level 24).
     
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     2.8 blows/round.
     With +5 STR and +0 DEX you would get 3.1 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 87.2.
     
n) a Shovel of Digging (1d2) (+8,+6) <+4>
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     +4 tunneling.
     Branded with acid.
     
     Combat info:
     4.0 blows/round.
     With +2 STR and +0 DEX you would get 4.1 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 88 vs. creatures not resistant to acid, and
     75.2 vs. others.
     
o) a Sling of Extra Might (x3) (+11,+16) <+1>
     Found lying on the floor in a vault at 1350 feet (level 27).
     
     +1 shooting power.
     
p) a Light Crossbow of Extra Might (x4) (+8,+7) <+1>
     Dropped by a Forest wight at 1200 feet (level 24).
     
     +1 shooting power.
     
q) 7 Bolts of Slay Evil (1d5) (+3,+8)
     Bought from a store.
     
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      9249     50'    2   Reached level 2
     11848     50'    3   Reached level 3
     85425      0'    3   Killed Farmer Maggot
     92778     50'    4   Reached level 4
     94467     50'    5   Reached level 5
     96610     50'    5   Killed Fang, Farmer Maggot's dog
    140458     50'    6   Reached level 6
    166235    250'    7   Reached level 7
    178940    250'    8   Reached level 8
    205658    300'    9   Reached level 9
    242637    350'    9   Killed Grip, Farmer Maggot's dog
    246860    350'   10   Reached level 10
    265772    350'   10   Killed Mughash the Kobold Lord
    265772    350'   11   Reached level 11
    272823    400'   11   Killed Smeagol
    278609    400'   12   Reached level 12
    286693    400'   12   Killed Wormtongue, Agent of Saruman
    294476    450'   13   Reached level 13
    294567    450'   13   Killed Lagduf, the Snaga
    296543    450'   13   Killed Brodda, the Easterling
    312916    500'   14   Reached level 14
    326204    500'   14   Found the Quarterstaff of Tauglirya
    342136    500'   15   Reached level 15
    350460    550'   15   Killed Bullroarer the Hobbit
    374621    600'   16   Reached level 16
    388404    650'   17   Reached level 17
    405650    650'   17   Killed Orfax, Son of Boldor
    433329    750'   18   Reached level 18
    451475    800'   18   Killed Ulfast, Son of Ulfang
    453049    800'   19   Reached level 19
    470964    850'   20   Reached level 20
    471296    850'   20   Killed Ufthak of Cirith Ungol
    482608    800'   20   Found the Phial of Brech
    492135    800'   21   Reached level 21
    517523    850'   21   Killed Grishnakh, the Hill Orc
    533222    900'   21   Killed Nar, the Dwarf
    544617    900'   22   Reached level 22
    608313   1050'   23   Reached level 23
    612326   1100'   23   Killed Gorbag, the Orc Captain
    642299   1100'   23   Killed Bolg, Son of Azog
    642299   1100'   24   Reached level 24
    676514   1200'   24   Killed Ugluk, the Uruk
    676514   1200'   25   Reached level 25
    708763   1200'   25   Killed Khim, Son of Mim
    762840   1300'   26   Reached level 26
    774193   1300'   25   Killed Sangahyando of Umbar
    775579   1350'   26   Reached level 26
    781168   1300'   25   Killed Shagrat, the Orc Captain
    781168   1300'   26   Reached level 26
    787756   1300'   26   Killed Angamaite of Umbar
    835221   1350'   26   Killed Ibun, Son of Mim
    837343   1350'   26   Found the Pair of Iron Shod Boots of Mirnennar
    852932   1350'   27   Reached level 27
    914312   1600'   27   Killed Lokkak, the Ogre Chieftain
    927937   1550'   28   Reached level 28
    952219   1650'   28   Found the Bastard Sword of Elumna
    956706   1650'   28   Found the Pair of Leather Boots of Amras
    978872   1650'   28   Killed Mim, Betrayer of Turin
    986865   1650'   28   Found the Long Bow of Vorgolfal
    988077   1650'   29   Reached level 29
   1023863   1750'   29   Killed Boldor, King of the Yeeks


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : yes (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : yes (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : no  (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 9.11.2011 13:41

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