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The Angband Ladder: Ordinary Shuffler, Demigod Wild-Talent by dzhang

  [Chengband 0.0.73 Character Dump]

                          Name  : Ordinary Shuffler

 Sex      : Male             Age               148   Str :      14     15
 Race     : Demigod          Height             58   INT :      17
 Class    : Wild-Talent      Weight             96   WIS :      11
                             Social Class       14   DEX :      16
                             Align            Good   CON :   18/10
                             Parent         Apollo   CHR :   18/79

 Right hand        (+7,+7)   Hit point    224/ 224   Fighting   : Superb
                             SP (Mana)     74/  74   Bows/Throw : Superb
 Blows/Round         1+0+1                           SavingThrow: Excellent
 AverageDmg/Rnd       11+0   Level              23   Stealth    : Poor
                             Experience      26148
 Shooting          (+3,+2)   Max Exp         26148   Perception : Excellent
 Multiplier          x2.00   Exp to Adv      30600   Searching  : Excellent
 Shots/Round          1.25   Gold            26072   Disarming  : Excellent
                                                     MagicDevice: Superb
 AC               [37,+54]   Time     Day 10 14:58
 Speed                (+0)   Play time    01:13:12   Infra-Vision: 0 feet


                         (Character Background)
          You are the illegitimate but acknowledged child of a Serf.
          You are a well liked child.  You have green eyes, wavy
          brown hair, and an average complexion.


          ...Now, you are in Telmora.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Demigod       Str :     15  1 -1  0  0     15     14  .............
 Class : Wild-Talent   INT :     14  1  2  0  0     17         .............
 Level : 23            WIS :     11  1 -1  0  0     11         .............
 Hits  : 224/224       DEX :     13  1  2  0  0     16         .............
 Mana  : 74/74         CON :  18/20  1 -2  0  0  18/10         .............
                       CHR :  18/39  1  3  0  0  18/79         .............
         |)}== ~[( ]]             |)}== ~[( ]]                 |)}== ~[( ]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : +............    Speed     : .............
 Elec  : .......+.....    Nether: .......+.....    FreeAction: +...........+
 Fire  : ...+...+.....    Nexus : +............    SeeInvisi.: .............
 Cold  : .......+.....    Chaos : .............    Hold Life : .............
 Poison: .......+.....    Disnch: .............    Warning   : +............
 Light : ............*    Fear  : .............    SlowDigest: +............
 Dark  : ......+......    Reflct: .............    Regene.   : +............
 Shard : .............    AuFire: .............    Levitation: ...........+.
 Blind : ............+    AuElec: .............    Perm Lite : ............+
 Conf  : .............    AuCold: .............    Cursed    : .............

             |)                 |)}== ~[( ]]                   |)}== ~[( ]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : +.......+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: +............
 Vampiric  : ...    Sust Dex  : .............    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  17
    Yeek cave       : level   5


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  6
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   4) - level 10
  Warg problem                             (Danger  level:   5) - level 10
  Mughash the Kobold Lord                  (Dungeon level:   6) - level 10
  Meng You, the Brother of Meng Huo        (Dungeon level:   8) - level 22
  The Variant Maintainer                   (Dungeon level:  10) - level 22
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 22
  The Sewer                                (Danger  level:  15) - level 22
  Doom Quest 1                             (Danger  level:  15) - level 22
  Orc Camp                                 (Danger  level:  15) - level 22
  Ugluk, the Uruk                          (Dungeon level:  14) - level 23
  Meng Huo, the King of Southerings        (Dungeon level:  16) - level 23

< Failed Quest >
  Smeagol                                  (Dungeon level:   2) - level 10
  Logrus Master                            (Danger  level:  25) - level 22
  The Vault                                (Danger  level:  30) - level 22


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 2467 enemies including 13 unique monsters in total.

< Unique monsters top 10 >
  Ugluk, the Uruk                          (level  20)
  Meng Huo, the King of Southerings        (level  18)
  King Mulu, the Chief of Southerings      (level  16)
  The Variant Maintainer                   (level  14)
  Golfimbul, the Hill Orc Chief            (level  12)
  Meng You, the Brother of Meng Huo        (level  12)
  Dailai Dongzhu, the Captain of Southerings (level  10)
  Hobbes the Tiger                         (level  10)
  Lousy, the King of Louses                (level   9)
  Mughash the Kobold Lord                  (level   7)


  [Virtues]

Your alighnment : Good

You are somewhat virtuous in Chance.
You are an arch-enemy of Nature.
You have sinned against Honour.
You are the living embodiment of Temperance.
You have strayed from the path of Justice.
You have strayed from the path of Valour.
You have strayed from the path of Sacrifice.
You are virtuous in Harmony.


  [Mutations]

You have horns (dam. 2d6).
Your movements are precise and forceful (+1 STL).
You have a chance of resisting Dispel Magic and Antimagic.


  [Wild Talents]

                        Lv Cost Fail Info
Shoot Arrow              1    1   8% dam 2d7
Hypnotic Gaze            3   12   4% 
Create Ammo              1    0   8% 
Detect Evil              7    5  10% 
Dominate a Living Thing  1    6   4% 
Throw Object             1   23  10% 
Summon Tree             10   20   4% 
Mind Blast              15   12  23% dam 7d3
Bazooka                 17   20  22% dam 71
Swap Position           15   12  13% 
Stone Skin              20   15  35% 
Remove Curse            20   20  29% 


  [Character Equipment]

a) a Sabre (Trump) (1d7) (+4,+7) (+2 to searching) {Sr;SoNx;FaSdRgWrTe/* .}
b) a Large Leather Shield [6,+5]
c) a Sling (x2) (+4,+2)
d) a Ring of Flames [+8]
e) a Ring of Protection [+13]
f) (nothing)
g) The Feanorian Lamp 'Firefly' {Dk !! enlightenment}
h) Double Chain Mail of Resistance (-2) [16,+8] {AcElFiCoPoNt}
i) an Elven Cloak [4,+7] (+1 to stealth)
j) (nothing)
k) a Set of Cesti [5,+2]
l) a Pair of Metal Shod Boots of Levitation [6,+10]


  [Character Inventory]

a) 17 Rations of Food
b) a Potion of Speed {!*}
c) 13 Potions of Cure Critical Wounds {25% off}
d) 18 Scrolls of Phase Door {!*}
e) 21 Scrolls of Teleportation {!*}
f) 2 Scrolls of Word of Recall {!*!*}
g) a Rod of Disarming {!k!d}
h) a Staff of Perception (15 charges)


  [Home Inventory]

 ( page 1 )
a) a Book of Chaos Magic [Armageddon Tome]
b) 2 Potions of Speed {!*}
c) 4 Potions of Healing {!*}
d) a Potion of Resistance {!*}
e) a Ring of Resist Cold
f) a Broad Sword of Extra Attacks (2d5) (+9,+5) (+1 attack)
g) a Hatchet (Trump) (1d5) (+8,+5) (+1 to searching)
h) The Corpse of Lousy, the King of Louses {Wanted!*!*}


  [Check Sum: "077b2b43f5c3bce9ec"]


Posted on 12.12.2011 19:45

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13022. on the Ladder (of 16395)
399. on the Chengband Ladder (of 491)
48. for this player (out of 69)

Comments

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On 12.12.2011 19:49 dzhang wrote:
This guy has been pretty disappointing. Stone Skin is nice, and I picked up a really awesome randart light with Enlightenment activation, but none of the other powers are really inspiring. I'm still exclusively using Shine. It was a good call to go Apollo, because I'm not sure I would have the patience to play the game through with just a 2d7 arrow! At clvl 17, I did get Bazooka, which currently does 71 damage for 20 SP and 22% fail. Compared to 138 shine damage for 33 SP and 4% fail.

Hopefully I'll pick up Healing and Mana Storm at some point!

On 12.12.2011 20:34 chris wrote:
Bazooka was the most powerful spell offense in the game available at that early of a level ... Perhaps Shine is a bit too powerful?

On 12.12.2011 20:45 dzhang wrote:
Hm, I'm not really seeing Shine as too powerful, it's basically a melee replacement that costs you a good chunk of HP or SP. Any self-respecting melee should be at 138 damage by now, and while the 4% fail is a lot better than the 70% melee accuracy typical at these levels, clvl 23 is really the high point of Shine... by clvl 30, you're doing 180 damage, melee is far outstripping you, and magic starts to come online with long range attacks like Disintegrate (which can be improved by Spell Power). Plus, Mana Burst is much more SP efficient.

Apollo is already kinda useless in the early-game and end-game, let's not make him too weak by taking away his mid-game advantage as well.

On 12.12.2011 21:12 chris wrote:
I'm not saying we biff it. I'm just pointing out you are preferring it over the most powerful spell in the game at this point :)

I'll amend that slightly and admit that Holy Orb is better than bazooka, at least versus evil folk (76 dam at CL23).

I don't think melee is not a fair comparison (cf my last guy doing 1050 at CL29). Historically, spellcasters have had to ride damage in the 70 to 120 range until CL40, but I think we both agree that is just silly!

On 12.12.2011 21:23 dzhang wrote:
Certainly! Especially now that we have monster spell retaliation. Maybe the right way to judge magic damage is to compare against Archery?

As a clvl 23 ranger, I'd get 2 shots per round. Let's say a decent Short Bow (x3) (+10,+10), and a decent =oDamage(+12). With normal 1d4 arrows, that would be:

(2*1.25) * (3 * 12.5 + 12) = 123.75 damage, multiple by 70% accuracy to get 86.6 damage at a range. With arrows, you're limited in total shots you can fire before you run out (probably on the order of 100), whereas with Bazooka, you're going to be out of SP after about 4 shots for a total of 71*4*.78 = 222 damage.

So really, the problem isn't damage per rouund, per se: It's that magic has no endurance because of the SP pool limitation.

On 12.12.2011 21:24 dzhang wrote:
Maybe the trick to balancing is to make Eat Magic clvl 20, lower its base Fail rate, and slightly increase the SP gained from low level rods?

On 12.12.2011 21:37 chris wrote:
Archers run out of arrows ...
Spellcasters run out of mana ...
Melee just keeps on chugging!

Maybe we need an "Anti-attack" monster spell to even the playing field? Or perhaps revenge aura is enough ...

I think spell casters are OK as they currently are. I've already boosted the power so much over where Heng was, including:
[1] Super fast mana regeneration.
[2] Spell power.
[3] Those CL40 spells were moved to CL35 and damage output boosted!
[4] Spell capacity.
[5] Wizard cloaks.

Any thoughts on a Demeter Blood Mage? Or should I actually try to finish one of the many characters I have going?

On 12.12.2011 21:50 dzhang wrote:
Demeter Blood Mage? I figured the healing was going to be too weak to be really useful... at clvl 30, that's 5d10/2 = 13 HP per round. That's probably OK. Heck, even if you had Sacred Vitality, it's still only 17 HP per round.

Hm, haven't noticed (1) or (4) too much... but I haven't been playing standard spellcasters. (2) and (3) definitely help! Though it helps the clvl 40 regime, not the clvl 25-35 regime. As for Wizard Cloaks, I still have not found one yet... but you're right, it's probably fine as is.

I think Melee is OK... there are enough end-game monsters that are more or less impossible for melee (Master Tonberry, Ultimate Magi, etc.) And the "Ticked Off if monster misses with all attacks) also helpful...

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