The Angband Ladder: Orcrist, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Orcrist       Age      467       Str   3
 Sex    Male          Height   6'6       Dex   7 =  4  +3
 Race   Noldor        Weight   160       Con   4
 House  Fingolfin                        Gra   1 =  2  -1

 Game Turn   18,170   Melee  (+23,3d9)   Melee       23 = 18  +7  -3  +1
 Exp Pool       166   Bows   (+8,1d10)   Archery      8 =  0  +7      +1
 Total Exp   47,266   Armor [+22,6-14]   Evasion     22 = 15  +7
 Burden       122.3                      Stealth      8 =  0  +7  +1
 Max Burden   172.8   Health     -8:41   Perception   1 =  0  +1
 Depth         750'   Voice      24:24   Will        11 =  9  +1      +1
 Min Depth     700'                      Smithing     1 =  0  +1
 Light Radius     2                      Song         1 =  0  +1

 You are the only child of a bard from the house of Fingolfin. You have
 light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> It touches you.
> *** LOW HITPOINT WARNING! ***
> You hit it.
> It touches you.
> *** LOW HITPOINT WARNING! ***
> You miss it.
> The Cat warrior misses you.
> It claws you.
> You are covered in acid!
> Your Pair of Leather Boots of Softest Tread is damaged!
> *** LOW HITPOINT WARNING! ***
> It touches you.
> You die.


  [Screenshot]

         
         
  ###W###
    H@Cff
    ####f
    #  #.
    #  #.


  [Equipment]

a) a Greatsword of Gondolin (-2,3d5) [+1] <+1> 7.5 lb
   It increases your dexterity by 1.  It slays dragons and 
   raukar.  It requires both hands to wield it properly.  
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 15 squares (with your current strength).
c) a Moonstone Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
d) a Beryl Ring of Evasion [+2]
e) an Obsidian Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
f) a Brass Lantern of Brightness (with 1929 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Permanence (-1) [-3,2d4]
   It sustains your strength and dexterity.  It cannot be harmed
   by the elements.  
h) a Shadow Cloak of Warmth [+3] <+2> {probably warmth}
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) (nothing)
j) a Great Helm [-2,1d3]
k) a Set of Leather Gloves of Dexterity [+0,1d1] <+1>
   It increases your dexterity by 1.  
l) a Pair of Leather Boots of Softest Tread [-1,1d1] <+2>
   It improves your stealth by 2.  
m) 97 Arrows (Poisoned)
   They are branded with venom.  They can be shot 15 squares
   (with your current strength and bow).
n) 11 Arrows (+3)
   They can be shot 15 squares (with your current strength and bow).


  [Inventory]

a) a Piece of Dark Bread
b) 2 Fragments of Lembas
c) a Murky Brown Potion of Orcish Liquor
d) a Dark Potion of Clarity
e) a Grey Potion of Healing
f) 2 Azure Potions of True Sight
g) 3 Smoky Potions of Slow Poison
h) a Shimmering Potion of Elemental Resistance
i) 3 Black Potions of Strength
j) a Bright Orange Potion of Grace
k) 2 Silver Trumpets of Blasting
l) a Silver Staff of Imprisonment (6 charges)
m) a Yew Staff of Freedom (6 charges)
n) a Willow Staff of Light (3 charges)
o) an Elm Staff of Foes (3 charges)
p) an Oak Staff of Self Knowledge (0 charges)
q) an Amethyst Ring of Protection [+0,1d2]
r) a Silver Ring of Frost
   It provides resistance to fire.  
s) a Bloodstone Ring of Free Action
   It grants you freedom of movement.  
t) a Wooden Torch (with 569 turns of light)
u) a Brass Lantern of True Sight (with 0 turns of light)
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
v) a Kite Shield (-2) [+0,1d7]
w) a Longsword (Defender) (+1,2d5) [+2] 3.0 lb
   It cannot be harmed by the elements.  


  [Notes]

Orcrist of the Noldor
Entered Angband on 17 Jan 2012

    Turn     Depth    Note

      27     50 ft    (Charge)
     515    100 ft    (Dodging)
     719    200 ft    (Sprinting)
   1,604    250 ft    Slew Gorgol, the Butcher
   1,628    250 ft    (Curse Breaking)
   3,284    350 ft    (Clarity)
   3,856    350 ft    (Hardiness)
   4,714    400 ft    (Poison Resistance)
   7,444    500 ft    Found The Shortbow of Celegorm
   8,122    500 ft    Slew Uldor, the Accursed
   8,288    500 ft    Slew Ulfang the Black
  10,906    600 ft    (Inner Light)
  12,024    550 ft    Slew Gilim, the Giant of Eruman
  12,270    550 ft    (Power)
  16,023    800 ft    (Critical Resistance)
  16,644    750 ft    (Majesty)

  18,170    750 ft    Slain by a Shadow.
  18,170    750 ft    Died on 22 January 2012.




  ['Score' 015081830]


Posted on 18.1.2012 04:09
Last updated on 22.1.2012 13:58

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1159. on the Sil Ladder (of 2253)

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This can't be happening!
Time to get out of there!

Comments

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On 18.1.2012 04:09 HugoTheGreat2011 wrote:
Another successful character, newly created in Sil 1.0.1. This time, I'm going pretty fast at my rate, min depth is 300ft, and my current depth is 450ft. Right now, I'm able to take out anything that gets in my way. Let's see how far I can go!

On 18.1.2012 04:54 HugoTheGreat2011 wrote:
Still going strong. I'm hanging around at 550ft, yet my min depth is only 400ft. I'm going fast. Shadow worm masses,...shadow this and that are a thing of the past. Oh yeah, my current Melee skill is at +19 now, high enough to kill Giants and Wargs easily, even with the Greatsword. I think my 'Evasion' is sufficiently high, at +14. My 'Will' is up there, at +9. I'm protected with Curse Breaking, Clarity, Hardiness, and Poison Resistance. I'm stocked on those Orcish Liquors, 6 of them. I have a bunch of unknown Rings, and I have yet to identify them.

While wandering about at 550ft, I get a message saying, "You hear a grinding sound." What could that be? I have a bad feeling about this...

Also, I just encountered a Ruby serpent at 550ft, which I killed already. Uh, these guys are dangerous too, right?

It looks like I'm in for a ride pretty soon...

On 18.1.2012 05:20 Satyr wrote:
Nice run!
The "grinding" message means, that something is digging through the walls, most likely some nether worms at this depth. Your evasion might be a bit too low to face cat-warriors, that should show up soon now, so this would be my next priority investment. And as you've allready seen, serpents (and dragons) with elemental attacks become more common now, so you should look out for some source of fire/cold resist, as those elemental attacks tend to ignore most of your armour.

On 18.1.2012 05:25 HugoTheGreat2011 wrote:
How high should my 'Evasion' be to fight cat-warriors? ;)

On 18.1.2012 05:40 Satyr wrote:
The higher, the better :) If I recall correctly they have an attack of 20+, so they will hit you sometimes anyway. They normally don't hit very hard, but due to the high attack often get criticals. It's because of those annoying felines that I normally get critical reistance on fighting characters at this depth but this might be a bit expensive for you with your allready intensive investment into will.
An alternative way of dealing with them is simply to hit them hard before they hurt you to much, just don't let you be swarmed by them!

On 22.1.2012 13:37 HugoTheGreat2011 wrote:
Yep. Continuing from where I left off, and the dungeon is getting pretty scary. I had some big close calls at 800ft. I caught the attention of some Ancient 'dragons' and one appear to knock off 20-30HP, even with fire resistance. Wow. Currently, my Melee and Evasion are 20+. I picked up on Critical Resistance and Majesty. I'm not sure what else to do now though...

On 22.1.2012 13:38 HugoTheGreat2011 wrote:
Correction, my Melee and Evasion are almost 20. Depending on what equipment I use, I can make both go 20 and up.

On 22.1.2012 13:58 HugoTheGreat2011 wrote:
I was trying to ascend backwards to 700ft, to give myself more time to prepare. And then, the floor crumbled sending me back to 750ft. And then, I caught in between a Shadow (what it turned to be) and a Cat warrior. Game Over. Something tells me that I should've descended to 1000ft anyways...Oh well.

On 22.1.2012 14:04 Scatha wrote:
Nice screenshots with the Ururaukar. There's a whole story there ...

Dragon-fire is canonically hard to withstand, and we liked the feel of this, so tried to keep it. Dragons are territorial, so you can almost always avoid fighting them if you want to. Having a single source of fire resistance will halve the damage from the breath attacks; two sources will divide it by three; and so on.

On 22.1.2012 14:50 half wrote:
Also, there are a few sources of protection that work against the elemental breath attacks. Hardiness and Song of Staying and Rings of Protection always work. Shields work against Fire and Frost. Equipping a Kite Shield before facing a dragon can make quite a bit of sense, but fire resistance is still more important. It run away from Young Fire Drakes and Great Fire Drakes if I didn't have resistance.

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