The Angband Ladder: Hugor, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Hugor         Age    3,925       Str   5 =  4  +1
 Sex    Male          Height   6'5       Dex   2 =  3      -1
 Race   Noldor        Weight   161       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   16,108   Melee (+17,3d11)   Melee       17 = 17  +2  -3  +1
 Exp Pool     1,846   Bows    (+2,1d8)   Archery      2 =  0  +2  -1  +1
 Total Exp   35,146   Armor [+14,5-14]   Evasion     14 = 13  +2  -1
 Burden       135.0                      Stealth      2 =  0  +2
 Max Burden   248.7   Health     -4:34   Perception   6 =  1  +2  +3
 Depth         600'   Voice      28:28   Will        10 =  7  +2      +1
 Min Depth     650'                      Smithing     5 =  0  +2  +3
 Light Radius     2                      Song         2 =  0  +2

 You are one of two children of an archer from the house of Fingolfin.
 You have light green eyes, straight black hair, and a fair complexion.






  [Last Messages]

> You are covered in acid!
> Your Set of Gauntlets of the Forge is damaged!
> The Werewolf claws you!
> You have been given a cut.
> The bleeding stops.
> The Werewolf claws you...
> You charge the Sulrauko.
> You have destroyed the Sulrauko.
> The Shadow misses you. <2x>
> It touches you.
> You hit the Shadow...
> The Creeping horror claws you.
> You are covered in acid!
> Your Set of Gauntlets of the Forge is damaged!
> You die.


  [Screenshot]

         
  ###### 
  .....# 
  .W.@.# 
  ....H##
  ....C' 
  ...  ##


  [Equipment]

a) a Greatsword of Hador's House (-2,3d5) [+1] <+1> 7.6 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It requires both hands to wield it properly.
   
b) a Shortbow of Himring (+0,1d7) 1.5 lb
   It slays orcs and trolls.  It can shoot arrows 12 squares
   (with your current strength).
c) a Moonstone Ring of Frost {Resist Fire}
   It provides resistance to fire.  
d) an Emerald Ring of Evasion [+2]
e) a Dragon Tooth Amulet of Constitution <+0> {Con}
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern (with 6866 turns of light)
g) a Mail Corslet (-1) [-3,2d5]
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Helm of True Sight [-1,1d1] <+3>
   It improves your perception by 3.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets of the Forge [-1] <+3>
   It improves your smithing by 3.  
l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+3>
   It improves your stealth by 3.  
m) 14 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Pale Herbs of Rage
b) a Wrinkled Herb of Sustenance
c) 3 Fragments of Lembas
d) 4 Flasks of oil
e) 4 Murky Brown Potions of Orcish Liquor
f) 3 Brilliant Blue Potions of Healing
g) 5 Crimson Potions of True Sight
h) 2 Smoky Potions of Quickness
i) 3 Sparkling Potions of Strength
j) a Maple Staff of Light (7 charges)
k) a Maple Staff of Light (7 charges)
l) a Maple Staff of Light (1 charge)
m) a Gnarled Staff of Self Knowledge (0 charges)
n) a Willow Staff of Warding (3 charges)
o) a Willow Staff of Warding (1 charge)
p) a Silver Staff of Recharging (1 charge)
q) a Turquoise Ring of Sustenance
   It reduces your need for food.  
r) an Onyx Ring of Protection [+0,1d2]
s) a Round Shield [+0,1d4]
t) The Shortsword 'Dagmor' (+2,1d8) [+1] <+1> 2.0 lb
   It increases your grace by 1.  It provides resistance to fear.
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
u) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
v) The Halberd 'Celebrist' (+0,2d10) [+3] <+1> 5.0 lb
   It increases your dexterity by 1.  It decreases your 
   constitution by 1.  It grants you freedom of movement.  It
   cannot be harmed by the elements.  It requires both hands to
   wield it properly.  It counts as a type of polearm.  
w) a Mattock (-7,6d3) <+2> 13.7 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Hugor of the Noldor
Entered Angband on 1 Feb 2012

    Turn     Depth    Note

      66     50 ft    (Charge)
     374    100 ft    (Dodging)
   1,074    250 ft    (Sprinting)
   7,421    450 ft    (Inner Light)
   7,421    450 ft    (Clarity)
   8,261    450 ft    Slew Othrond, the Orc Lord
   9,130    500 ft    (Hardiness)
   9,963    600 ft    (Poison Resistance)
  10,061    600 ft    Slew Orcobal, Champion of the Orcs
  10,064    600 ft    Found The Shortsword 'Dagmor'
  13,426    500 ft    (Power)
  14,322    550 ft    Slew Gilim, the Giant of Eruman
  14,876    550 ft    Found The Halberd 'Celebrist'
  15,803    550 ft    Found The Longsword 'Orcrist'

  16,108    600 ft    Slain by a Creeping horror.
  16,108    600 ft    Died on 01 February 2012.




  ['Score' 012083892]


Posted on 1.2.2012 10:55

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1484. on the Sil Ladder (of 2253)

Comments

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On 1.2.2012 10:55 HugoTheGreat2011 wrote:
Another promising that went down.... Man, these Creeping Horror can lash out hard. Wow! Any tips for these monsters?

On 1.2.2012 10:59 Psi wrote:
I quite like the charge/sprinting/flanking combination on them as you get to keep your dodging bonus too. Also running away is a good tactic...

On 1.2.2012 12:39 Scatha wrote:
Yes, they move slowly, so you shouldn't normally need to engage them if you don't want to.

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