The Angband Ladder: Combat Golem, Noldor Fingolfin no-class by HugoTheGreat2011

  [Sil 1.0.1 Character Dump]

 Name   Combat Golem  Age    4,745       Str   4
 Sex    Male          Height   6'9       Dex   3
 Race   Noldor        Weight   174       Con   3
 House  Fingolfin                        Gra   2

 Game Turn   23,152   Melee  (+22,2d9)   Melee       22 = 20  +3  -2  +1
 Exp Pool     2,267   Bows    (+2,1d8)   Archery      2 =  0  +3  -2  +1
 Total Exp   54,367   Armor [+22,8-16]   Evasion     22 = 18  +3  +1
 Burden       129.6                      Stealth     -1 =  0  +3  -4
 Max Burden   207.3   Health    -10:34   Perception   3 =  0  +2  +1
 Depth         850'   Voice      28:28   Will        12 =  9  +2      +1
 Min Depth     850'                      Smithing     5 =  0  +2  +3
 Light Radius     4                      Song         2 =  0  +2

 You are the only child of a bard from the house of Fingolfin. You have
 light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> It has a gentle warmth, and a taste as of flowers.
> You feel much better.
> You have no more Clear Potions of Miruvor (d).
> The Greater werewolf misses you.
> The Greater werewolf claws you!
> You have been given a cut.
> The Vampire bites you...
> The Greater werewolf misses you.
> The Ururauko hits you.
> You are enveloped in flames!
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ururauko hits you.
> You are enveloped in flames!
> You die.


  [Screenshot]

   ####'#
   #     
   #C :  
   #v@C  
   #RCR  
  CC     
  #######


  [Equipment]

a) The Longsword 'Narsil' (+0,2d6) [+2] 2.5 lb
   It provides resistance to cold and fire.  It lights the
   dungeon around you.  It cannot be harmed by the elements.  
b) a Shortbow of Doriath (+0,1d7) 1.5 lb
   It slays wolves and spiders.  It can shoot arrows 12 squares
   (with your current strength).
c) a Chalcedony Ring of Frost
   It provides resistance to fire.  
d) an Onyx Ring of Protection [+0,1d2]
e) a Coral Amulet of Constitution <+0>
   It increases your constitution by 0.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (with 6529 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet (-1) [-2,2d4]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Helm of True Sight [-1,1d1] <+1>
   It improves your perception by 1.  It provides resistance to 
   blindness and hallucination.  It grants you the ability to
   see invisible creatures.  
k) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+3>
   It improves your smithing by 3.  
l) a Pair of Steel Greaves of Free Action [-1,1d1]
   It grants you freedom of movement.  
m) 32 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).
n) 46 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).


  [Inventory]

a) 2 Wrinkled Herbs of Rage
b) a Yellow Herb of Restoration
c) 5 Flasks of oil
d) a Murky Brown Potion of Orcish Liquor
e) a Yellow Potion of Healing
f) an Azure Potion of Strength
g) a Black Potion of Constitution
h) a Smoky Potion of Grace
i) a Birch Staff of Light (7 charges)
j) a Birch Staff of Light (6 charges)
k) a Willow Staff of Understanding (2 charges)
l) an Ebony Staff of Revelations (3 charges)
m) a Yew Staff of Treasures (2 charges)
n) a Walnut Staff of Recharging (0 charges)
o) a Topaz Ring of Warmth
   It provides resistance to cold.  
p) a Garnet Ring of Venom's End
   It provides resistance to poison.  
q) a Sea Shell Amulet of Regeneration
   It speeds your regeneration (which also increases your hunger).
   
r) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
s) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
t) a Greatsword (-2,3d5) [+1] 8.8 lb
   It requires both hands to wield it properly.  
u) a Battle Axe (-3,3d5) 5.0 lb
   It does extra damage when wielded with both hands.  
v) a Shovel (-2,3d1) <+1> 5.5 lb
   It improves your tunneling by 1.  It requires both hands to
   wield it properly.  


  [Notes]

Combat Golem of the Noldor
Entered Angband on 10 Feb 2012

    Turn     Depth    Note

      14     50 ft    (Charge)
     512    100 ft    (Dodging)
   1,221    150 ft    (Sprinting)
   4,555    300 ft    (Power)
   7,221    350 ft    Slew Gorgol, the Butcher
   7,519    350 ft    Slew Boldog, the Merciless
   7,582    350 ft    (Clarity)
   8,005    350 ft    (Inner Light)
  12,210    500 ft    (Hardiness)
  13,307    500 ft    (Poison Resistance)
  14,379    550 ft    Slew Ulfang the Black
  14,693    550 ft    Slew Gilim, the Giant of Eruman
  17,700    650 ft    Found The Longsword 'Narsil'
  18,482    700 ft    (Parry)
  19,008    700 ft    (Critical Resistance)
  19,594    700 ft    Left without entering the Cat Fortress
  20,543    750 ft    Found The Cloak of Maglor
  21,325    750 ft    Slew Umuiyan, the Doorkeeper

  23,152    850 ft    Slain by an Ururauko.
  23,152    850 ft    Died on 10 February 2012.




  ['Score' 017076848]


Posted on 11.2.2012 02:53

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981. on the Sil Ladder (of 2253)

Comments

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On 11.2.2012 02:53 HugoTheGreat2011 wrote:
Got surrounded by a bunch of Ururaukar and greater werewolves...bad luck... yeta moment for an Herb of Rage...I forgot about that again!!

On 11.2.2012 04:11 Fendell Orcbane wrote:
I feel your pain...it sucks when you forget something. Sil doesn't give you many chances to make a mistake...you have to be sharp at all times. Hell I just died because I picked using an herb of rage over a healing potion : (

But I think we both are going to get into the green sooner or later. I'm predicting that I'll be following you in...

On 11.2.2012 12:22 Scatha wrote:
Your death screenshots sometimes make me think "well could _anyone_ have survived that?"

Yeah, I get the impression from your dumps that you're both getting to grips with the game and will escape with a Silmaril at some point.

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