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The Angband Ladder: Lunatic Hugo, Noldor Feanor no-class by HugoTheGreat2011

  [Sil 1.0.2 Character Dump]

 Name   Lunatic Hugo  Age    1,549       Str   3 =  2  +1
 Sex    Male          Height   7'1       Dex   5
 Race   Noldor        Weight   162       Con   5 =  4  +1
 House  Feanor                           Gra   2 =  3  -1

 Game Turn   10,589   Melee (+16,3d10)   Melee       16 = 15  +5  -4
 Exp Pool       507   Bows   (+9,1d10)   Archery      9 =  0  +5  +3  +1
 Total Exp   37,007   Armor [+16,5-11]   Evasion     16 = 10  +5  +1
 Burden        94.9                      Stealth     13 =  8  +5
 Max Burden   172.8   Health     -6:49   Perception   4 =  0  +2  +2
 Depth         750'   Voice      28:28   Will         9 =  7  +2
 Min Depth     450'                      Smithing    11 =  8  +2      +1
 Light Radius     3                      Song         2 =  0  +2

 You are one of two children of an archer from the house of Feanor. You
 have light blue eyes, straight black hair, and a fair complexion.






  [Last Messages]

> The Greater werewolf bites you.
> You have been badly poisoned.
> The Greater werewolf misses you.
> You can feel the poison weakening.
> You have 2 Pale Green Potions of Slow Poison (g).
> The Greater werewolf bites you.
> You have been further poisoned.
> You miss the Greater werewolf.
> The Greater werewolf claws you.
> *** LOW HITPOINT WARNING! ***
> The Greater werewolf misses you.
> You miss the Greater werewolf.
> *** LOW HITPOINT WARNING! *** <3x>
> The Greater werewolf claws you!
> You die.


  [Screenshot]

    #    
    #    
    ##+##
  ##%@...
    C....
  %%%....
  % #....


  [Equipment]

a) a Battle Axe of Hador's House (-3,3d6) <+1> 6.0 lb
   It increases your strength by 1.  It grants you the ability: 
   Follow-Through.  It does extra damage when wielded with both
   hands.  
b) The Shortbow of Celegorm (+1,1d8) <-1> 2.0 lb
   It decreases your grace by 1.  It slays wolves, orcs, trolls, 
   and spiders.  It cannot be harmed by the elements.  It can
   shoot arrows 15 squares (with your current strength).
c) a Turquoise Ring of Evasion [+1]
d) a Ruby Ring of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
e) a Coral Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
g) Studded Leather [-2,1d6]
h) a Cloak of Protection [+2,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) The Helm of Curufin (-1) [+0,1d2] <+2>
   It improves your stealth and perception by 2.  It provides
   resistance to confusion.  It draws powerful creatures to your
   level (even when not worn).  It cannot be harmed by the
   elements.  It grants you the ability: Listen.  
k) a Set of Leather Gloves of Archery <+3>
   It improves your archery by 3.  
l) a Pair of Leather Boots of Free Action [+0,1d1]
   It grants you freedom of movement.  
m) 22 Arrows
   They can be shot 15 squares (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 3 Black Herbs of Rage
b) a Pale Herb of Healing
c) a Fragment of Lembas
d) 5 Murky Brown Potions of Orcish Liquor
e) 2 Brilliant Blue Potions of Healing
f) 2 Copper Speckled Potions of True Sight
g) 2 Pale Green Potions of Slow Poison
h) 4 Black Potions of Quickness
i) 2 Violet Potions of Strength
j) 2 Sky Blue Potions of Dexterity
k) a Maple Staff of Light (5 charges)
l) a Runed Staff of Understanding (0 charges)
m) a Twisted Staff of Majesty (4 charges)
n) a Silver Staff of Summoning (7 charges)
o) an Onyx Ring of Warmth
   It provides resistance to cold.  
p) a Mithril Shield (-1) [+0,1d6]
   It cannot be harmed by the elements.  
q) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
   you.  
r) a Longsword (+0,2d5) [+1] 2.0 lb
s) a Greatsword (-2,3d5) [+1] 7.2 lb
   It requires both hands to wield it properly.  
t) a Throwing Axe (+1,2d5) 1.5 lb
   It can be thrown effectively (9 squares).  
u) a Great Axe (-4,4d5) 8.9 lb
   It requires both hands to wield it properly.  


  [Notes]

Lunatic Hugo of the Noldor
Entered Angband on 27 Apr 2012

    Turn     Depth    Note

       5     50 ft    (Charge)
     307    100 ft    (Dodging)
   1,220    200 ft    (Sprinting)
   4,591    300 ft    (Disguise)
   5,399    350 ft    (Power)
   6,270    500 ft    (Vanish)
   6,580    600 ft    (Inner Light)
   8,149    700 ft    Found The Helm of Curufin
   8,464    700 ft    Found The Shortbow of Celegorm
   8,696    750 ft    (Hardiness)
   9,628    750 ft    (Armoursmith)
   9,628    750 ft    (Enchantment)
   9,628    750 ft    (Artifice)
  10,401    750 ft    (Curse Breaking)

  10,589    750 ft    Slain by a Greater werewolf.
  10,589    750 ft    Died on 27 April 2012.




  ['Score' 015089411]


Posted on 28.4.2012 02:27
Last updated on 28.4.2012 02:39

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1050. on the Sil Ladder (of 2160)

Comments

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On 28.4.2012 02:27 HugoTheGreat2011 wrote:
Screwing around again. What I am trying to accomplish is to obtain 8 skill points for Smithing, so I can get the need abilities to make a Helm of 'Lore-master.' This way, I can do away with Perception and its own Lore-master. If I can get access to more forges, that would be great. Also, I've got to ascend, but this hits its demise again.

On 28.4.2012 02:27 HugoTheGreat2011 wrote:
ascend before this hits its demise again*

Fixed typo*

On 28.4.2012 02:39 HugoTheGreat2011 wrote:
Closed the wrong door by mistake. I wanted to close the door the Greater Werewolf was standing on.

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