The Angband Ladder: Tank, Noldor Feanor no-class by Psi

  [Sil 1.1.0 Character Dump]

 Name   Tank          Age    3,598       Str   4 =  2  +2
 Sex    Male          Height   7'4       Dex   5 =  4          +1
 Race   Noldor        Weight   169       Con   6 =  5          +1
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   33,443   Melee (+31,1d14)   Melee       31 = 22  +5  +6  -2
 Exp Pool        45         (+31,1d14)   Archery      6 =  0  +5      +1
 Total Exp  108,545   Bows   (+6,1d12)   Evasion     32 = 22  +5  +5
 Burden       151.2   Armor [+32,8-31]   Stealth      9 =  6  +5  -2
 Max Burden   207.3                      Perception  11 =  7  +4
 Depth           0'   Health     59:59   Will        17 = 12  +4  +1
 Min Depth       0'   Voice      67:82   Smithing    19 = 14  +4      +1
 Light Radius     7                      Song        14 = 10  +4

 Bring 'em on!







  [Last Messages]

> You have slain the Orc champion.
> The Vampire lord moves away from you.
> You hit the Vampire lord.
> You see a Sparkling Blue Potion of True Sight.
> The Gwathrauko misses you.
> You riposte!
> You hit the Gwathrauko!
> You hit the Vampire lord!!
> You hit the Gwathrauko!!
> The Vampire lord flees in terror!
> The Vampire lord moves away from you.
> You hit the Vampire lord.
> The Gwathrauko flees in terror!
> You hit the Gwathrauko!
> You have destroyed the Gwathrauko.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) a Deathblade (+6,1d9) [+1] 1.5 lb
   It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7) 1.3 lb
   It can shoot arrows 18 squares (with your current strength).
c) a Silver Ring of Damage <+2>
   It improves your damage sides by 2.  
d) a Silver Ring of Damage <+2>
   It improves your damage sides by 2.  
e) a Dragon Tooth Amulet of the Blessed Realm <+1>
   It increases your grace by 1.  It sustains your grace.  It 
   lights the dungeon around you.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) a Mail Corslet of Protection [-2,2d6]
   It cannot be harmed by the elements.  
h) a Shadow Cloak of Warmth [+3] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) a Mithril Shield of Frost [+1,1d7]
   It provides resistance to fire.  It cannot be harmed by the
   elements.  
j) The Great Helm of Dor-Lomin [-2,1d4] <+1>
   It increases your strength by 1.  It improves your will by 1.
   It provides resistance to fear and stunning.  It cannot be
   harmed by the elements.  
k) a Set of Mithril Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  It cannot be harmed by the
   elements.  
l) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
m) 16 Arrows (+3)
   They can be shot 18 squares (with your current strength and bow).
n) 18 Arrows (Poisoned)
   They are branded with venom.  They can be shot 18 squares
   (with your current strength and bow).


  [Inventory]

a) 2 Black Herbs of Rage
b) 7 Fragments of Lembas
c) 11 Clear Potions of Miruvor
d) 3 Murky Brown Potions of Orcish Liquor
e) 19 Grey Potions of Healing
f) 6 Shimmering Potions of Voice
g) 8 Brilliant Blue Potions of Quickness
h) 5 Crimson Potions of Elemental Resistance
i) a Sky Blue Potion of Strength
j) 3 Dark Blue Potions of Dexterity
k) 8 Smoky Potions of Constitution
l) 8 Pale Green Potions of Grace
m) a Silver Trumpet of Blasting
n) an Ivory Staff of Revelations (1 charge)
o) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
p) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
q) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
r) a Shadow Cloak of Protection [+4,1d1] <+2>
   It improves your stealth by 2.  It creates an unnatural
   darkness.  It cannot be harmed by the elements.  
s) a Dwarf Mask of Clarity [-1,1d3]
   It provides resistance to fire, confusion, stunning, and 
   hallucination.  
t) The Longsword 'Glamdring' (+2,2d5) [+2] <+2> 3.3 lb
   It improves your will by 2.  It slays orcs, trolls, dragons, 
   and raukar.  It cannot be harmed by the elements.  
u) a Mattock of Belegost (-5,5d2) <+3> 10.9 lb
   It improves your tunneling by 3.  It requires both hands to
   wield it properly.  


  [Notes]

Tank of the Noldor
Entered Angband on 5 Oct 2012

    Turn     Depth    Note

     359    100 ft    (Armoursmith)
     359    100 ft    (Artistry)
     458    100 ft    Made a Round Shield [+1,1d4]  4.6 lb
     559    100 ft    Made a Helm [+0,1d3]  4.6 lb
     660    100 ft    Made a Pair of Boots [+1,1d2]  1.9 lb
   1,282    250 ft    (Finesse)
   1,483    300 ft    Slew Gorgol, the Butcher
   1,589    350 ft    False Floor
   1,626    350 ft    (Blocking)
   1,894    400 ft    False Floor
   2,096    400 ft    (Keen Senses)
   2,406    400 ft    Hmmm Silent Watcher. This foe is beyond me...
   2,563    400 ft    (Follow-Through)
   2,874    400 ft    (Opportunist)
   3,527    400 ft    Str down to 1 after testing my mushrooms...
   4,588    450 ft    Lantern got turned into flickering shadow after 
                      uncursing it... 
   4,780    450 ft    (Hardiness)
   4,807    450 ft    Slew Ulfang the Black
   5,459    500 ft    Slew Othrod, the Orc Lord
   5,606    500 ft    Slew Gilim, the Giant of Eruman
   5,615    500 ft    Been carrying around Feanorian sword...
   5,615    500 ft    ...no wonder everything has been mad.
   5,670    500 ft    2nd forge would be really nice...
   6,128    500 ft    Made Leather Armour [+0,1d5]  5.9 lb
   6,200    500 ft    Made a Cloak [+2]  2.0 lb
   6,207    500 ft    Nice to find it but wish I hadn't just spent that xp 
                      beforehand 
   7,017    550 ft    (Lore-Keeper)
   7,391    550 ft    ...
   7,391    550 ft    Still no !Str
   7,637    550 ft    Hehe !Str
   7,665    600 ft    (Lore-Master)
   7,665    600 ft    Found The Pair of Boots of Finrod (from 550 ft)
   7,670    600 ft    (Enchantment)
   7,681    600 ft    =Dex+1 Sweet
   7,727    600 ft    (Inner Light)
   8,989    600 ft    (Jeweller)
   9,119    600 ft    Made an Onyx Ring of Accuracy (+2)  0.1 lb
   9,130    600 ft    Made an Amethyst Ring of Hunger  0.1 lb
   9,279    600 ft    Slew Uldor, the Accursed
   9,793    700 ft    Entered the forge 'Orodruth'
   9,846    700 ft    (Song of Aule)
  10,242    700 ft    Found The Great Spear of Melkor
  10,646    700 ft    Made a Mail Corslet of Protection [-2,2d5]  20.0 lb
  11,220    700 ft    Made a Dwarf Mask of Clarity [-1,1d3]  6.7 lb
  11,427    700 ft    Made a Round Shield of Frost [+1,1d4]  3.9 lb
  11,966    600 ft    Destroyed Duruin, Least of the Balrogs
  12,364    600 ft    (Unwavering Voice)
  12,617    600 ft    Made a Dragon Tooth Amulet of the Blessed Realm <+1>  
                      0.3 lb 
  13,116    600 ft    (Heavy Armour Use)
  13,909    650 ft    Destroyed Delthaur, Balrog of Terror
  14,048    650 ft    Found The Filthy Rag of Dungalef
  14,734    700 ft    Found The Cloak of Maglor
  15,810    800 ft    Slew Umuiyan, the Doorkeeper
  15,856    800 ft    Found The Set of Gauntlets of Gamil Zirak
  16,866    800 ft    Really weird ignoring forges...
  17,094    850 ft    Slew Tevildo, Prince of Cats
  17,208    850 ft    Slew Oikeroi, Guard of Tevildo
  17,239    850 ft    Slew Dagorhir, the Elfbane
  20,235    850 ft    (Song of Sharpness)
  21,222    900 ft    Made a Set of Mithril Gauntlets of Strength [+0,1d2] 
                      <+1>  1.4 lb 
  21,785    850 ft    Found The Longbow 'Belthronding'
  21,793    850 ft    (Constitution)
  22,706    900 ft    Found The Greatsword of Saithnar
  22,957    950 ft    Found The Kite Shield of Fingolfin
  23,003    950 ft    Slew Maeglin, Betrayer of Gondolin
  23,003    950 ft    Found The Galvorn Armour of Maeglin
  23,760    950 ft    Made a Mithril Shield of Frost [+1,1d7]  4.0 lb
  24,109    950 ft    Made a Mail Corslet of Protection [-2,2d6]  29.6 lb
  24,116    950 ft    (Rapid Attack)
  24,795    950 ft    Found The Ring of Melian
  25,152    950 ft    Slew Ancalagon the Black
  25,395    950 ft    Slew Draugluin, Sire of Werewolves
  25,395    950 ft    Found The Wolf-Hame of Draugluin
  25,812    950 ft    Made a Dwarf Mask of Defiance [-1,1d3] <+2>  8.0 lb
  25,837    950 ft    Dumped my smithing gear now
  25,842    900 ft    There are actually 3 forges on this level too...
  25,942    900 ft    Entered Cat Fortress
  26,130    900 ft    That was hell.
  26,130    900 ft    Got caught in the dark of Hith and Gwath
  26,130    900 ft    with vampire and cats all around!
  26,289    900 ft    Found The Longsword 'Glamdring'
  26,300    900 ft    +Dam +2 Hehe
  26,353    900 ft    Found The Long Corslet of Maedhros
  26,479    900 ft    Found The Amulet of Tinfang Gelion
  26,568    900 ft    Destroyed Turkano, Balrog of the Hosts
  26,612    900 ft    Found The Robe of Idril Celebrindal
  26,876    950 ft    Destroyed Vallach, Balrog of Sudden Flame
  26,876    950 ft    Found The Great Helm of Dor-Lomin
  27,084    950 ft    (Dexterity)
  27,143    950 ft    Found The Battle Axe 'Dramborleg'
  27,457    950 ft    Found The Set of Gloves of Celebrimbor
  27,748    950 ft    Entered Hoard of the Worm of Greed
  27,811    950 ft    Slew Glaurung, the Deceiver
  27,844    950 ft    No way. Another =Dam+2
  29,514    950 ft    Well this is it
  29,516  1,000 ft    Entered Morgoth's throne room
  29,516  1,000 ft    (Parry)
  29,516  1,000 ft    (Riposte)
  29,720  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,743  1,000 ft    Slew Morgoth, Lord of Darkness
  29,743  1,000 ft    Found The Mighty Hammer 'Grond'
  29,811  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  29,811  1,000 ft    Found The Bat-Fell of Thuringwethil
  29,821  1,000 ft    Slew Gorthaur, Servant of Morgoth
  29,874  1,000 ft    Found The Kite Shield of Hador
  29,956  1,000 ft    Cut a Silmaril from Morgoth's crown
  29,997  1,000 ft    (Eye for Detail)
  30,009  1,000 ft    Slew Ungoliant, the Gloomweaver
  30,390  1,000 ft    Cut a Silmaril from Morgoth's crown
  30,469  1,000 ft    Cut a Silmaril from Morgoth's crown
  32,740    150 ft    Subdued The Deathblade 'Delmereth'
  32,740    150 ft    Found The Deathblade 'Delmereth'
  32,823    150 ft    (Whirlwind Attack)
  32,984     Gates    Entered The Gates of Angband
  33,290     Gates    Slew Carcharoth, the Jaws of Thirst
  33,442     Gates    (Majesty)
  33,442     Gates    Well... why not?

  33,442     Gates    You escaped the Iron Hells on 05 October 2012.
  33,442     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 




  ['Score' 141366557]


Posted on 5.10.2012 15:09
Last updated on 5.10.2012 18:26

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198. on the Sil Ladder (of 2253)

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On 5.10.2012 15:09 Psi wrote:
Went for a artistry build after watching HM's video. Has been a very smooth ride apart from getting trapped by rubble in a corridor with two creeping horrors! First time I've ever been saved by an _earthquakes. This left me trapped without a shovel, but my _recharging on the _earthquakes saved me again...

Not sure where to take the build now. That deathblade makes me wonder about going all subtlety though...

On 5.10.2012 15:28 HallucinationMushroom wrote:
I assumed the increasing costs of buying abilities on the smithing tree would make it too hard to continue with smithing, but I see you just keep on trucking with it!

I scoff at your +6 deathblade. I just found a +10! Revenge for the 1d21 hammer I can't ever forget. Let's not mention the 4d14.

On 5.10.2012 15:37 Scatha wrote:
Well, what's with the crazy deathblades today? I'd be more immediately tempted by Rapid Attack than Subtlety; I think you'll get a bigger damage boost, and you can keep the shield.

I like your earthquake story, thanks for sharing.

On 5.10.2012 15:55 Psi wrote:
@HM - +10 I don't know what to say.

@Scatha - I was thinking about rapid attack as well, but you may be right in sticking with a shield.

On 5.10.2012 16:05 HallucinationMushroom wrote:
I'm so glad your doing this, so I can copy you. Do you think song of sharpness would be required to kill Morgoth going 2x attacks with your deathblade?

On 5.10.2012 16:05 Psi wrote:
What's causing me the most grief at the moment is fear. How much will do I need or is there an ability I can take?

On 5.10.2012 16:16 Scatha wrote:
Have you just run out of orcish liquor, or did you ditch it? It's useful for curing fear. Herbs of rage make you immune, too.

You just get an opposed Will roll against fear-causing monsters. Horrors are low-to-mid teens and dragons are mid-to-high teens. So you're probably failing around half the time at the moment, and with slightly higher Will would start to drop that rate significantly. A helm of Defiance would make you almost immune.

On 5.10.2012 16:21 debo wrote:
Why'd you make the ring of hunger after taking Lore Master? Hadn't ID'ed it yet?

On 5.10.2012 16:29 Psi wrote:
@Scatha - Mask of Defiance it is then
@HM - I'll be going with sharpness. You need every bonus you can get against V. I figure I'm going to be facing everything at once too...
@debo - just for the XP

On 5.10.2012 17:36 Psi wrote:
Well this is it. Not really sure on strategy or what to spend the XP on. I had wanted staying, but not sure it will be worth it.

Perhaps just more melee and evasion, chug potions and go raging?!!!

On 5.10.2012 17:44 debo wrote:
That sounds about right. This is an HM inspired build, after all. Make sure you keep your APM above 300.

On 5.10.2012 17:47 Psi wrote:
Massive anti-climax. I stayed NW and waited for V. I lead him down the long corridor and buffed up. He only managed to hit me with his earthquake attacks. Riposte was a good choice as it got me a 3rd blow on most rounds.

On 5.10.2012 17:52 HallucinationMushroom wrote:
Rock on! This is one insanely ridiculously powerful character. Appropriately named.

On 5.10.2012 17:52 Scatha wrote:
Sounds tempting to pick up Slaying to weave in for that fight? You won't be beating your record, but getting an extra (+10) seems pretty doable with Rage.

I like the character as a take on a more basic smith. Would like to hear your thoughts on how it compares fun/power wise to your artificers after you're done. Obviously you were reaching the limits of how far Smithing could usefully be ramped without artifice (e.g. that corslet ...)

I was a little surprised to see you didn't take Idril's robe, but I guess I was mostly thinking of the escape, and you may think everything will be easy by then.

On 5.10.2012 17:54 Scatha wrote:
Took too long replying! Good thinking with Riposte.

On 5.10.2012 19:16 Psi wrote:
@Scatha - Tanks are not seen dead wearing robes. He was uncomfortable enough wielding a single dice weapon, but the 'death' in the name was enough to just convince him.

The artistry start I copied off HM makes the first few levels an absolute breeze and I could just dive through them (took me back to the 'charge' days). I found more forges than I knew what to do with, as there was nothing I could actually make as an upgrade most of the time. Orodruth on the other hand was very timely.

I was disappointed I couldn't take the grace point in the smithing tree without artifice.

The game was fun (and quick - only started it this morning) and the final character was insane. Whereas I've created total mastery characters who could not be touched, this one just stood in the middle of goodness-knows what (couldn't tell half the time because of darkness) and just swung his weapon until everything was dead. He could quite happily be surrounded and fight his way through. I also learnt just how powerful 'blocking' is against elemental breaths.

The ascent was a gentle stroll and the gates were a laugh. I just walked into the middle of as many enemies as I could and watched them die. The combination of whirlwind, follow-through, opportunist and riposte was quite lethal.

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