The Angband Ladder: Astigog, RohanKnight Demonologist by <halforc@gmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Astigog                Age                 80       STR!     40       
 Sex   : Male                   Height              75       INT!     25       
 Race  : Skeleton RohanKnight   Weight              70       WIS!     30       
 Class : Demonologist           Social Class         1       DEX!     40       
 Body  : Player                                              CON:     40       
 God   : Tulkas                                              CHR!     28       
                                                                               
 + To Melee Hit          69 Level             42    Max Hit Points      1215   
 + To Melee Damage       65 Experience   4372434    Cur Hit Points      1215   
 + To Ranged Hit         45 Max Exp      4372434    Max SP (Mana)        113   
 + To Ranged Damage      12 Exp to Adv.  4770000    Cur SP (Mana)        113   
   AC                27+123 Gold         3661119    Piety              47354   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[45]Perception  : Poor         Blows/Round:  9         
 Bows/Throw  : Legendary[2] Searching   : Fair         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  36d6+585  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have brown           
          eyes, straight brown hair, and an average complexion.                
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 53 (2650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 18 (900')
        The Helcaraxe: Level 25 (1250')
        A lost temple: Level 32 (1600')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 11106 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 53 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : ....3....3......            
        Add Int   : .....3..........            
        Add Wis   : .....3..........            
        Add Dex   : .4..3....3......            
        Add Con   : ....3....3.3....            
        Add Chr   : .....3..........            
        Add Stea. : ....3..2...3....            
        Add Sear. : ....3...........            
        Add Tun.. : ..............3.            
        Add Speed : .4.5.......3...+            
        Slay Demon: +...............            
        Cold Brand: .............+..            
        Sust Str  : ....+....+......            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ....+....++.....            
        Sust Chr  : ................            
        Invisible : ...+.+..........            
        Mul life  : +...............            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+++.....+.....            
        Hold Life : +.+............+            
        Imm Acid  : .+....*..+......            
        Res Elec  : .+......+.......            
        Res Fire  : .+.+............            
        Imm Cold  : .+..+.*..+.....+            
        Res Pois  : ..+............+            
        Res Fear  : ....+....+.....+            
        Res Lite  : .......+..+.....            
        Res Dark  : .......+.+......            
        Res Blind : .....+..........            
        Res Conf  : ...............+            
        Res Sound : ....++..........            
        Res Shard : ......+........+            
        Res Neth  : ..+.............            
        Res Nexus : ......+..+......            
        Res Chaos : ....+...........            
        Res Disen : ..+.+...........            
        Lite      : ..........+.....            
        See Invis : ...+...........+            
        Digestion : .........+......            
        Regen     : ........+.......            
        Activate  : ..........+.....            

Skills (points left: 0)
 - Combat                                        12.077 [0.750]
          - Weaponmastery                        39.472 [0.950]
                   . Sword-mastery               25.200 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    07.400 [1.800]
          . Disarming                            07.400 [1.800]
 - Magic                                         14.040 [0.700]
          . Magic-Device                         04.450 [1.150]
          . Demonology                           46.000 [1.000]
 - Spirituality                                  10.890 [0.700]
          . Prayer                               35.000 [0.500]
          . Mindcraft                            33.200 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Demonblade of Life (4d6) (+8,+11)(20%)
        It increases your hit points by 20%.  It strikes at demons with holy
    wrath.  It provides resistance to life draining.  
    You found it in the remains of a Gelatinous cube on level 23 of The
    Helcaraxe.
d) The Metal Boomerang of Beor (4d5) (+9,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
e) a Ring of Lordly Protection [+15]
    It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison, nether and disenchantment.  
    You bought it from the Jewelry Shop.
f) The Ring 'Dilpion' (+15 to damage) (+5)
    It increases your speed by 5.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 52 of Mordor.
k) The Amulet of Arinos (+5,+5) [+4] (+3)
    
    It increases your strength, dexterity, constitution, stealth and 
    searching by 3.  It sustains your strength, intelligence and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to cold, sound, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of 
    magic map if it is being worn.  It provides light (radius 2) forever.  
    It can be used to store a spell.  It increases your intelligence, 
    wisdom and charisma by 3.  It makes you invisible.  It provides
    resistance to blindness and sound.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Hard Leather Armour of Varim (-1 to accuracy) [6,+14] {immun acid cold}
    It provides immunity to acid and cold.
    It provides resistance to acid, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 48 of Mordor.
o) a Shadow Cloak of Aman [6,+21] (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to light and dark
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) a Demonshield of Resist Lightning [5,+10]
    It provides resistance to 
    electricity.  It speeds your regenerative powers.  It cannot be harmed
    by electricity.  
    You found it in the remains of an Emperor wight on level 35 of Mordor.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It increases your 
    constitution, stealth and speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Serpent man on level 31 of Maze.
z) (nothing)
{) 25 Bolts of Frost (1d5) (+9,+10)
|) a Magical Dwarven Shovel (+4,+14) (+3)
    It
    grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth
b) a Fireproof War Tome of Tulkas
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) Tenser's Torch of Spontaneous Combustion (charging) {@A1!d!v satisfy hunger}
    It can be activated for satisfy
    hunger.  
    You found it lying on the ground on level 13 of Mirkwood.
d) 31 Pints of Fine Ale
e) 11 Potions of Speed
f) 14 Potions of Healing
g) 12 Scrolls of Teleportation
h) 2 Scrolls of *Identify*
i) an Iron Rod of the Istari of Perception (100/100) {@z3!d!k!v}
j) a Silver Rod of Cheapness of Disarming (100/100) {@z1!d!k!v}
k) a Mithril Rod of Recall (160/160) {@z2!d!k!v}
l) a Heavy Crossbow of the Haradrim (x5) (+10,+17)
    It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
m) an Empty Bottle
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn [2,+7]
b) The Devil's Pentagram {@A2!d!v acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Serpent man on level 31 of Maze.
c) 6 Sprigs of Athelas
d) a Potion of Curing
e) a Potion of Curing {75% off}
f) 2 Scrolls of Summon Never-Moving Pet {75% off}
g) 8 Scrolls of Reset Recall
h) a Rod Tip of Recall (80 Mana to cast)
i) The Amulet of Vinur (+2)
    It 
    increases your strength, intelligence and infravision by 2.  It
    sustains your dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to nexus.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 14 of Mirkwood.
j) a Small Sword (Defender) (1d6) (+16,+13) [+1] (+2 to stealth)
    It increases 
    your stealth by 2.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold, 
    poison and nether.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Sharp Short Sword of Slay Dragon (1d7) (+7,+6)
l) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    fire.  It is especially deadly against orcs.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    resistance to fire and light.  It allows you to sense the presence of 
    orcs.  It slows your metabolism.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
m) an Elemental Bastard Sword of Slay Dragon (3d4) (+13,+4)
n) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
o) 18 Silver Bolts (3d5) (+0,+0)
p) a Wooden Boomerang of *Slay Demon* (1d8) (+7,+8) (+2)
    It increases your 
    intelligence by 2.  It is a great bane of demons.  It provides
    resistance to fire and chaos.  It allows you to sense the presence of 
    demons.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) a Spellbook of Divine Aim
b) 21 Potions of Healing
c) a Potion of *Healing*
d) 7 Potions of Restore Mana
e) 2 Potions of Enlightenment
f) 5 Scrolls of Reset Recall
g) a Scroll of *Destruction*
h) a Ring of Nether Resistance
i) a Ring of Flying
j) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
k) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Mirkwood.
m) an Entish Bark of Immolation [1,+10]
n) The Small Metal Shield 'Nollor' [3,+5] {wormy}
    It sustains 
    your dexterity.  It provides resistance to electricity, cold and sound
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 9 of
    Barrow-Downs.
o) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6
    turns if it is being worn. It can be used to store a spell.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 27 of Mirkwood.
p) a Dagger of Westernesse (1d4) (+6,+7) (+2)


  [Home Inventory - Minas Anor ]

a) a Demonhorn [2,+3]
b) The Deck of Wild Magic {acquirement}
    
    It can be activated for acquirement.  
    You found it lying in a vault on level 41 of Mordor.
c) a Parchment titled ''Finer Points of Munchkinism'' {@A2!d!v heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Grave wight on level 33 of Mirkwood.
d) 3 Sprigs of Athelas
e) 33 Potions of Invisibility
f) 13 Potions of Speed
g) 15 Potions of Berserk Strength
h) 14 Potions of Healing
i) 11 Potions of Restore Mana
j) 7 Potions of Enlightenment
k) 11 Potions of Curing
l) 10 Scrolls of Reset Recall
m) 5 Scrolls of Protection from Evil
n) a Silver Rod of Simplicity of Nothing (100/100)
o) 2 Rod Tips of Recall (80 Mana to cast)
p) The Ring of Power of Uvatha the Horseman (+2 to stealth)
    
    It increases your intelligence, constitution and stealth by 2.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to confusion.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
q) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lord of Change on level 50 of Mordor.
r) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Greater basilisk on level 36 of Mordor.
s) Gold Dragon Scale Mail of Defense (-2 to accuracy) [30,+26] {50% off}
    
    It can be activated for breathe sound (130) every 90+d90 turns if it
    is being worn. It sustains your intelligence.  It provides resistance 
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Dragon Hunter.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Headless on level 41 of Mordor.
u) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    It can
    be activated for rays of fear in every direction if it is being worn. 
    It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll Chieftain on level 43 of
    Mordor.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) an Orcish Pick (+3,+3) (+2)
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {anti-teleport}
    It increases your 
    dexterity and speed by 3.  It poisons your foes.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and sound.  It speeds your regenerative powers.  It
    prevents teleportation.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Nidhogg, the Hel-Drake on level 49 of
    Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck
     by 20.  It does extra damage from fire.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Goat of Mendes on level 48 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
c) Raal's Black Candle {@A2!d!v summon pet}
    It can
    be activated for summon pet.  
    You found it in the remains of a Skaven on level 33 of Mirkwood.
d) a Mithril Rod of the Istari of Nothing (320/320)
e) a Rod Tip of Disarming (50 Mana to cast)
f) The Great Rod Tip of Home Summoning (75 Mana to cast)
g) The Wand of Digging of Thrain (18 charges)
h) The Ring 'Harch' (+5)
    It 
    increases your strength and wisdom by 5.  It sustains your wisdom.  It
    makes you completely fearless.  It provides resistance to fire, light, 
    sound and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
i) an Amulet of Doom [+4] (+5)
    It increases your strength, 
    intelligence, wisdom, dexterity, constitution and charisma by 5.  It
    cannot be dropped while cursed.  It can re-curse itself.  
    You found it lying on the ground on level 24 of Mirkwood.
j) The Amulet of Carlammas (+2)
    It can be
    activated for protect evil (dur level*3 + d25) every 225+d225 turns if
    it is being worn. It increases your constitution by 2.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
k) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+1 to stealth)
    It
    can be activated for breathe lightning (100) every 90+d90 turns if it
    is being worn. It increases your stealth by 1.  It provides resistance 
    to acid, electricity, fire, cold and chaos.  It allows you to fly.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated for heal (777),
    curing and heroism every 300 turns if it is being worn. It increases 
    your intelligence, wisdom and stealth by 4.  It makes you completely
    fearless.  It provides resistance to life draining, acid, electricity, 
    fire, cold, poison and dark.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 50 of Mordor.
m) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, dark
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Mouse Fur of Electricity [1,+6]
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
q) an Iron Crown of Might [0,+10] (+1)
    It increases 
    your strength, dexterity and constitution by 1.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  
    You bought it from the Black Market.
r) an Iron Helm of Water Breathing [5,+4]
s) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
    It increases your strength, 
    constitution and attack speed by 2.  It produces chaotic effects.  It
    drains life from your foes.  It provides immunity to paralysis.  It
    provides resistance to life draining, confusion, nether, nexus and 
    chaos.  It prevents teleportation.  It drains experience.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of Mordor.
t) a Dark Sword of Extra Attacks (3d7) (+9,+8) (+3 attacks)
u) a Chaotic Dark Sword of Slay Giant (3d7) (+8,+6)
v) The Mage Staff 'Antarin' (1d4) (-5,-1)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence and spell power by 3.  It increases your 
    mana capacity by 60%.  It provides resistance to blindness and 
    confusion.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 45 of Mordor.
w) a Mage Staff of Power (1d4) (+7,+4) (+5)
x) a Mage Staff of Spell (1d4) (+11,+8) (charging) (charging spell1)
{protection}
    
    It can be wielded two-handed.  It can be activated for 
    runespell(Protection, Armageddon, 30) every 150 turns and 
    runespell(Holding, Ray, 68) every 340 turns if it is being worn. It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lord of Change on level 45 of Mordor.



Posted on 12.10.2012 01:12
Last updated on 7.11.2012 21:27

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7618. on the Ladder (of 18931)
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