The Angband Ladder: Prandar, Noldor Fingolfin no-class by Arjen

  [Sil 1.3.0 Character Dump]

 Name   Prandar       Age    2,134       Str   5 =  3  +2
 Sex    Male          Height  6'10       Dex   5 =  4  +1
 Race   Noldor        Weight   161       Con   5 =  4  +1
 House  Fingolfin                        Gra   2

 Game Turn   17,218   Melee (+17,3d12)   Melee       17 = 13  +5  -2  +1
 Exp Pool     8,637   Bows    (+5,2d8)   Archery      5 =  0  +5  -1  +1
 Total Exp   47,437   Armor [+13,8-22]   Evasion     13 = 12  +5  -4
 Burden       131.9                      Stealth      2 =  0  +5  -3
 Max Burden   248.7   Health     48:49   Perception   9 =  7  +2
 Depth         800'   Voice      28:28   Will        12 =  9  +2      +1
 Min Depth     650'                      Smithing     2 =  0  +2
 Light Radius     3                      Song        10 =  8  +2

 You are the only child of a smith from the house of Fingolfin. You
 have light grey eyes, wavy black hair, and a fair complexion.






  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Longbow (+0,2d5) 3.0 lb
   It can shoot arrows 20 squares (with your current strength).
c) a Ruby Ring of Frost
   It provides resistance to fire.  
d) a Bloodstone Ring of Protection [+0,1d2]
e) an Amber Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
   constitution.  
f) a Brass Lantern of Brightness (6179 turns)
   It burns brightly, increasing your light radius by an
   additional square.  
g) a Mail Corslet of Venom's End (-1) [-3,2d5]
   It provides resistance to poison.  
h) a Cloak of Warmth [+1]
   It provides resistance to cold.  
i) (nothing)
j) a Great Helm of Clarity [-2,1d3]
   It provides resistance to confusion, stunning, and 
   hallucination.  
k) a Set of Gloves of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 92 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
n) (nothing)


  [Inventory]

a) 4 Black Herbs of Rage
b) 4 Grey Herbs of Healing
c) a Pale Herb of Restoration
d) 3 Pieces of Dark Bread
e) 3 Fragments of Lembas
f) 8 Flasks of oil
g) a Clear Potion of Miruvor
h) 13 Murky Brown Potions of Orcish Liquor
i) 3 Milky White Potions of Healing
j) 5 Dark Blue Potions of Slow Poison
k) 4 Grey Potions of Quickness
l) an Azure Potion of Strength
m) 5 Smoky Potions of Dexterity
n) 2 Dark Green Potions of Constitution
o) an Emerald Potion of Grace
p) a Birch Staff of Recharging (3 charges)
q) an Amethyst Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
r) an Adamant Ring of Warmth
   It provides resistance to cold.  
s) a Round Shield of Protection [+0,1d4]
   It cannot be harmed by the elements.  
t) a Helm of True Sight [+0,1d2]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
u) The Set of Gloves of Celebrimbor [+0,1d1] <+4>
   It improves your smithing by 4.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  
v) The Longsword 'Orcrist' (+2,2d5) [+2] <+2> 3.0 lb
   It improves your perception by 2.  It slays orcs and trolls.  
   It cannot be harmed by the elements.  
w) a Mattock (-5,5d2) <+2> 17.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  


  [Notes]

Prandar of the Noldor
Entered Angband on 2 Dec 2017

   Turn     Depth   Note

    497    100 ft   (Crowd Fighting)
  2,726    250 ft   (Heavy Armour Use)
  2,734    250 ft   Encountered Gorgol, the Butcher
  2,778    250 ft   Slew Gorgol, the Butcher
  3,119    300 ft   (Power)
  7,850    450 ft   Found The Robe of Aredhel (from 350 ft)
  7,947    450 ft   (Follow-Through)
  8,175    450 ft   (Whirlwind Attack)
  8,436    450 ft   (Song of Slaying)
  8,456    450 ft   Encountered Othrod, the Orc Lord
  9,109    450 ft   Slew Othrod, the Orc Lord
 10,208    500 ft   (Lore-Keeper)
 10,388    550 ft   (Lore-Master)
 10,525    550 ft   Encountered Uldor, the Accursed
 10,680    550 ft   Slew Uldor, the Accursed
 10,998    550 ft   Found The Pair of Greaves of Orodreth
 11,245    550 ft   (Hardiness)
 11,857    600 ft   Found The Longsword 'Orcrist'
 12,373    600 ft   Encountered Ulfang the Black
 12,397    600 ft   (Critical Resistance)
 12,397    600 ft   (Poison Resistance)
 12,416    600 ft   Slew Ulfang the Black
 12,645    600 ft   (Leaping)
 13,042    650 ft   Encountered Gilim, the Giant of Eruman
 13,127    650 ft   Slew Gilim, the Giant of Eruman
 14,925    750 ft   (Rauko-Bane)
 15,879    750 ft   Encountered Delthaur, Balrog of Terror
 15,908    750 ft   Destroyed Delthaur, Balrog of Terror
 15,909    750 ft   Found The Set of Gloves of Celebrimbor
 16,112    750 ft   Encountered Nan, the Giant
 16,187    750 ft   Slew Nan, the Giant
 16,189    750 ft   Found The Greatsword 'Glend'
 16,794    800 ft   Encountered Umuiyan, the Doorkeeper
 16,836    800 ft   Slew Umuiyan, the Doorkeeper
 16,836    800 ft   Found The Pair of Greaves of the Helcaraxe



  ['Score' 016082782]


Posted on 6.11.2012 16:51
Last updated on 3.12.2017 15:35

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1034. on the Sil Ladder (of 2253)

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On 6.11.2012 16:51 Arjen wrote:
First dump for Sil

Saw some character with a ranged based style. Looked like fun to do myself, I like archers. :)

So this was by far my best attemp and a lot of moves I made were just to test skills, equipment, abilities. Wouldn't do the singing again for now, start with making +3 arrows earlier and get sprinting a lot earlier. Rapid Fire would be ditched. (I think you need more str for it to work?)

Ow and I want better IDing, got those {cursed} weapons I never got IDed. So that would be more Perception I guess. Overall, I like the concept of using exp for skills, brings me back to SAngband and somewhat Tome.

I'm going to redo this char with all the knowledge I gained. ^^

On 6.11.2012 16:55 Arjen wrote:
Ow and that second longbow I made was a mistake, was going for the 1d10.

On 6.11.2012 17:01 Psi wrote:
For archers, Flaming Arrows and Crippling Shot are probably the top abilities. Rapid Fire is great with !Str, but may be worth turning off at other times.

I've never forged an enchanted arrow - not convinced it is worth it.

On 6.11.2012 17:17 Arjen wrote:
Did you always find them, or are they not that much better? I'll check next time what makes the +3 more expensive according to the normal ones. (Didn't notice anything when I made them)

And I'll try the crippling shot.

On 6.11.2012 19:52 Psi wrote:
I tend to find enough arrows, but may forge unenchanted ones with a suitable build. The +3 just adds to your archery score, but they take longer to forge and turns are precious in Sil.

On 3.12.2017 15:35 Arjen wrote:
Somehow the only way i get things done is brute force. I've tried some light weapon guys but they just didn't do enough damage.

But I've some real trouble managing my inventory... If someone can shine a light on it, that would be appreciated

On 3.12.2017 15:36 Arjen wrote:
Crap... ^^ Some old guy got erased I guess

On 3.12.2017 15:51 wobbly wrote:
My take on inventory. You're never going to need that much dark bread with lembas. Ditch it. The true sight helm in your inventory seems a straight forward upgrade. Swap then ditch, hope that gives you enough room to spare.

On 3.12.2017 15:56 wobbly wrote:
Looked a bit more carefully. Ditch the clarity helm when you're sure of dragons or have a better solution or just avoid fighting.


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