The Angband Ladder: Magenta, Noldor Finarfin no-class by WildKhaine

  [Sil 1.1.0 Character Dump]

 Name   Magenta       Age       16       Str   5 =  2  +3
 Sex    Female        Height   6'3       Dex   5 =  4  +1
 Race   Noldor        Weight   150       Con   9 =  4  +1      +4
 House  Finarfin                         Gra   5 =  4  +1

 Game Turn    9,341   Melee  (+37,3d8)   Melee       37 = 26  +5  -3  +9
 Exp Pool     3,360          (+37,3d8)   Archery     15 =  0  +5  -2 +12
 Total Exp   86,660   Bows   (+15,1d9)   Evasion     17 = 15  +5  -3
 Burden       122.4   Armor [+17,6-22]   Stealth     -1 =  6  +5  -4  -8
 Max Burden   248.7                      Perception  13 =  7  +5      +1
 Depth           0'   Health   103:103   Will        17 = 12  +5
 Min Depth       0'   Voice      71:99   Smithing     5 =  0  +5
 Light Radius     8   Song     Slaying   Song        17 = 10  +5  +2
                                  Este
 Melee build







  [Last Messages]

> Carcharoth, the Jaws of Thirst moves away from you.
> You hit Carcharoth, the Jaws of Thirst!
> You have slain Carcharoth, the Jaws of Thirst.
> The Cat assassin fires an arrow.
> It fires an arrow.
> You can feel the poison weakening.
> You recover from the poisoning.
> The Orc captain flees in terror!
> The Cat assassin fires an arrow.
> You hear a 'click'.
> There is a pile of rubble in the way!
> It fires an arrow.
> The Cat assassin fires an arrow.
> It fires an arrow. <2x>
> The Cat assassin fires an arrow.


  [Screenshot]

  .......
  ~...#..
  ~~.....
  .~.@...
  .~~...#
  ..~~...
  ...~...


  [Equipment]

a) The Greatsword 'Glend' (-1,3d6) [+1] <+1> 12.0 lb
   It increases your strength by 1.  It sustains your strength.  
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
b) a Shortbow of Radiance (+0,1d8) 1.7 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) a Marble Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
d) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
e) The Necklace of the Dwarves <+1>
   It increases your constitution and grace by 1.  It cannot be
   harmed by the elements.  
f) a Silmaril
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
g) The Long Corslet of Maedhros (-2) [-3,2d6]
   It provides resistance to fire and poison.  It cannot be
   harmed by the elements.  
h) The Cloak of Maglor [+1] <+2>
   It improves your song by 2.  It cannot be harmed by the
   elements.  It grants you the ability: Unwavering Voice.  
i) (nothing)
j) a Mithril Helm of Brilliance [-1,1d4]
   It lights the dungeon around you.  It cannot be harmed by the
   elements.  
k) a Set of Gauntlets of Strength [+0,1d2] <+1>
   It increases your strength by 1.  
l) The Pair of Greaves of Orodreth [-1,1d2] <+1>
   It increases your dexterity by 1.  It provides resistance to 
   fire.  It cannot be harmed by the elements.  
m) 19 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 54 Arrows (+3)
   They can be shot 13 squares (with your current strength and bow).


  [Inventory]

a) 3 Wrinkled Herbs of Healing
b) 4 Mottled Herbs of Restoration
c) 8 Murky Brown Potions of Orcish Liquor
d) 10 Violet Potions of Healing
e) 4 Dark Green Potions of Voice
f) 2 Sparkling Potions of Elemental Resistance
g) a Sparkling Blue Potion of Strength
h) 5 Brown Potions of Dexterity
i) 3 Emerald Potions of Grace
j) a Bronze Trumpet of Blasting
k) an Ebony Staff of Revelations (0 charges)
l) a Marble Ring of Strength <+1>
   It increases your strength by 1.  It sustains your strength.  
   
m) a Feanorian Lamp of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
n) 2 Silmarils
   It sustains your grace.  It grants you the ability to see
   invisible creatures.  It cannot be harmed by the elements.  
o) The Studded Leather of Beor [-1,1d6]
   It provides resistance to poison.  It sustains your grace.  
   It cannot be harmed by the elements.  It grants you the
   ability: Inner Light.  
p) The Pair of Boots of Finrod [+3,1d1]
   It grants you freedom of movement.  It cannot be harmed by
   the elements.  
q) a Longsword of Fury (+0,2d6) [+1] 2.9 lb
   It enrages nearby creatures.  It grants you the ability: 
   Whirlwind Attack.  
r) a Bastard Sword of the Feanorians (-1,3d3) [+1] <+1> 3.7 lb
   It increases your dexterity and grace by 1.  It makes you
   encounter more dangerous creatures (even when not worn).  It
   does extra damage when wielded with both hands.  
s) The Battle Axe 'Dramborleg' (-2,3d5) 5.0 lb
   It slays orcs, trolls, and raukar.  It cannot be harmed by
   the elements.  It does extra damage when wielded with both
   hands.  


  [Notes]

Magenta of the Noldor
Entered Angband on 9 Dec 2012

    Turn     Depth    Note

       1     50 ft    Challenge: Disconnected stairs
     635    150 ft    (Finesse)
     635    150 ft    (Follow-Through)
     635    150 ft    (Opportunist)
     989    200 ft    Slew Gorgol, the Butcher
   1,926    350 ft    (Lore-Keeper)
   1,926    350 ft    (Lore-Master)
   1,951    350 ft    Found The Set of Gauntlets of Gamil Zirak
   1,965    350 ft    (Zone of Control)
   2,468    400 ft    (Crowd Fighting)
   2,558    400 ft    Found The Pair of Boots of Finrod
   2,935    400 ft    Found The Studded Leather of Beor
   3,502    500 ft    (Two Weapon Fighting)
   3,540    500 ft    Slew Othrod, the Orc Lord
   3,540    500 ft    Found The Battle Axe 'Dramborleg'
   3,603    500 ft    Found The Pair of Greaves of Orodreth
   3,941    550 ft    (Rauko-Bane)
   3,941    550 ft    (Hardiness)
   4,022    550 ft    Slew Gilim, the Giant of Eruman
   4,022    550 ft    Found The Necklace of the Dwarves
   4,207    550 ft    (Rapid Attack)
   4,940    600 ft    Found The Serpentine Ring of Barahir
   5,046    650 ft    Slew Nan, the Giant
   5,046    650 ft    Found The Greatsword 'Glend'
   5,229    700 ft    (Constitution)
   5,887    800 ft    Destroyed Belegwath, Balrog of Shadow
   5,900    800 ft    Found The Cloak of Maglor
   6,053    850 ft    (Song of Slaying)
   6,053    850 ft    (Song of Sharpness)
   6,150    850 ft    Slew Scatha the Worm
   6,171    850 ft    (Critical Resistance)
   6,226    850 ft    Slew Tevildo, Prince of Cats
   6,227    850 ft    Slew Oikeroi, Guard of Tevildo
   6,308    850 ft    Destroyed Turkano, Balrog of the Hosts
   6,873    900 ft    (Woven Themes)
   6,986    900 ft    Slew Draugluin, Sire of Werewolves
   6,986    900 ft    Found The Wolf-Hame of Draugluin
   7,231    900 ft    Found The Longbow 'Belthronding'
   7,445    950 ft    Found The Dagger 'Angrist'
   7,544    950 ft    Slew Dagorhir, the Elfbane
   7,544    950 ft    Found The Long Corslet of Maedhros
   7,734    950 ft    Found The Set of Gloves of Rumil
   7,933  1,000 ft    Entered Morgoth's throne room
   7,944  1,000 ft    Slew Thuringwethil, the Vampire Messenger
   7,944  1,000 ft    Found The Bat-Fell of Thuringwethil
   7,950  1,000 ft    Slew Smaug the Golden
   7,959  1,000 ft    Slew Gorthaur, Servant of Morgoth
   7,959  1,000 ft    Found The Massive Iron Crown of Morgoth
   7,976  1,000 ft    (Curse Breaking)
   8,011  1,000 ft    Slew Morgoth, Lord of Darkness
   8,011  1,000 ft    Found The Mighty Hammer 'Grond'
   8,018  1,000 ft    Cut a Silmaril from Morgoth's crown
   8,021  1,000 ft    Cut a Silmaril from Morgoth's crown
   8,024  1,000 ft    Cut a Silmaril from Morgoth's crown
   8,043    950 ft    Entered Ungoliant's lair
   8,284    900 ft    Left without entering Hoard of the Worm of Greed
   8,648    350 ft    Slew Shelob, Spider of Darkness
   8,652    350 ft    Slew Boldog, the Merciless
   8,652    350 ft    Found The Spear of Boldog
   8,724    350 ft    Destroyed Lungorthin, Lord of Balrogs
   8,909    250 ft    Stupid stairs, someone needs to reinforce them
   9,236     Gates    Entered The Gates of Angband
   9,319     Gates    Destroyed Vallach, Balrog of Sudden Flame
   9,324     Gates    Slew Carcharoth, the Jaws of Thirst

   9,340     Gates    You escaped the Iron Hells on 09 December 2012.
   9,340     Gates    You brought back all three Silmarils from Morgoth's 
                      crown! 


  [Challenges]

Disconnected stairs                          


  ['Score' 141390659]


Posted on 9.12.2012 13:25
Last updated on 10.12.2012 00:41

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3. on the Sil Ladder (of 2253)

Comments

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On 9.12.2012 13:25 WildKhaine wrote:
So, if I can get this build right she should end up being a nice little whirlwind of death. Hopefully.

On 9.12.2012 16:12 debo wrote:
LOL @ strength equipment :) that looks like fun!

On 9.12.2012 16:16 WildKhaine wrote:
Yep, she's just starting to hit her stride. Smites them critters pretty good so far. Lots of fun :).

On 9.12.2012 21:51 WildKhaine wrote:
I really love Rauko-Bane. Makes dealing with them annoying bastards so much easier. Already up to a +5 bonus.

Probably going to have to hang around 850'-950'. Scrounge up a few more consumables and maybe find some better weapons. Hopefully I'll run into some more uniques. They're always a good source for items and xp.

On 10.12.2012 00:41 WildKhaine wrote:
Well, that was some fun ride. She turned out to be a very nice whirlwind of death. :)

On 10.12.2012 00:54 WildKhaine wrote:
So, fight in the throne room recap. Buffed up (!Str/!Dex/!Con/!Gra) and armed myself with my Feanorian Bastard Sword and Longsword of Fury. Then descended to Morgoth's hall. Broke tension real quick and stood right under the stairs. Then just sung Song of Slaying and Sharpness and went to town. Once all the chaff were dead, switched to Glend and wailed on Morgoth til he went down. Grabbed the 3 Sils and booked it out.

On 10.12.2012 01:07 debo wrote:
#1 Sil ladder. Psi, a new challenger has arrived.

On 10.12.2012 01:13 WildKhaine wrote:
#1? Hmm, didn't notice. Nice. Got the idea for this build from one of Psi's characters, Dervish I think. Looked like it was fun to play. She definitely was a deadly little thing.

On 10.12.2012 01:36 clouded wrote:
Congrats, you beat it by quite the margin.

On 10.12.2012 01:53 HugoTheGreat2011 wrote:
AND Wildkhaine set a new record for beating the game AND killing Morgoth in the fewest turns ever... <9,500 game turns!

On 10.12.2012 02:35 WildKhaine wrote:
Thanks. Got a winner from each Noldor house now. Guess it's time to move on to Sindar. Probably should give melee a rest and try an archer or something.

On 10.12.2012 02:44 HugoTheGreat2011 wrote:
FYI - Trying an archer + Morgoth For The Kill is easier than the Melee counterpart.

On 10.12.2012 03:55 HugoTheGreat2011 wrote:
Next time, take the crown with you!

On 10.12.2012 04:09 WildKhaine wrote:
@Hugo - I should have. I had planned on it but once the killing started I just kind of forgot all about it til I was almost out. Would have been a nice trophy to hang on the wall.

On 10.12.2012 14:19 HallucinationMushroom wrote:
Hey, nice!

On 10.12.2012 17:17 Psi wrote:
Flipping heck!
Very well done indeed.

On 15.12.2012 17:33 half wrote:
Congratulations!

On 15.12.2012 23:50 WildKhaine wrote:
Thanks. Sil definitely is one of my favorite variants. Good job on making such a great game.

On 16.12.2012 16:39 Psi wrote:
I just cannot get my head around how you accumulate so much experience so quickly. I've played a lot of games and have yet to get to opportunist by close to 635 turns and then Lore Master as well by 1926 is just sensational. I'm in awe. How do you do it?! :)

On 16.12.2012 20:45 WildKhaine wrote:
Let's see. Started the character off with 6 in Melee and 6 in Stealth. Then killed off everything I saw til I had enough xp to buy Finesse, Follow-Through, and Opportunist. That means no spending xp on evasion or anything else at the start. Then I dumped all my xp into Perception til I had enough for Lore-Master. Of course, put alittle into evasion around this point too. Just enough to not die. No real trick involved, just kill everything :).

On 16.12.2012 20:54 WildKhaine wrote:
Think for this character I got pretty lucky. Had quite a variety of monsters at the start so made some nice xp.

On 16.12.2012 22:40 Psi wrote:
I figured low evasion, but no evasion! That explains the xp, though I have little idea how you stayed alive.

On 16.12.2012 23:28 WildKhaine wrote:
Luck mainly. Got good rolls and such. Quite a few of her predecessors died rather horrible deaths. Think this one was 31st or 32nd attempt. Things just went right :).

On 17.12.2012 11:14 Psi wrote:
Thank you! Went all out for it following that plan and got to opportunist at 780 and then Lore Master at 1752. Given how close I have already been to death, not sure that I could keep this up...

On 17.12.2012 11:19 Psi wrote:
LOL. Took about 5 more steps when I got slowed by a wight and then used as a pin cushion by Easterling Archers!

On 17.12.2012 11:45 WildKhaine wrote:
Nice, got Lore-Master quicker than I did :). Doing it this way does make things a bit harder but I find it helps the early levels be much more interesting. Sucks about the archers, don't know how many times they've killed one of my guys off. Annoying bastards :).

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