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The Angband Ladder: peanuts, Noldor Feanor no-class by smee

  [Sil 1.1.1 Character Dump]

 Name   peanuts       Age    4,269       Str   2
 Sex    Female        Height   5'7       Dex   6 =  4  +1      +1
 Race   Noldor        Weight   154       Con   6 =  5          +1
 House  Feanor                           Gra   4 =  3  +1

 Game Turn   24,288   Melee  (+22,2d9)   Melee       22 = 14  +6  +1  +1
 Exp Pool     1,009   Bows   (+11,2d7)   Archery     11 =  3  +6  +1  +1
 Total Exp   59,409   Armor [+21,5-16]   Evasion     21 = 14  +6  +1
 Burden       110.8                      Stealth     19 = 11  +6  +2
 Max Burden   144.0   Health     59:59   Perception  18 =  7  +4  +7
 Depth         900'   Voice      41:41   Will        16 = 12  +4
 Min Depth     850'                      Smithing    11 =  6  +4      +1
 Light Radius     2                      Song         4 =  0  +4

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.






  [Equipment]

a) a Longsword of Hador's House (+1,2d7) [+1] 3.1 lb
   It grants you the ability: Follow-Through.  
b) a Longbow of Radiance (+1,2d5) [-1] 2.8 lb
   It fires shining arrows.  It can shoot arrows 20 squares
   (with your current strength).
c) The Ring of Melian <+7>
   It improves your perception by 7.  It cannot be harmed by the
   elements.  It grants you the ability: Channeling.  
d) a Moonstone Ring of Dexterity <+1>
   It increases your dexterity by 1.  It sustains your dexterity.
   
e) an Ivory Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
f) a Feanorian Lamp
g) Studded Leather of Stealth [-2,1d6] <+2>
   It improves your stealth by 2.  
h) a Shadow Cloak of Warmth [+3] <+2>
   It improves your stealth by 2.  It provides resistance to 
   cold.  It creates an unnatural darkness.  
i) The Round Shield of Angrod [+0,1d4]
   It provides resistance to fire, confusion, and stunning.  It
   cannot be harmed by the elements.  
j) a Jewelled Crown of True Sight
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) a Set of Gauntlets [+1,1d1]
l) a Pair of Greaves of Free Action [-1,1d3]
   It grants you freedom of movement.  
m) 90 Arrows
   They can be shot 20 squares (with your current strength and bow).
n) 32 Arrows (+3)
   They can be shot 20 squares (with your current strength and bow).


  [Inventory]

a) 2 Wrinkled Herbs of Sustenance
b) 2 Clear Potions of Miruvor
c) a Murky Brown Potion of Orcish Liquor
d) 3 Vermilion Potions of Quickness
e) a Grey Potion of Elemental Resistance
f) 2 Cloudy Potions of Strength
g) 2 Brilliant Blue Potions of Dexterity
h) 3 Azure Potions of Constitution
i) 7 Sparkling Blue Potions of Grace
j) a Willow Staff of Light (2 charges)
k) an Ivory Staff of Foes (5 charges)
l) an Ebony Staff of Warding (3 charges)
m) a Garnet Ring of Warmth
   It provides resistance to cold.  
n) a Shadow Cloak of Stealth [+2] <+3>
   It improves your stealth by 3.  It creates an unnatural
   darkness.  
o) a Set of Gauntlets of the Forge (-1) [+0,1d1] <+2>
   It improves your smithing by 2.  
p) a Greatsword of Doriath (-2,3d5) [+1] 6.3 lb
   It slays wolves and spiders.  It requires both hands to wield
   it properly.  
q) a Mattock (-4,5d2) <+2> 14.4 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
r) 18 Arrows (Poisoned)
   They are branded with venom.  They can be shot 20 squares
   (with your current strength and bow).
s) 99 Arrows
   They can be shot 20 squares (with your current strength and bow).
t) 24 Arrows
   They can be shot 20 squares (with your current strength and bow).


  [Notes]

peanuts of the Noldor
Entered Angband on 17 Jan 2013

    Turn     Depth    Note

     103     50 ft    (Armoursmith)
     103     50 ft    (Artistry)
     683    100 ft    Made Leather Armour [+0,1d5]  7.0 lb
     784    100 ft    Made a Helm [+0,1d3]  5.0 lb
     885    100 ft    Made a Round Shield [+1,1d4]  5.0 lb
   1,817    200 ft    Encountered Gorgol, the Butcher
   2,058    250 ft    Slew Gorgol, the Butcher
   2,719    300 ft    (Disguise)
   4,673    300 ft    (Dodging)
   5,459    350 ft    (Finesse)
   5,459    350 ft    (Sprinting)
   5,637    350 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
   5,788    350 ft    Made a Helm [+0,1d3]  5.0 lb
   5,923    350 ft    Made a Set of Gauntlets [+1,1d1]  3.0 lb
   6,223    350 ft    (Lore-Keeper)
   6,866    450 ft    (Lore-Master)
   8,385    400 ft    (Charge)
   9,099    450 ft    Made a Cloak [+2]  2.0 lb
   9,103    450 ft    (Jeweller)
   9,232    450 ft    Made a Turquoise Ring of Accuracy (+2)  0.1 lb
   9,366    450 ft    Made a Bloodstone Ring of Evasion [+2]  0.1 lb
   9,511    450 ft    Made a Mail Corslet [-2,2d4]  27.0 lb
   9,932    500 ft    Found The Dagger of Azaghal
  10,365    500 ft    Found The Round Shield of Angrod
  10,400    500 ft    (Inner Light)
  10,764    500 ft    Encountered Gilim, the Giant of Eruman
  10,866    450 ft    Fell through a false floor.
  11,190    500 ft    Encountered Uldor, the Accursed
  11,581    550 ft    (Vanish)
  12,221    550 ft    Made a Garnet Ring of Warmth  0.1 lb
  12,491    550 ft    Made a Helm [+0,1d3]  5.0 lb
  12,718    550 ft    Encountered Delthaur, Balrog of Terror
  13,094    550 ft    Slew Gilim, the Giant of Eruman
  13,094    550 ft    Found The Ring of Melian
  14,212    650 ft    (Dexterity)
  14,576    650 ft    Found The Glaive 'Celebrist'
  14,725    650 ft    (Keen Senses)
  15,497    650 ft    Encountered Duruin, Least of the Balrogs
  15,642    700 ft    (Hardiness)
  15,998    700 ft    Destroyed Duruin, Least of the Balrogs
  16,608    800 ft    Fell through a false floor.
  17,009    850 ft    (Exchange Places)
  17,040    900 ft    Fell through a crumbling stair.
  17,694    750 ft    (Poison Resistance)
  17,750    750 ft    Destroyed Delthaur, Balrog of Terror
  18,385    700 ft    Encountered Tevildo, Prince of Cats
  18,680    750 ft    (Constitution)
  21,349    750 ft    (Precision)



  ['Score' 018075712]


Posted on 19.1.2013 00:28

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883. on the Sil Ladder (of 2238)

Comments

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On 19.1.2013 00:28 smee wrote:
i read up some and made a character with smithing, i got to the point where i could get to 400 feet and live there quite comfortably until i made a mistake and died, this one is the first one i've taken beyond that. armor boost from smithing in the beginning helps alot.

mostly just running around looking for loot at this point, been having trouble with a few dark things i still can't see, but mostly doing alright.

On 19.1.2013 17:05 Thraalbeast wrote:
Looking good. I like the sword and you are well protected against breaths and other negative effects and have free action.
Light radius 2 is less than I am normally comfortable with at that depth. I'd have made a Helm of Brilliance and used that as a swap to the true sight one. Alternatively you could just remove the shadow cloak when you need light (typically in corridors). Running into some of the darkening monsters can be quite expensive.
Herbs of raging are quite useful in the Throne Room, at least unless you prefer a stealthy approach. Combined with !Con, !Quick, !Str, !Dex you can kill off a hoard of enemies rather quickly.

But my only real worries would be the lack of posion resistance (if I read correctly) and that the Mattock is not of Belegost which I believe it has to be to cut through quartz. I've recently been trapped several times by Morgoth's earthquakes and survived only due to the Mattock of Belegost.

On 19.1.2013 18:25 Scatha wrote:
Regular mattocks will break quartz if you are strong enough. Mattocks of Belegost will break granite if you are strong enough. You can use potions of Strength to help you here if need be.

If dark-creating monsters are a problem, you could always pick up Listen. With the Ring of Melian it's likely to be very effective, and it will also help you to plan your engagements against other foes.

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