The Angband Ladder: Pheo, Dunadan Paladin by Pheo

  [Angband 3.2.0 Character Dump]

 Name   Pheo                                     Self  RB  CB  EB   Best
 Sex    Male         Age             59   STR:     17  +1  +3  +0  18/30
 Race   Dunadan      Height          82   INT:     11  +2  -3  +0     10
 Class  Paladin      Weight         188   WIS:     13  +2  +1  +0     16
 Title  Defender     Social       Known   DEX:     17  +2  +0  +0  18/10
 HP     -4/206       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     10/16                             CHR:     10  +2  +2  +0     14

 Level               18   Armor    [65,+38]     Saving Throw         51%
 Cur Exp           6557   Fight     (+2,+3)     Stealth             Fair
 Max Exp           6557   Melee    (+5,+10)     Fighting          Superb
 Adv Exp           7740   Shoot     (+5,+6)     Shooting       Excellent
 MaxDepth    600' (L12)   Blows    1.1/turn     Disarming            36%
 Game Turns      696322   Shots      1/turn     Magic Device          48
 Standard Turns   68749   Infra        0 ft     Perception       1 in 30
 Resting Turns      729   Speed      Normal     Searching            20%
 Gold              5017   Burden  108.9 lbs

 You are one of several children of a Serf.  You are a well liked
 child.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


rAcid:............. rConf:.............
rElec:............. Sound:.............
rFire:........+.... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:..+..........
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> It breathes darkness.
> The Half-orc shrugs off the attack.
> You are blind.
> It hits you.
> It breathes.
> It shrugs off the attack.
> You are hit by something!
> It hits you.
> It breathes.
> It shrugs off the attack.
> You are hit by something!
> There is a monster in the way!
> You miss it.
> It hits you.
> You die.

Killed by a Half-orc.

  [Character Equipment]

a) a Long Sword (2d5) (+3,+7)
     Bought from a store.
     
     Combat info:
     1.1 blows/round.
     With an additional 1 strength and 0 dex you would get 1.3 blows
     With an additional 0 strength and 4 dex you would get 1.3 blows
     Average damage/round: 19.4.
     
b) a Long Bow (x3) (+3,+6)
     Found lying on the floor at 550 feet (level 11).
     
     
     
c) a Ring of Searching (+1)
     Dropped by a Novice priest at 400 feet (level 8).
     
     +5% to searching.
     
d) a Ring of Protection [+10]
     Bought from a store.
     
     
     
e) (nothing)
f) a Lantern (4644 turns)
     Dropped by a Novice mage at 250 feet (level 5).
     
     Cannot be harmed by fire.
     
     Radius 2 light.
g) Augmented Chain Mail (-2) [42,+4]
     Bought from a store.
     
     
     
h) a Cloak [1,+0]
     Found lying on the floor at 50 feet (level 1).
     
     
     
i) a Leather Shield of Resist Fire [8,+9]
     Dropped by a Brigand at 550 feet (level 11).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [7,+3]
     Bought from a store.
     
     
     
k) a Set of Gauntlets [3,+5]
     Bought from a store.
     
     
     
l) a Pair of Iron Shod Boots [4,+5]
     Bought from a store.
     
     
     


  [Character Quiver]

n) 29 Arrows (1d4) (+4,+3)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 34.8.
     35% chance of breaking upon contact.
     
o) 30 Arrows (1d4) (+2,+2)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 31.8.
     35% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
     
     
b) a Holy Book of Prayers [Words of Wisdom]
     Bought from a store.
     
     
     
c) a Holy Book of Prayers [Chants and Blessings]
     Bought from a store.
     
     
     
d) a Holy Book of Prayers [Exorcism and Dispelling]
     Bought from a store.
     
     
     
e) 5 Rations of Food
     
f) 2 Flasks of oil
     Branded with flames.
     
g) 8 Potions of Cure Serious Wounds
     
h) a Scroll of Word of Recall
     Bought from a store.
     
     
     
i) a Staff of Detect Invisible (17 charges)
     


  [Home Inventory]

a) 11 Rations of Food
     
b) 9 Flasks of oil
     Branded with flames.
     
c) 20 Potions of Cure Serious Wounds
     
d) 2 Potions of Salt Water
     Found lying on the floor at 300 feet (level 6).
     
     
     
e) 2 Scrolls of Word of Recall
     Bought from a store.
     
     
     
f) a Staff of Detect Invisible (18 charges)
     
g) 2 Staves of Identify (19 charges)
     Bought from a store.
     
     
h) a Hard Leather Cap [2,-5]
     Found lying on the floor at 250 feet (level 5).
     
     
     
i) a Tulwar (2d4) (-5,-5)
     Dropped by a Blue ooze at 250 feet (level 5).
     
     Combat info:
     1.3 blows/round.
     With an additional 1 strength and 0 dex you would get 1.6 blows
     With an additional 0 strength and 4 dex you would get 1.6 blows
     Average damage/round: 3.9.
     
j) 49 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 25.5.
     35% chance of breaking upon contact.
     
k) 89 Arrows (1d4) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 25.5.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     11247     50'    2   Reached level 2
     26122     50'    3   Reached level 3
     56963     50'    4   Reached level 4
     72632    100'    5   Reached level 5
     88353    100'    6   Reached level 6
     94527    100'    6   Killed Grip, Farmer Maggot's dog
    151792     50'    7   Reached level 7
    212972    150'    8   Reached level 8
    224142    250'    9   Reached level 9
    262373    250'   10   Reached level 10
    284825    300'   11   Reached level 11
    316435    300'   12   Reached level 12
    343197    400'   13   Reached level 13
    385981    100'   13   Killed Fang, Farmer Maggot's dog
    390896    250'   14   Reached level 14
    454252    350'   15   Reached level 15
    454582    350'   15   Killed Mughash the Kobold Lord
    523034      0'   15   Killed Farmer Maggot
    529373    500'   16   Reached level 16
    637078    500'   17   Reached level 17
    643145    500'   17   Killed Wormtongue, Agent of Saruman
    664883    550'   17   Killed Grishnakh, the Hill Orc
    668423    550'   18   Reached level 18


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize the artifacts (except a few)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Don't show level feelings                    : no  (adult_no_feelings)
Items always sell for 0 gold                 : no  (adult_no_selling)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.2.2013 22:22

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16526. on the Ladder (of 18931)
5841. on the Angband Ladder (of 6478)

Comments

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On 11.2.2013 22:22 Pheo wrote:
Trusty Paladin falls to darkness breath and orc swarm

On 11.2.2013 22:48 Philip wrote:
Okay. For your next character, Salt Water potions are almost completely useless. And negatively enchanted weapons and armor are too.
I suggest you try no selling mode(birth option) to free you up to carry stuff.
Otherwise, the heavy armor probably protected you well, but might not have been the best way to spend money.
Had you had a staff of teleportation instead (cost about 3000 gp) you would have had more of a chance to survive.
Next time bring healing potions and phase door scrolls, they can easily save your life.
Your death was largely bad luck. Darkness breathers and powerful orcs are rare there. It mostly implies an orc pit and poorly positioned hounds.
I suggest that next time you push your limits on depth and run a lot to survive. My recommendation to you is High elf Mage or High elf Warrior, as the Warrior is easy to play and the Mage easy to run away with. Try to get a Mage to dlvl 20 and see how it changes your game.
Otherwise I can only recommend reading Eddie Grove's Tales of the bold rogue to gain an insight into the diving strategy.

On 11.2.2013 22:48 Philip wrote:
Sorry for wall of text.

On 12.2.2013 15:36 Pheo wrote:
I actually tried the high elf mage first. He didn't even make it out of town it was a little embarrassing so I thought I'd try something tough and simple. I like being able to self heal and buff without potions and scrolls, plus he gets portal (phase door) and some other useful stuff.

The negative gear in my house was unsellable, and I didn't realize the townsfolk pick up after you if you litter it. I was being earth friendly :P

So I get the high elf for being a wizard, but why for warrior? Wouldn't the dunadan (who has 0 negative stat bonuses) be much easier?

On 13.2.2013 16:16 Philip wrote:
High-elf warrior is easy mostly because he has See Invisible. A dunadan with that will likely be more powerful, partly because he has more Dex, too.
Otherwise, a paladins magical abilities are unimpressive. He gets a couple buff spells, but those don't even out the loss of a blow, more melee skill and stat bonuses. His healing isn't guaranteed to work in a critical situation and thus potions are still necessary.
https://groups.google.com/forum/?fromgroups#!topic/rec.games.roguelike.angband/vr_0ydrflHk is a link to an RGRA thread about how to dive. Specific stories and information generally don't apply anymore, but it is still useful reading.
Try using light weapons. With a dagger, that enchantment, and your stats, you'd probably be doing way more damage and cheaper.

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