The Angband Ladder: Mindi, Noldor Finarfin no-class by taptap

  [Sil 1.1.1 Character Dump]

 Name   Mindi         Age      100       Str   1
 Sex    Female        Height  5'10       Dex   6 =  4          +2
 Race   Noldor        Weight   168       Con   3 =  4      -1
 House  Finarfin                         Gra   5

 Game Turn   14,529   Melee  (+16,1d9)   Melee       16 =  0  +6  +2  +8
 Exp Pool     2,234   Bows   (+23,1d8)   Archery     23 = 14  +6  +2  +1
 Total Exp   42,234   Armor [+17,5-12]   Evasion     17 =  7  +6  +4
 Burden       113.6                      Stealth     17 = 12  +6  -1
 Max Burden   120.0   Health     -1:34   Perception  16 =  8  +5  +2  +1
 Depth         750'   Voice      49:49   Will        10 =  5  +5
 Min Depth     600'                      Smithing     7 =  2  +5
 Light Radius     3                      Song         5 =  0  +5

 You are one of several children of an archer from the house of
 Finarfin. You have light blue eyes, straight golden hair, and a fair
 complexion.





  [Last Messages]

> The Darting horror bites you...
> *** LOW HITPOINT WARNING! ***
> The Darting horror misses you.
> You are too burdened to move.
> You feel less weak.
> You have 3 Copper Speckled Potions of Strength (h).
> *** LOW HITPOINT WARNING! ***
> The bleeding stops.
> The Cat assassin cries out a warning.
> The Kemenrauko notices you.
> Scatha the Worm notices you.
> The Cat warrior misses you.
> You hear grinding noises.
> The Darting horror bites you!
> You die.


  [Screenshot]

   #H##RR
   CH.T #
   #HR# #
  ##]@#M#
  #-vf#  
   ._<#  
  #'###  


  [Equipment]

a) The Shortsword of Galadriel (+0,1d8) [+3] 2.0 lb
   It sustains your grace.  It cannot be harmed by the elements.
   It grants you the ability: Riposte.  
b) a Shortbow (+0,1d7) 1.0 lb
   It can shoot arrows 12 squares (with your current strength).
c) a Topaz Ring of Perception <+2>
   It improves your perception by 2.  
d) a Marble Ring of Accuracy (+2)
e) (nothing)
f) a Brass Lantern of Brightness (with 6249 turns of light)
   It burns brightly, increasing your light radius by an
   additional square.  
g) Studded Leather [-2,1d6]
h) a Cloak of Protection [+1,1d1]
   It cannot be harmed by the elements.  
i) (nothing)
j) a Mithril Helm of True Sight [-1,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  It cannot
   be harmed by the elements.  
k) a Set of Gloves [+0,1d1]
l) a Pair of Boots [+0,1d1]
m) 92 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 13 Arrows (Poisoned)
   They are branded with venom.  They can be shot 12 squares
   (with your current strength and bow).


  [Inventory]

a) a Wrinkled Herb of Healing
b) 3 Pieces of Dark Bread
c) a Fragment of Lembas
d) 3 Murky Brown Potions of Orcish Liquor
e) a Bright Orange Potion of Healing
f) 3 Yellow Potions of Quickness
g) 3 Dark Potions of Elemental Resistance
h) 3 Copper Speckled Potions of Strength
i) 2 Green Potions of Dexterity
j) 3 Sparkling Blue Potions of Constitution
k) a Silver Staff of Understanding (0 charges)
l) an Ivory Staff of Warding (3 charges)
m) an Ivory Staff of Warding (2 charges)
n) an Elm Staff of Recharging (3 charges)
o) a Brass Lantern (with 5996 turns of light)
p) The Kite Shield of Hador (-1) [+0,1d6]
   It provides resistance to cold and fire.  It cannot be harmed
   by the elements.  
q) a Pair of Greaves of Free Action [+0,1d2]
   It grants you freedom of movement.  
r) a Shortsword of Nargothrond (+0,1d8) [+1] 1.8 lb
   It slays dragons and raukar.  
s) a Longsword of Final Rest (+0,2d5) [+1] 3.2 lb
   It slays undead.  It grants you freedom of movement.  
t) a Mattock (-5,5d2) <+2> 13.0 lb
   It improves your tunneling by 2.  It requires both hands to
   wield it properly.  
u) 11 Arrows (+3)
   They can be shot 12 squares (with your current strength and bow).
v) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Mindi of the Noldor
Entered Angband on 19 Feb 2013

    Turn     Depth    Note

       0     50 ft    (Disguise)
       0     50 ft    (Versatility)
     856    100 ft    (Focused attack)
   1,104    150 ft    Encountered Gorgol, the Butcher
   1,642    150 ft    Slew Gorgol, the Butcher
   2,783    300 ft    (Precision)
   3,219    400 ft    (Concentration)
   3,605    500 ft    (Dodging)
   3,701    500 ft    (Crippling Shot)
   3,862    500 ft    Encountered Othrod, the Orc Lord
   3,997    550 ft    Encountered Uldor, the Accursed
   4,286    550 ft    (Dexterity)
   4,286    550 ft    Am I too deep?
   4,351    550 ft    Finally some more arrows...
   4,482    550 ft    Encountered Gilim, the Giant of Eruman
   4,833    550 ft    Slew Gilim, the Giant of Eruman
   5,587    550 ft    (Sprinting)
   6,302    550 ft    I need more arrows.
   7,597    550 ft    Encountered Duruin, Least of the Balrogs
   7,616    550 ft    Found The Kite Shield of Hador (from 500 ft)
   7,704    600 ft    (Rauko-Bane)
   8,326    550 ft    (Curse Breaking)
   8,392    550 ft    (Weaponsmith)
   8,401    550 ft    Made 24 Arrows  2.4 lb
   8,411    550 ft    Made 24 Arrows  2.4 lb
   8,461    550 ft    Made a Mattock (-5,5d2) <+2>  13.0 lb
  10,117    650 ft    Encountered Nan, the Giant
  11,218    650 ft    Made 24 Arrows  2.4 lb
  11,228    650 ft    Made 24 Arrows  2.4 lb
  11,238    650 ft    Made 24 Arrows  2.4 lb
  11,442    700 ft    (Dexterity)
  11,611    700 ft    Found The Shortsword of Galadriel
  12,358    750 ft    Encountered Delthaur, Balrog of Terror
  12,380    750 ft    (Keen Senses)
  12,799    800 ft    (Parry)
  13,880    750 ft    Entered Cat Fortress
  14,200    750 ft    Encountered Scatha the Worm
  14,250    750 ft    (Listen)
  14,416    750 ft    Encountered Umuiyan, the Doorkeeper

  14,529    750 ft    Slain by a Darting horror.
  14,529    750 ft    Died on 26 February 2013.




  ['Score' 015085471]


Posted on 19.2.2013 23:39
Last updated on 26.2.2013 18:37

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1119. on the Sil Ladder (of 2253)

Comments

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On 19.2.2013 23:39 taptap wrote:
My first archer with some success... Not sure what to go for next. Listen? Sharpness?

On 20.2.2013 00:12 debo wrote:
Damn, nice shortbow.

More archery can't hurt. But yes, Sharpness would be a good tree to bark up next I guess. I would personally take lore master, but that's a preference thing for sure.

Your light radius isn't fantastic, but Listen might provide a hedge against that if you don't want to go Inner Light or (better) Song of Trees.

On 20.2.2013 06:47 HugoTheGreat2011 wrote:
You can also try Keen Senses too.

On 20.2.2013 09:26 Thraalbeast wrote:
Song of trees hurts your stealth iirc so not good for continuous use. Sharpness is definitely powerful, but not urgent unless you want to kill heavily armoured foes already. And those you will always id quickly. Non seen spiders and shadow worms and lurkers are more dangerous, you get huge penalties when blind/cant see foe

On 20.2.2013 09:44 Scatha wrote:
Good going. If you're generally happy with your ability to kill things, I'd go for Listen; it gives you much more control over when to engage.

On 26.2.2013 17:22 taptap wrote:
Looks desperate, if there were no stairs... took parry out of desperation here wasn't sure I survive without the additional 3 evasion points. But highlights my problems - without higher light radius / listen I won't last much longer.

On 26.2.2013 17:27 taptap wrote:
Ah... it only shows the screen when it is a death dump. I am currently surrounded by 10 wolves/cats/troll guards and took parry to my shortsword out of desperation, now standing surrounded on the stairs :) That was close.

On 26.2.2013 17:30 taptap wrote:
Anyone knows more about staffs of warding (how strong is the barrier?) - looks like a very useful tool to keep distance for an archer.

On 26.2.2013 17:40 HallucinationMushroom wrote:
From my experience, they are really good for escapes. I often forget about them, or ditch them in lieu of other gear, but they have saved my life a few times. If you want more concrete info, which I rarely know, I found this on the 1.1.1 changelog:

- they used to require a successful monster Will check against difficulty 17
- now against difficulty 20
- this is very hard
- the first creature that can break it at all is Delthaur at 700 ft
- I encourage people to try to exploit these and see if they are too good

On 26.2.2013 18:00 taptap wrote:
So it is not my own will, very good. So, I can use it to escape or to keep distance when fighting... Looks great. Kemenrauko has 12, Spider of Gorgoroth 11 but should be completely safe against trolls, wolves, cats (all the quick nightmares for stealthy chars).

On 26.2.2013 18:01 taptap wrote:
Also the first time ever I dumped Gauntlets of Strength... maybe I will lament about it later when I find a nice 2lb bow.

On 26.2.2013 18:22 debo wrote:
Just make sure you don't need that Warding staff in an emergency -- you still need to make a Will check to actually create the rune :)

On 26.2.2013 18:37 taptap wrote:
Too much risk - again. I should back off more often.

On 26.2.2013 18:38 taptap wrote:
Or actually used the staffs in preparation.

On 26.2.2013 21:09 debo wrote:
Darting Horrors are mega-nasty, never mind with all that other stuff in the mix!

On 26.2.2013 23:36 taptap wrote:
Well, the type of monster didn't really matter - surrounded in melee an archer dies. But they would never have spotted me if it weren't for my own stupidity (opening a chest in a room full of sleeping monsters) believing that I could escape even if they spot me. One day I will take revenge at Morgoth for the many death I died.

On 27.2.2013 07:10 Thraalbeast wrote:
Singing silence is a good idea when forcing a door, hitting a trap or opening a chest if there are monsters in the area. Also very useful in melee, especially as an archer since you'd rather fight them one-by-one than have them all coming at the sound of your first engagement in the area

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