The Angband Ladder: Varien, Noldor Feanor no-class by half

  [Sil 1.1.1 Character Dump]

 Name   Varien        Age    1,237       Str   2
 Sex    Female        Height    6'       Dex   5 =  5      -1  +1
 Race   Noldor        Weight   162       Con   8 =  4  +1      +3
 House  Feanor                           Gra   6 =  3      -1  +4

 Game Turn   29,721   Melee (+21,2d12)   Melee       21 = 18  +5  -3  +1
 Exp Pool     8,539   Bows    (+5,1d9)   Archery      5 =  0  +5  -1  +1
 Total Exp   81,839   Armor [+26,5-12]   Evasion     26 = 20  +5  +1
 Burden       110.7                      Stealth      1 =  0  +5  -4
 Max Burden   144.0   Health     -1:85   Perception  14 =  8  +6
 Depth         1000'  Voice      11:59   Will        13 =  7  +6
 Min Depth     1000'                     Smithing    19 = 12  +6      +1
 Light Radius     4                      Song         6 =  0  +6

 You are one of several children of a warrior from the house of Feanor.
 You have light grey eyes, wavy black hair, and a fair complexion.

  [Last Messages]

> You exchange places with the Greater werewolf.
> It attacks you as you slip past.
> The Greater werewolf misses you. <2x>
> The Cat assassin fires an arrow.
> It hits!
> Ungoliant, the Gloomweaver breathes darkness.
> Low hitpoint warning!
> You hit the Troll guard...
> The Cat assassin fires an arrow.
> It hits!
> It fires an arrow. <2x>
> It hits!
> You die.


  # T@..#
  #T #:v#
  # T%   


a) The Glaive of Varien (-2,2d9) [+1] 6.4 lb
   It cannot be harmed by the elements.  It grants you the
   ability: Controlled Retreat.  It requires both hands to wield
   it properly.  It counts as a type of polearm.  
b) a Shortbow of Radiance (+0,1d7) 2.0 lb
   It fires shining arrows.  It can shoot arrows 13 squares
   (with your current strength).
c) The Serpentine Ring of Barahir
   It provides resistance to poison.  It grants you freedom of
   movement.  It cannot be harmed by the elements.  It grants
   you the ability: Song of Este.  
d) a Ruby Ring of Evasion [+2]
e) an Obsidian Amulet of Constitution <+1>
   It increases your constitution by 1.  It sustains your 
f) a Feanorian Lamp
g) The Mail Corslet of Durin (-1) [-3,3d3]
   It provides resistance to cold and fire.  It speeds your
   regeneration (which also increases your hunger).  It cannot
   be harmed by the elements.  
h) a Cloak [+2]
i) (nothing)
j) a Dwarf Mask of Brilliance [-2,1d2]
   It provides resistance to fire.  It lights the dungeon around
k) The Set of Gloves of Varien
   It cannot be harmed by the elements.  It grants you the
   ability: Whirlwind Attack.  
l) The Pair of Boots 'Flitterfoot' [+0,1d1]
   It cannot be harmed by the elements.  It grants you the
   abilities: Exchange Places and Sprinting.  
m) 67 Arrows (Poisoned)
   They are branded with venom.  They can be shot 13 squares
   (with your current strength and bow).
n) 48 Arrows of Piercing
   They cut easily through armour.  They can be shot 13 squares
   (with your current strength and bow).


a) 7 Pink Easter Eggs of Rage
b) 2 Strips of Dried Meat
c) a Clear Potion of Miruvor
d) 4 Murky Brown Potions of Orcish Liquor
e) a Smoky Potion of Healing
f) 2 Violet Potions of Slow Poison
g) 3 Grey Potions of Strength
h) 6 Milky White Potions of Dexterity
i) 2 Pale Green Potions of Constitution
j) a Black Potion of Grace
k) a Golden Trumpet of Blasting
l) a Birch Staff of Understanding (2 charges)
m) a Beech Staff of Revelations (3 charges)
n) a Garnet Ring of Warmth
   It provides resistance to cold.  
o) a Sea Shell Amulet of Grace <+1>
   It increases your grace by 1.  It sustains your grace.  
p) a Driftwood Amulet of Preservation
   It sustains your constitution and grace.  It reduces your
   need for food.  It cannot be harmed by the elements.  
q) a Robe of Permanence
   It sustains all your stats.  It cannot be harmed by the
r) a Helm of True Sight [-1,1d3]
   It provides resistance to blindness and hallucination.  It
   grants you the ability to see invisible creatures.  
s) a Set of Gloves of Strength [+0,1d1] <+1>
   It increases your strength by 1.  
t) The Deathblade 'Delmereth' (+3,1d9) [+1] <+2> 2.0 lb
   It improves your stealth by 2.  It drains life from your
   enemies.  It increases your hunger.  It cannot be harmed by
   the elements.  
u) 3 Spears of the Vanyar (+0,1d9) <+1> {@t5} 9.0 lb
   It increases your grace by 1.  It can be thrown effectively
   (5 squares) and lights the dungeon around you.  It does extra
   damage when wielded with both hands.  It counts as a type of


Varien of the Noldor
Entered Angband on 3 Mar 2013

    Turn     Depth    Note

     434     50 ft    (Weaponsmith)
     434     50 ft    (Armoursmith)
     434     50 ft    (Artistry)
     533     50 ft    Made a Glaive (-1,2d9) [+1]  6.0 lb
     634     50 ft    Made a Pair of Boots [+1,1d2]  2.0 lb
     834     50 ft    Made Leather Armour [+0,1d5]  6.0 lb
   1,215    150 ft    (Polearm Mastery)
   2,340    250 ft    (Focused attack)
   2,341    250 ft    Encountered Gorgol, the Butcher
   2,462    250 ft    Slew Gorgol, the Butcher
   2,516    250 ft    Fell through a false floor.
   2,984    300 ft    Fell through a false floor.
   3,739    350 ft    Made a Helm [+0,1d3]  5.0 lb
   3,849    350 ft    Made a Cloak [+2]  1.5 lb
   3,950    350 ft    Made a Set of Gloves [+0,1d1]  0.5 lb
   4,139    350 ft    Made a Mattock (-5,5d2) <+2>  8.2 lb
   4,837    350 ft    Encountered Boldog, the Merciless
   4,886    350 ft    Slew Boldog, the Merciless
   6,299    400 ft    (Power)
   6,668    450 ft    (Knock Back)
   8,590    500 ft    (Parry)
   8,947    500 ft    (Jeweller)
   9,092    500 ft    Made a Beryl Ring of Accuracy (+2)  0.1 lb
   9,237    500 ft    Made a Ruby Ring of Evasion [+2]  0.1 lb
   9,360    500 ft    Made a Driftwood Amulet of Preservation  0.3 lb
   9,404    550 ft    Encountered Ulfang the Black
   9,440    550 ft    Encountered Orcobal, Champion of the Orcs
   9,499    500 ft    Encountered Gilim, the Giant of Eruman
   9,606    500 ft    Found The Spear of Boldog (from 350 ft)
   9,651    500 ft    (Riposte)
   9,754    500 ft    (Keen Senses)
   9,965    550 ft    Slew Gilim, the Giant of Eruman
  11,298    550 ft    Encountered Othrod, the Orc Lord
  11,327    550 ft    Slew Othrod, the Orc Lord
  11,687    600 ft    Encountered Nan, the Giant
  11,777    600 ft    Slew Ulfang the Black
  12,238    600 ft    Encountered Duruin, Least of the Balrogs
  12,271    600 ft    Destroyed Duruin, Least of the Balrogs
  13,272    650 ft    Found The Serpentine Ring of Barahir (from 600 ft)
  13,357    650 ft    (Artifice)
  13,500    650 ft    Made The Glaive of Varien (-2,2d9) [+1]  6.4 lb
  13,623    650 ft    (Crowd Fighting)
  14,122    650 ft    Made The Set of Gloves of Varien  0.5 lb
  14,155    650 ft    Found The Mail Corslet of Durin
  15,254    700 ft    Fell through a false floor.
  16,698    800 ft    Encountered Tevildo, Prince of Cats
  16,703    800 ft    Encountered Oikeroi, Guard of Tevildo
  16,710    800 ft    Slew Tevildo, Prince of Cats
  16,790    800 ft    Slew Oikeroi, Guard of Tevildo
  16,923    800 ft    Entered Cat Fortress
  17,181    750 ft    Encountered Belegwath, Balrog of Shadow
  17,280    800 ft    Encountered Umuiyan, the Doorkeeper
  17,417    800 ft    Slew Umuiyan, the Doorkeeper
  17,505    800 ft    Fell through a false floor.
  20,752    900 ft    Encountered Turkano, Balrog of the Hosts
  22,034    850 ft    Found The Set of Gloves of Brethil
  22,634    850 ft    Found The Bastard Sword 'Anglachel'
  23,068    850 ft    Encountered The Deathblade 'Delmereth'
  23,110    850 ft    Subdued The Deathblade 'Delmereth'
  23,110    850 ft    Found The Deathblade 'Delmereth'
  23,461    850 ft    (Grace)
  23,651    850 ft    Made The Pair of Boots 'Flitterfoot' [+0,1d1]  2.0 lb
  23,724    850 ft    Made a Feanorian Lamp  1.0 lb
  24,400    900 ft    Fell through a false floor.
  24,423    950 ft    (Listen)
  25,143    900 ft    Destroyed Turkano, Balrog of the Hosts
  25,196    900 ft    (Dexterity)
  26,234    900 ft    Encountered Dagorhir, the Elfbane
  26,256    900 ft    Slew Dagorhir, the Elfbane
  26,503    900 ft    Encountered Draugluin, Sire of Werewolves
  28,851    950 ft    Slew Draugluin, Sire of Werewolves
  28,958    950 ft    Found The Wolf-Hame of Draugluin
  29,537  1,000 ft    Entered Morgoth's throne room
  29,548  1,000 ft    Encountered Morgoth, Lord of Darkness
  29,549  1,000 ft    Encountered Thuringwethil, the Vampire Messenger
  29,550  1,000 ft    Encountered Ungoliant, the Gloomweaver
  29,562  1,000 ft    Encountered Gorthaur, Servant of Morgoth
  29,569  1,000 ft    Slew Thuringwethil, the Vampire Messenger
  29,591  1,000 ft    Slew Gorthaur, Servant of Morgoth
  29,639  1,000 ft    Found The Massive Iron Crown of Morgoth
  29,699  1,000 ft    (Clarity)

  29,721  1,000 ft    Slain by a Cat assassin.
  29,721  1,000 ft    Died on 31 March 2013.

  ['Score' 020070279]

Posted on 3.3.2013 17:10
Last updated on 31.3.2013 20:46

Download this dump

637. on the Sil Ladder (of 2150)

Related screenshot:
In Morgoth's Hall


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On 3.3.2013 17:10 half wrote:
After not having time to play for a long while, here is my third attempt at a polearm master. All three used weaponsmith, armoursmith, artistry starts. My first tried 1.5 lb spear, kite-shield, zoc, blocking, controlled retreat. That was pretty good (especially controlled retreat) but the damage output was just too low. The next two went for more strength, glaive, power, knock back, parry, riposte. This one made it much further and I can say that it is very powerful. Knock Back made a big difference!

On 3.3.2013 17:21 half wrote:
I'm sitting on a 3 use forge at 650 ft, with 8,610 experience in the bank. Artifice seems likely. Any ideas of what to make, or where to go from here? I could make a Glaive with Controlled Retreat? I wouldn't mind some boots or sprinting, but I don't really want to get Enchantment at this stage.

On 3.3.2013 17:52 HugoTheGreat2011 wrote:
I'd get Focused Attack +/- Concentration as these work nicely with Blocking and Polearm Attack.

On 3.3.2013 17:53 HugoTheGreat2011 wrote:
As for Smithing ideas, I'd leave it to Psi to pitch in.

On 3.3.2013 18:15 taptap wrote:
Parry and riposte with a polearm? (With a +2/+3 sword sure, but with a polearm?)

On 3.3.2013 18:43 half wrote:
I got them because Riposte is very good for a high evasion character with a big damage weapon. In particular, it goes well with passing the turn, as it means I can often get the (+4) from focusing on an attack triggered by Riposte or Polearm Mastery.

On 3.3.2013 18:44 half wrote:
It does mean that adding [+1] to a Glaive artefact would be better than usual.

On 3.3.2013 18:47 Scatha wrote:
Nice character. I tended to take the mixed stealth route with my polearm masters. Controlled Retreat is great, so I like the idea of putting it on an artefact. Do think about the weight you want; I think even with Power you'll find you get use out of criticals.

taptap: I think the idea of Riposte is that it gives you extra opportunities to knock back enemies and generate extra attacks. Generally this character will be very strong against single enemies, and run into more problems with mobs. I suppose that's some reason not to pick up Controlled Retreat.

On 3.3.2013 19:02 HugoTheGreat2011 wrote:
If that Golden Staff has any more charges (more than 3), it could be Freedom, Imprisonment, Summoning, or even Entrapment. In my experience, Staves of Sanctity have 2-3 charges at most.

On 3.3.2013 19:03 half wrote:
The groups/individuals thing is true. It is a good reason to pick up ZOC and Crowd Fighting abilities in case things get grim.

On 3.3.2013 22:54 half wrote:
I decided to go with a Controlled Retreat artefact Glaive, and shortly after made some Whirlwind artefact gloves. She's doing very well now, quite comfortable at 850 ft and probably ready for 900 ft. Polearm mastery really is her forte. It is particularly nice with Controlled Retreat to be able to get at least the first two attacks on any enemy, with a large Focused Attack bonus on the first one. Even Strength 2 is enough to get a lot of Knock Backs, especially on low-health creatures like cats and serpents.

On 4.3.2013 11:10 half wrote:
I'll add that the Str 2 Knock Backs is really Str 2 with a two handed weapon, which gives a +2 bonus in the Knock Back check, making it like Str 4 with a one handed weapon.

On 4.3.2013 20:50 half wrote:
Still alive, in the bowels of Angband. I was doing well at 850 ft, but am doing substantially less well now. This is partly because I gave up my (+2) ring of accuracy before I saw how nasty vampire lords are and how much I need it for them, and partly because I'm lugging around Anglachel as my only sharpness weapon for the crown. This means a *lot* of vampire lords. I'm also slowly running out of food. Maybe all this means I need to make a break for it? Will Delmereth be enough for the Silmaril, or do you think I need to keep Anglachel?

On 4.3.2013 20:56 half wrote:
At the time of this dump, I've just finished killing my second Balrog: Turkano. The first one, Duruin, was noticeably more difficult than anything else I'd encountered and Turkano was almost indestructible. I coped well with his escort, at one point having 3 Ururaukar adjacent to me as well as Turkano, and whirlwinding the three to death. I'd been using almost no consumables and Turkano cost me about 5 quickness potions, 4 healing, and 2 miruvor. Obviously I wouldn't have started it if I'd known it would cost so much. He even did 37 points of net damage to me in one attack at one point! I haven't played much since the Balrogs appeared in Sil, and they seem to be a good difficulty: i.e. enough to inspire terror.

On 4.3.2013 21:30 debo wrote:
Holy crap that's a lot of pots.

Interesting to see how low your smithing investment has been, and how you've been making artefacts mostly as an alternate method of accruing abilities (e.g. instead of holding out and trying to make some uber-artefacts).

At first, it didn't really seem to me like it was worth it, but now with those boots I'm not sure -- certainly saves on the XP to not have to buy a bunch of prereqs.

Definitely quite different than how I play a smith -- usually I just put minimal points (6 or 7 max) for the early game and then ignore it; or I go big and focus all my efforts on it in the hopes of getting a big win at the end. This seems like a more temperate way of doing it (pun intended).

On 4.3.2013 22:02 half wrote:
Yeah, I can't claim any smithing expertise here. Indeed I'm now quite an amateur at the game compared to many of you. However, it seems to be doing decently well. I'm not totally sure it was worth all the experience -- I think it is a pretty close call. A polearm master without an artefact polearm would be pretty sad though, so I'm glad I made one.

On 4.3.2013 22:04 clouded wrote:
I highly doubt delmereth would be enough for a getting a Sil under pressure, unless I'm mistaken in thinking that criticals don't count for much in getting sils? But then I would also be anxious going into the throne room with danger, I think I would try to create an artefact with song of sharpness (or a sharp weapon if you can manage it).

This character does look fairly strong, and fun.

On 4.3.2013 22:08 debo wrote:
Criticals work same as normal on the crown. The harder part for stealthy folks is that I think you don't get an assassination bonus. However, without subtlety or finesse, I doubt that will be enough.

The glaive with a strength pot by itself (maybe w/ the strength gloves) would probably work for 1 sil, if you had a few rounds to try.

My biggest worry about diving right now is your lack of a digger -- all it's going to take is one unlucky earthquake to really screw up your day.

On 4.3.2013 22:21 clouded wrote:
Well he has a trumpet of blasting for that.

On 4.3.2013 22:22 debo wrote:
Ah, totally missed that.

On 4.3.2013 22:48 Scatha wrote:
This does look fun to play! And I'm glad that you're enjoying the Balrogs. I'm fairly happy with how they've turned out (although they do drive a further gap between extremely strong characters, who can destroy them without using resources, and merely good ones).

Good luck with the throne room! I agree that you could get a Silmaril out with the glaive and a Strength potion; at a quick estimate I think you'd expect to take 5ish attempts, but of course it's easy to get unlucky, and I don't know how to weigh that against danger. Delmereth would be slightly better than the Glaive without a potion of Strength, but the fact that you can't get the extra damage sides probably outweighs the superior criticals.

On 4.3.2013 23:12 half wrote:
clouded & debo: Yes, I found that trumpet of blasting a while ago. They are great things, and I actually found two of them. I haven't yet had to use its escape capability, but it gives me a reason to hang out at 900 ft or shallower in case I need it. It has also let me kill a Silent Watcher (they take about two blasts, which is all I can manage).

Scatha: thanks for the advice. I'll ditch the swords and do things Polearm style.

clouded: an artefact granting song of sharpness is also a cool idea, as it would allow me to get more value from my glaive. I might try that. I haven't really tried Este yet, which I think is a fairly large mistake on my part.

On 4.3.2013 23:14 half wrote:
I should add that the depths of Angband really feel appropriately scary with this character. Dark and shadowy, with bursts of flame, and horrible creatures that drain your very life -- not the kind of place one feels like waiting around in.

On 4.3.2013 23:27 debo wrote:
If you're having a hard time killing things, a sharpness artefact plus enough song to use it might be tough -- actually, given your setup, Song of Slaying might be more useful in the throne room. I really don't think you'll need sharpness to nab a Silmaril.

Is 10 will enough to use that trumpet reliably? I'd be scared to shoot it at a silent watcher in case you whiff your second shot and end up with 0 voice and a pissed-off statue screeching your head off :)

On 4.3.2013 23:28 debo wrote:
Sorry, when I said "might be tough", I meant accruing enough experience to make it all work together.

Also: I've found Este to be mostly useless without a high song score. It gets REALLY good, REALLY fast once your song is high, though.

On 4.3.2013 23:44 clouded wrote:
Not sure how good slaying will be without more song either, though

On 5.3.2013 01:04 HallucinationMushroom wrote:
I'm curious about your riposte... do you get many? They'd have to miss you by 16, right? But, you have a godly evasion. If you got 1 in 4, or 5 ripostes from attacks against, that would be good to know. When I think 6 pound I don't think riposte, but dang, +27 evasion! Cool character. As far as song of slaying, I find somewhere around +13, +14 song bonus, it starts to take off, if you go whirl and twirl in the throne room, at least. Don't forget to pop the grace potion. Good luck!

On 5.3.2013 01:35 HugoTheGreat2011 wrote:
In my experience, I had to take both Finesse and Subtlety in order to use Delmereth to get the 1st Sil out in Sil 1.0.2. Back then, the 1st Sil was hard enough unlike in Sil 1.x.

On 5.3.2013 10:55 half wrote:
debo: Failed trumpet use doesn't cost voice, but due to randomness it is possible that the second blast leaves them just alive. I only do this when I can run away!

debo: We did set a floor on how much benefit Este should provide at some point. It is now a minimum of x2 regen, which should be good with my existing regen. It used to be possible to get x1 (i.e. no improvement) or x0 (i.e. no regen at all!).

HM: Yeah, I get a riposte about 20% of the time. Much more against some things like Kemenraukar or Giants, and much less against things like Vampire Lords. I'd forgotten there was a weapon weight component to it. My feeling is that it is pretty good for me, but that since I don't get much from the pre-req, the experience could be better spent elsewhere.

all: Slaying sounds worth a try. I tend to kill groups very quickly. Controlled Retreat + Whirlwind is pretty much as useful as Flanking + Whirlwind against groups: it lets you get an attack on everyone *and* not let all of them get attacks back.

On 31.3.2013 20:46 half wrote:
Well, I'm finally back from a long trip abroad, so I thought I'd see if I could rescue Varien from Angband's depths. Alas, she fell in Morgoth's Hall after a very exciting fight. Many Pink Easter Eggs of Rage were consumed and there was a lot of impressive ducking and weaving, with rage/knock back/controlled retreat. Exchange places saved me a few times, but I needed more than that to get on top of the situation. My guess is that the throne room should have been winnable more than half the time with very good play by this character, but I probably played it a little too quick.

I did really enjoy the sense of not quite being able to hold my own at 900/950 ft and eventually being forced into an underprepared fight for my life at 1000 ft.

I'll also attack a screenshot or two.

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