The Angband Ladder: Daewen, High-Elf Rogue by lukaus

  [Angband 3.4.1 Character Dump]

 Name   Daewen                                   Self  RB  CB  EB   Best
 Sex    Male         Age            106   STR:     17  +1  +0  +0     18
 Race   High-Elf     Height          86   INT:     10  +3  +1  +0     14
 Class  Rogue        Weight         152   WIS:     10  -1  -3  +0      6
 Title  Cutpurse     Social       Known   DEX:     18  +3  +3  +0  18/60
 HP     -28/68       Maximize         Y   CON:     10  +1  -1  +0     10
 SP     4/4                               CHR:     10  +5  -1  +0     14

 Level                9   Armor     [18,+5]     Saving Throw         57%
 Cur Exp            784   Fight     (+5,+2)     Stealth             Good
 Max Exp            784   Melee     (+5,+2)     Fighting       Excellent
 Adv Exp            855   Shoot     (+7,+5)     Shooting          Superb
 MaxDepth    650' (L13)   Blows    1.6/turn     Disarming            63%
 Game Turns      245802   Shots      1/turn     Magic Device          62
 Standard Turns   25891   Infra       40 ft     Perception       1 in 12
 Resting Turns        0   Speed           5     Searching            35%
 Gold               332   Burden   73.8 lbs

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, straight brown hair, and a fair complexion.



rAcid:....+........ Nexus:.............
rElec:............. Nethr:.............
rFire:............. Chaos:.............
rCold:............. Disen:.............
rPois:............. Feath:.............
rLite:............+ pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:.....+....... Tunn.:.............
Regen:............. Speed:..+..........
  ESP:............. Blows:.............
Invis:............+ Shots:.............
FrAct:............. Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............+ Aggrv:.............


  [Last Messages]

> You have slain the Panther.
> The Druid sets off a blinding flash.
> You are blind.
> Something mumbles.
> You feel yourself moving slower!
> Something mumbles.
> You avoid the effects!
> Something mumbles.
> You hear something appear nearby.
> It tries to cast a spell, but fails.
> You feel a wall blocking your way.
> it hits you.
> Something mumbles.
> You are hit by fire!
> You die.

Killed by a Druid.

  [Character Equipment]

a) a Scimitar (4d2) (+0,+0)
     Bought from a store.
     
     Can be destroyed by acid.
     
     Combat info:
     1.6 blows/round.
     With +2 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 13.7.
     
b) a Sling (x2) (+2,+5)
     Dropped by a Soldier at 100 feet (level 2).
     
     Can be destroyed by acid, fire.
     
c) a Ring of Speed <+5>
     Found lying on the floor at 300 feet (level 6).
     
     +5 speed.
     Can be destroyed by electricity.
     
d) (nothing)
e) an Amulet of Resist Acid
     Bought from a store.
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) a Wooden Torch (3690 turns) <+1>
     Can be destroyed by fire.
     
     Radius 1 light.
g) Soft Leather Armour [8,-2]
     An inheritance from your family.
     
     Can be destroyed by acid, fire.
     
h) a Cloak [1,+2]
     Dropped by a Cutpurse at 150 feet (level 3).
     
     Can be destroyed by acid, fire.
     
i) a Wicker Shield [2,+0]
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid.
     
j) a Hard Leather Cap [2,+3]
     Bought from a store.
     
     Can be destroyed by acid.
     
k) a Set of Leather Gloves [1,+0]
     Found lying on the floor at 100 feet (level 2).
     
     Can be destroyed by acid, fire.
     
l) a Pair of Iron Shod Boots [4,-1]
     Bought from a store.
     
     Cannot be harmed by fire.
     Can be destroyed by acid.
     


  [Character Quiver]

n) 19 Bolts (1d5) (+0,+0)
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
     An inheritance from your family.
     
     Can be destroyed by fire.
     
b) 3 Rations of Food
     
     
c) 4 Flasks of oil
     Branded with flames.
     Can be destroyed by cold.
     
d) 2 Potions of Cure Light Wounds
     Can be destroyed by cold.
     
e) a Potion of Salt Water
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by cold.
     
f) 3 Scrolls of Treasure Detection
     Can be destroyed by acid, fire.
     
g) 4 Scrolls of Identify
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by acid, fire.
     
h) a Scroll of Word of Recall
     Bought from a store.
     
     Can be destroyed by acid, fire.
     
i) 2 Scrolls of Monster Confusion
     Can be destroyed by acid, fire.
     
j) 4 Wooden Torches (5000 turns) <+1>
     Can be destroyed by fire.
     
     Radius 1 light.
k) a Short Bow (x2) (+0,+0)
     Found lying on the floor at 400 feet (level 8).
     
     Can be destroyed by acid, fire.
     


  [Home Inventory]

a) 9 Rations of Food
     
     
b) a Mushroom of Vigor
     Found lying on the floor at 150 feet (level 3).
     
     
     
c) 3 Mushrooms of Clear Mind
     
     
d) 7 Potions of Cure Light Wounds
     Can be destroyed by cold.
     
e) 2 Potions of Heroism
     Found lying on the floor at 200 feet (level 4).
     
     Can be destroyed by cold.
     
f) a Potion of Berserk Strength
     Found lying on the floor at 200 feet (level 4).
     
     Can be destroyed by cold.
     
g) a Potion of Resist Cold
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by cold.
     
h) 2 Potions of Infravision
     Found lying on the floor at 150 feet (level 3).
     
     Can be destroyed by cold.
     
i) 4 Potions of Confusion
     Found lying on the floor at 50 feet (level 1).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
j) 3 Potions of Poison
     Dropped by a Cutpurse at 150 feet (level 3).
     
     Can be destroyed by cold.
     
     It can be thrown at creatures with damaging effect.
     
k) 4 Scrolls of Treasure Detection
     Can be destroyed by acid, fire.
     
l) 4 Scrolls of Monster Confusion
     Can be destroyed by acid, fire.
     
m) a Ring of the Mouse (+0,-10) <+3>
     Found lying on the floor at 350 feet (level 7).
     
     +3 dexterity, stealth.
     Can be destroyed by electricity.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
     22531     50'    2   Reached level 2
     41549     50'    3   Reached level 3
     62132    100'    4   Reached level 4
     72483    150'    4   Killed Fang, Farmer Maggot's dog
     72483    150'    5   Reached level 5
     87209    100'    5   Killed Grip, Farmer Maggot's dog
     87209    100'    6   Reached level 6
    104779    150'    7   Reached level 7
    153193    100'    8   Reached level 8
    199708    150'    8   Killed Sméagol
    202241    150'    9   Reached level 9


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 28.7.2013 03:49

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18063. on the Ladder (of 18942)
6234. on the Angband Ladder (of 6486)

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